- I'm a digital archivist at the National Digital Information Infrastructure and Preservation Program (NDIIPP) in the Office of Strategic Initiatives at the Library of Congress and a doctoral student at GMU. I'm interested in online communities, digital history, and video games. I blog on this site, and at playthepast.org. Views expressed are not those of any current or former employer.








Recent Comments
- Debating the Digital Humanities Gets Real | Trevor Owens on Digital History: The Course That Never Ends
- Joanne Manaster (@sciencegoddess) on Ancient Wisdom from the Forums: Failures of Collective Intelligence
- Fran on Techies You Decide! You’re either a Feminist or a Misogynist
- tjowens on Techies You Decide! You’re either a Feminist or a Misogynist
- Ted on Techies You Decide! You’re either a Feminist or a Misogynist
Twitter: tjowens
- @deweeeese I kinda want to use it to go on a davinci code style romp. Chasing hidden meaning behind everyday life. about 6 hours ago from Tweetbot for iPhone in reply to deweeeese ReplyRetweetFavorite
- @deweeeese glad you liked it! Such a mind blowing thing you guys made about 6 hours ago from Tweetbot for iPhone in reply to deweeeese ReplyRetweetFavorite
- @wragge exciting! Can't wait to here about the results :) about 6 hours ago from Tweetbot for iPhone in reply to wragge ReplyRetweetFavorite
- @acdha @ccostino @shawnr indeed let's get this on the calender. @shawnr should do a podcast on it about 11 hours ago from Tweetbot for iPhone in reply to acdha ReplyRetweetFavorite
- @dancohen Re nGram phrases I stand by "The United States are" vs. "The United States is" as my fav search http://t.co/T8ag7vDZ about 14 hours ago from Tweetbot for iPhone in reply to dancohen ReplyRetweetFavorite
On typos
I blog because I want to. I don't get paid to do this. It isn't fancy like that. I am also not a particularly careful editor. I just wasn't wired that way. Every once and a while I get an email from someone who points out typos in my text. Sometimes they apologize for sending me those comments. I am always deeply grateful to them. If you see a typo, misspelling, or otherwise grammatically incorrect issue on my site and send me an email I will be thrilled. I will thank you. My email is trevor dot johnowens at gmail do com.
Category Archives: Games
Evolution in Spore: A Case Study in Player Agency
Spore is not a good game for learning about evolution. As many have eloquently articulated the games mechanics clearly place the player in the role of intelligent designer. With that said, I think this case provides an interesting moment to … Continue reading
Simulation As A Way of Knowing: First Reflections on Will Wright's Keynote at the 5th Annual Innovations in e-Learning Conference.
It’s not everyday that one gets to swoon as a big time fan boy. Will Wright spoke at the Innovations and e-Learning Symposium and I had the chance to stake out a spot right in the center of the room … Continue reading
Posted in Education, Games, History
Tagged #iel09, Games, knowing, learning, simulation, will wright
5 Comments
Re-mixing The Tech Tree: Build Your Own History Of Science
A few weeks back Rob Macdougall posted a great essay about using the game Civilization’s approach to the history of science and technology as a point of entry into conversations about models for representing the history of science and technology … Continue reading
Posted in Digital Tools, Education, Games, History
Tagged civilization, History of Science, mod, public understanding of science, science education, tech tree
1 Comment
Strategy and Scope: Readings In Digital Humanities Project Management
One of the first steps in constructing a digital humanities project is to define your strategy and project scope. This week in our creating history and new media class we had a great discussion about a topic most of the … Continue reading
Science Grows On Trees: The History of Science and Technology Acording to Video Games
I think historians and sociologists of science might be surprised to learn that video game designers spend a considerable amount of time and energy building playable models of the history of science and technology. In game design circles these systems … Continue reading