Bio

I am the community lead for the Zotero project at the Center for History and New Media and a doctoral student in the Graduate School of Education at George Mason University. I am interested in open source platforms for learning and research, games and learning, and the history of science education. Before coming to the CHNM I worked for the Games, Learning, and Society Conference.

Photos

The new fridge We met a mantis Great day for a walk to the farmers market Words from our former fridge Col. Boggs flexing for Dolly Playing glassware Jim proved us wrong Bowser can't believe Herodotus Zelda round the office

Games

Divergent Design Competence in the RPG Maker Community: GLS Presentation

Wednesday, June 9th, 2010

I am thrilled to be back in Madison, if only for a few days, for the Games Learning and Society conference. Now in it’s 6th year, it is very cool to see how much the conference has grown and matured since I worked on the first two years of the conferences organizing committee. This year [...]

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The Interest Driven Curriculum and Online Affinity Communities

Sunday, May 2nd, 2010

The more I explore informal affinity communities, like the Civ modder community, or the RPG Maker Community, the more intriguing I find them. While the communities are themselves interesting, I think there are lessons in these spaces for rethinking more formal learning environments. This post is an attempt to refine some of this line of [...]

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Becoming Storytellers and Game Makers in the RPG Maker VX Community

Friday, February 5th, 2010

A while back, I wrote a post about a very neat piece of software called RPG Maker. I never really got to building a game with it, but I have become fascinated with the community that has come together around the software.  This post begins a series of entries about a research project I have [...]

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Evolution in Spore: A Case Study in Player Agency

Monday, January 11th, 2010

Spore is not a good game for learning about evolution. As many have eloquently articulated the games mechanics clearly place the player in the role of intelligent designer. With that said, I think this case provides an interesting moment to explore the relationship between the role the game puts players in and what players do [...]

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Simulation As A Way of Knowing: First Reflections on Will Wright’s Keynote at the 5th Annual Innovations in e-Learning Conference.

Thursday, June 4th, 2009

It’s not everyday that one gets to swoon as a big time fan boy. Will Wright spoke at the Innovations and e-Learning Symposium and I had the chance to stake out a spot right in the center of the room and soak up a bit of Wright’s visionary gamer visions. Beyond making some of the [...]

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New Genre: Non-Fiction Video Games

Friday, January 23rd, 2009

I think our games vocabulary is a bit impoverished. When most people think of games they think of fictional, often fantastic stories. Killing elves, post apocalyptic settings, shooting up all sorts of big bads. But games can also offer interesting ways to engage with the real world. To borrow a word from print I think [...]

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Why we need to Play History

Sunday, November 18th, 2007

In the last few years there has been a wealth of interest in games for learning. A growing body of research on the educational value of games underlines the ways the can engage students like no previous media. There are now conferences and journals dedicated to games and learning, the MacArthur foundation last year granted [...]

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