A while back, I wrote a post about a very neat piece of software called RPG Maker. I never really got to building a game with it, but I have become fascinated with the community that has come together around the software. This post begins a series of entries about a research project I have started to explore how this community is scaffolding game players into game makers. In this post I will briefly outline some of the interesting. The image below shows an screen shot from Prelude to Identity, a well received game in the community.
Image from popular RPG Maker Game Prelude of Identity
Daily Composition on the RPG Maker VX boards
Everyday several hundred members of the RPG Maker VX Community read through a new set of project development posts on the community’s forums. In each of these posts amateur game designers, primarily between the ages of 18 and 24, share 500-1000 word game proposals for community critique. These posts include elements of traditional composition, like the proposed games setting, characters, and storyline. They also include elements unique to games as new media, like the proposed game’s mechanics, artwork, and audio. Over the next few days, each of these proposed projects receives extensive feedback from the community. After substantial revision, refinement, development, and continued engagement with the community, some of the community members’ complete their games and share them with the group.
For an example of some of the thoughtful kinds of design and composition that goes into creating game maps see Mr. Moo‘s video of a follow up game Crescendo of Identity.
Short Outline of Project Methods
I have received permission from my schools human subjects review board to explore the community through a diverse set of methods. I have started conducting a survey to get a sense of community members activity, behaviors, and participation. In a few weeks I will start and a set of interviews with community members to get a deeper sense of how members understand their participation and explore some of the various roles they are taking on. My goal is to then use the survey and interviews to help add texture and context to a detailed analysis of community interactions as preserved on the message boards.
I have already started to get back survey results. I am excited to share some of the preliminary information here in the next few weeks.
One more round of site theme ideas. I think I might really like this round. Do folks like these more or less then the last batch? I did not fill in all the content for these, just a few boxes and headings to give a sense of the concept. Each of them would take a bit more work. These are generated out of cut up shots from mega man, so I would be mushing and chewing on those original images a bit, but I thought I would share these.
So far I am calling my video games resource for teachers “Playing History.” As I am imagining the resource there are four potential audiences, and each of the audiences would enter the picture at different stages, and each would have unique needs.
K-12 History Teachers
The primary audience is Teachers. As outlined in my use case the primary goal of the resource is to make it as easy as possible for teachers to find game content and associated lesson plans to use in their classrooms. The initial stages in building the tool will all focus on building a useful tool for teachers. It will be necessary to gather together and review a large amount of games to build up enough content to make it worthwhile to visit, aggregating games that crisscross the history curriculum. The site’s content and development would at this stage mirror History Matters. Once the site has enough content to get off the ground the project would start to target the early adopters, teachers in ning groups like next gen teachers groups on yahoo teachers, and Google certified teachers. Those interested would be able to join the project in a collaborative fashion, adding to the content by reviewing games. With the early adopter teachers on board the next target would be district Academic Coaches/Curiculm coordinators.
Academic Coaches/ Curriculum Coordinators Curriculum Coordinators work with teachers to develop their districts curriculum, in larger districts there is a director for each content area and in smaller ones a single director manages content of all the disciplines, in either way their job description sets them up as a way to connect teachers with resources and develop the classroom. In the second stage of development Playing History would target Curriculum Coordinators through conferences (like ASCD), and professional development events. This phase would also role out a separate interface for coordinators, one that allows them to send resources to the teachers they support both within the site’s canvas and also through existing communication networks like email. As the site grows and gains attention and users it will become a useful place for the third audience Developers.
Educational Game Developers
There is a growing community of educational games developers, but sadly there is no easy portal for those developers to get their games to teachers. Once Playing History has acquired an audience for teachers it can function as a portal for developers to expose their games to a wide audience of educators interested in games.
Finally the resource could eventually become a interesting nexus for educational researchers to further plan and develop new projects. By providing a common ground for developers and teachers to connect and discuss each others work the site would be full of interesting information for projects. In the fourth stage of development Playing History would offer a portal for researchers to track the success of different approaches to educational games and better survey the needs of classroom teachers.
Before coming to the Center for History and New Media I worked on the planing committee for the Games Learning and Society Conference, an annual conference on the role of video games in teaching and learning. For my project I am thinking about bringing my interests in games and education together with my background in history to create a web portal for teachers looking for games to integrate into their classroom. By walking through the educational games site Super Smart Games I can unpack some of the features that I think would more effectively position a site toward integrating games in the classroom.
Super Smart games offers reviews of educational games for Teachers, Students and Parents. Site visitors browse through various categories to find reviews of games dealing with different subjects, and do simple searches that search through the entire collection of game reviews. Visitors can then comment on the reviews but it looks like they cannot post their own reviews. (Thanks to Elle Sanders from Super Smart Games for correcting me, visitors can write reviews, see Elle’s comments below) Sadly the site does not offer any ways for visitors to do advanced searches through the games. For example teachers cannot search via state standards, the time it requires to play a game, the age level of students, or specify only free web games, games free to download, or commercial games. The site also does not interface with existing Teacher social networks like Teacher’s Ade.
My fundamental problem with the site is that it is really more of a game review site than a games site. If it were a game site it would connect visitors to games. While reviews are useful they are ultimately of secondary importance. If you are looking for reviews of games from an educational perspective, then this is a good spot, but I think this is a relatively shallow apreciation for what the web can do. For the sake of comparison consider the non-education games site Kongegrate. This site aims at gamers and game developers. One of the stated goals is that at any moment a visitor should be no more than a few clicks away from actually playing a game. Kongregate (warning this is a fantastically addictive site) offers a much more robust way to interact with games. Some of these features would transfer to a site dedicated to teachers, some of them wouldn’t, but all of the design choices clearly mirror the needs of the gamers and developers.
instead of reading about games at Kongegrate you get to play them and interact with a community built around those games. It would be interesting to consider if it would be possible to do something for teachers. Extract the things most meaningful to them and offer those features alongside the games. In my next post I will explore a use case for the kind of site I am imagining.