Wednesday, April 1st, 2009
A few weeks back Rob Macdougall posted a great essay about using the game Civilization’s approach to the history of science and technology as a point of entry into conversations about models for representing the history of science and technology more broadly. Rob’s students picked apart the way the game allows players to develop science [...]
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Saturday, March 7th, 2009
One of the first steps in constructing a digital humanities project is to define your strategy and project scope. This week in our creating history and new media class we had a great discussion about a topic most of the class had not really considered, what I would call project management in the digital humanities. [...]
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Monday, February 23rd, 2009
One more round of site theme ideas. I think I might really like this round. Do folks like these more or less then the last batch? I did not fill in all the content for these, just a few boxes and headings to give a sense of the concept. Each of them would take a [...]
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Tuesday, February 10th, 2009
I think historians and sociologists of science might be surprised to learn that video game designers spend a considerable amount of time and energy building playable models of the history of science and technology. In game design circles these systems are commonly referred to as “Technology Trees“. Below is an example of one of these [...]
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Thursday, January 29th, 2009
This is a quick smattering from the hundreds of different free online history games and interactives I have come across. This slice of the history games web underscores a few key points behind building the Playing History collaborative directory. First, the list gives a quick sense of the different diversity of groups making history games. [...]
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Monday, January 26th, 2009
I am excited to taking Jeremy Boggs course “Creating History In New Media” to round out my MA in American History. The syllabus is pretty exciting, if a bit overwhelming, mix of tech skills (HTML, CSS and using WordPress and Omeka) with readings in project management and process for web design. If your into this [...]
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Friday, January 23rd, 2009
I think our games vocabulary is a bit impoverished. When most people think of games they think of fictional, often fantastic stories. Killing elves, post apocalyptic settings, shooting up all sorts of big bads. But games can also offer interesting ways to engage with the real world. To borrow a word from print I think [...]
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