Category Archives: Games

Evolution in Spore: A Case Study in Player Agency

Spore is not a good game for learning about evolution. As many have eloquently articulated the games mechanics clearly place the player in the role of intelligent designer. With that said, I think this case provides an interesting moment to … Continue reading

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A Walk Down Edutainment Lane: Or, What Target Taught Me About Serious Games

Apparently war game sims sell, even oldish ones. Last weekend I took a quick walk through the games section of our local Target to see what new Wii and DS games looked fun. After picking up a copy of Cooking … Continue reading

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Simulation As A Way of Knowing: First Reflections on Will Wright's Keynote at the 5th Annual Innovations in e-Learning Conference.

It’s not everyday that one gets to swoon as a big time fan boy. Will Wright spoke at the Innovations and e-Learning Symposium and I had the chance to stake out a spot right in the center of the room … Continue reading

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Design Rationale: Playing History

This week in Clio Wired: Creating History With New Media each of my classmatees has been diligently working on composing a design rationale for each of our projects. Below is my rationalization. You can also view it as this PDF. … Continue reading

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Re-mixing The Tech Tree: Build Your Own History Of Science

A few weeks back Rob Macdougall posted a great essay about using the game Civilization’s approach to the history of science and technology as a point of entry into conversations about models for representing the history of science and technology … Continue reading

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Strategy and Scope: Readings In Digital Humanities Project Management

One of the first steps in constructing a digital humanities project is to define your strategy and project scope. This week in our creating history and new media class we had a great discussion about a topic most of the … Continue reading

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A Few More Site Ideas For Playing History: This Time From Mega Man

One more round of site theme ideas. I think I might really like this round. Do folks like these more or less then the last batch? I did not fill in all the content for these, just a few boxes … Continue reading

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Science Grows On Trees: The History of Science and Technology Acording to Video Games

I think historians and sociologists of science might be surprised to learn that video game designers spend a considerable amount of time and energy building playable models of the history of science and technology. In game design circles these systems … Continue reading

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13 Free Online History Games

This is a quick smattering from the hundreds of different free online history games and interactives I have come across. This slice of the history games web underscores a few key points behind building the Playing History collaborative directory. First, … Continue reading

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Creating History In New Media

I am excited to taking Jeremy Boggs course “Creating History In New Media” to round out my MA in American History. The syllabus is pretty exciting, if a bit overwhelming, mix of tech skills (HTML, CSS and using WordPress and … Continue reading

Posted in Clio2, Digital Tools, Education, Games, History | Tagged , , , | 7 Comments