game design

Divergent Design Competence in the RPG Maker Community: GLS Presentation

Wednesday, June 9th, 2010

I am thrilled to be back in Madison, if only for a few days, for the Games Learning and Society conference. Now in it’s 6th year, it is very cool to see how much the conference has grown and matured since I worked on the first two years of the conferences organizing committee. This year [...]

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So Who Are the RPG Makers? Preliminary Survey Results

Saturday, March 6th, 2010

I am excited to report that i have finished gathering data from my RPG Maker VX community survey and am well on the way toward finishing interviews with a subset of the respondents. For more information about this project see my previous post. At this point I thought I would share a cursory overview of [...]

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Science Grows On Trees: The History of Science and Technology Acording to Video Games

Tuesday, February 10th, 2009

I think historians and sociologists of science might be surprised to learn that video game designers spend a considerable amount of time and energy building playable models of the history of science and technology. In game design circles these systems are commonly referred to as “Technology Trees“. Below is an example of one of these [...]

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