Bio

I am the community lead for the Zotero project at the Center for History and New Media and a doctoral student in the Graduate School of Education at George Mason University. I am interested in open source platforms for learning and research, games and learning, and the history of science education. Before coming to the CHNM I worked for the Games, Learning, and Society Conference.

Photos

The new fridge We met a mantis Great day for a walk to the farmers market Words from our former fridge Col. Boggs flexing for Dolly Playing glassware Jim proved us wrong Bowser can't believe Herodotus Zelda round the office

Games

Teaching with RPG Maker: Interview with Caleb Gentry

Tuesday, July 6th, 2010

I had a ton of fun talking to folks about my research on RPG Maker at the Games Learning and Society Conference last month. I am a big fan of the opportunity for conversation that poster sessions provide. I expected most people that visited my poster would be unfamiliar with RPG Maker and the community. [...]

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Divergent Design Competence in the RPG Maker Community: GLS Presentation

Wednesday, June 9th, 2010

I am thrilled to be back in Madison, if only for a few days, for the Games Learning and Society conference. Now in it’s 6th year, it is very cool to see how much the conference has grown and matured since I worked on the first two years of the conferences organizing committee. This year [...]

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Read My Article On Civ Modders in the Journal Simulation & Gaming

Thursday, May 27th, 2010

I am excited to announce that an article I wrote about how the game Civilization modders, players that edit and alter the game’s code, is now available as OnlineFirst through Sage. The project was a ton of fun and I hope it sparks some good conversations. You can find the abstract bellow. Sid Meier’s CIVILIZATION [...]

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The Interest Driven Curriculum and Online Affinity Communities

Sunday, May 2nd, 2010

The more I explore informal affinity communities, like the Civ modder community, or the RPG Maker Community, the more intriguing I find them. While the communities are themselves interesting, I think there are lessons in these spaces for rethinking more formal learning environments. This post is an attempt to refine some of this line of [...]

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So Who Are the RPG Makers? Preliminary Survey Results

Saturday, March 6th, 2010

I am excited to report that i have finished gathering data from my RPG Maker VX community survey and am well on the way toward finishing interviews with a subset of the respondents. For more information about this project see my previous post. At this point I thought I would share a cursory overview of [...]

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Becoming Storytellers and Game Makers in the RPG Maker VX Community

Friday, February 5th, 2010

A while back, I wrote a post about a very neat piece of software called RPG Maker. I never really got to building a game with it, but I have become fascinated with the community that has come together around the software.  This post begins a series of entries about a research project I have [...]

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Evolution in Spore: A Case Study in Player Agency

Monday, January 11th, 2010

Spore is not a good game for learning about evolution. As many have eloquently articulated the games mechanics clearly place the player in the role of intelligent designer. With that said, I think this case provides an interesting moment to explore the relationship between the role the game puts players in and what players do [...]

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A Walk Down Edutainment Lane: Or, What Target Taught Me About Serious Games

Saturday, July 11th, 2009

Apparently war game sims sell, even oldish ones. Last weekend I took a quick walk through the games section of our local Target to see what new Wii and DS games looked fun. After picking up a copy of Cooking Mama, I took a gander at some of the games on the next row of [...]

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Simulation As A Way of Knowing: First Reflections on Will Wright’s Keynote at the 5th Annual Innovations in e-Learning Conference.

Thursday, June 4th, 2009

It’s not everyday that one gets to swoon as a big time fan boy. Will Wright spoke at the Innovations and e-Learning Symposium and I had the chance to stake out a spot right in the center of the room and soak up a bit of Wright’s visionary gamer visions. Beyond making some of the [...]

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Design Rationale: Playing History

Monday, April 6th, 2009

This week in Clio Wired: Creating History With New Media each of my classmatees has been diligently working on composing a design rationale for each of our projects. Below is my rationalization. You can also view it as this PDF. Design Rationale Playing History Related to this I thought folks might be interested in the [...]

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