Bio

I am the community lead for the Zotero project at the Center for History and New Media and a doctoral student in the Graduate School of Education at George Mason University. I am interested in open source platforms for learning and research, games and learning, and the history of science education. Before coming to the CHNM I worked for the Games, Learning, and Society Conference.

Photos

The new fridge We met a mantis Great day for a walk to the farmers market Words from our former fridge Col. Boggs flexing for Dolly Playing glassware Jim proved us wrong Bowser can't believe Herodotus Zelda round the office

tech tree

Re-mixing The Tech Tree: Build Your Own History Of Science

Wednesday, April 1st, 2009

A few weeks back Rob Macdougall posted a great essay about using the game Civilization’s approach to the history of science and technology as a point of entry into conversations about models for representing the history of science and technology more broadly. Rob’s students picked apart the way the game allows players to develop science [...]

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Science Grows On Trees: The History of Science and Technology Acording to Video Games

Tuesday, February 10th, 2009

I think historians and sociologists of science might be surprised to learn that video game designers spend a considerable amount of time and energy building playable models of the history of science and technology. In game design circles these systems are commonly referred to as “Technology Trees“. Below is an example of one of these [...]

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