So far I am calling my video games resource for teachers “Playing History.” As I am imagining the resource there are four potential audiences, and each of the audiences would enter the picture at different stages, and each would have unique needs.
K-12 History Teachers
The primary audience is Teachers. As outlined in my use case the primary goal of the resource is to make it as easy as possible for teachers to find game content and associated lesson plans to use in their classrooms. The initial stages in building the tool will all focus on building a useful tool for teachers. It will be necessary to gather together and review a large amount of games to build up enough content to make it worthwhile to visit, aggregating games that crisscross the history curriculum. The site’s content and development would at this stage mirror History Matters. Once the site has enough content to get off the ground the project would start to target the early adopters, teachers in ning groups like next gen teachers groups on yahoo teachers, and Google certified teachers. Those interested would be able to join the project in a collaborative fashion, adding to the content by reviewing games. With the early adopter teachers on board the next target would be district Academic Coaches/Curiculm coordinators.
Academic Coaches/ Curriculum Coordinators
Curriculum Coordinators work with teachers to develop their districts curriculum, in larger districts there is a director for each content area and in smaller ones a single director manages content of all the disciplines, in either way their job description sets them up as a way to connect teachers with resources and develop the classroom. In the second stage of development Playing History would target Curriculum Coordinators through conferences (like ASCD), and professional development events. This phase would also role out a separate interface for coordinators, one that allows them to send resources to the teachers they support both within the site’s canvas and also through existing communication networks like email. As the site grows and gains attention and users it will become a useful place for the third audience Developers.
Educational Game Developers
There is a growing community of educational games developers, but sadly there is no easy portal for those developers to get their games to teachers. Once Playing History has acquired an audience for teachers it can function as a portal for developers to expose their games to a wide audience of educators interested in games.
Finally the resource could eventually become a interesting nexus for educational researchers to further plan and develop new projects. By providing a common ground for developers and teachers to connect and discuss each others work the site would be full of interesting information for projects. In the fourth stage of development Playing History would offer a portal for researchers to track the success of different approaches to educational games and better survey the needs of classroom teachers.