Bio

I am the community lead for the Zotero project at the Center for History and New Media and a doctoral student in the Graduate School of Education at George Mason University. I am interested in open source platforms for learning and research, games and learning, and the history of science education. Before coming to the CHNM I worked for the Games, Learning, and Society Conference.

Photos

The new fridge We met a mantis Great day for a walk to the farmers market Words from our former fridge Col. Boggs flexing for Dolly Playing glassware Jim proved us wrong Bowser can't believe Herodotus Zelda round the office

Playing History

A Few More Site Ideas For Playing History: This Time From Mega Man

Monday, February 23rd, 2009

One more round of site theme ideas. I think I might really like this round. Do folks like these more or less then the last batch? I did not fill in all the content for these, just a few boxes and headings to give a sense of the concept. Each of them would take a [...]

Keep Reading » 3

13 Free Online History Games

Thursday, January 29th, 2009

This is a quick smattering from the hundreds of different free online history games and interactives I have come across. This slice of the history games web underscores a few key points behind building the Playing History collaborative directory. First, the list gives a quick sense of the different diversity of groups making history games. [...]

Keep Reading » 0

Creating History In New Media

Monday, January 26th, 2009

I am excited to taking Jeremy Boggs course “Creating History In New Media” to round out my MA in American History. The syllabus is pretty exciting, if a bit overwhelming, mix of tech skills (HTML, CSS and using WordPress and Omeka) with readings in project management and process for web design. If your into this [...]

Keep Reading » 7

Darwin Quest RPG: Making Historical RPGs for Almost Nothing

Tuesday, August 5th, 2008

Last Friday I was excited to rediscover RPG Maker, a windows only, no-programing skills necessary, platform for building role playing games. The tool allows you to create games with the look and feel of mid-nineties Super Nintendo Games like Final Fantasy VI, Breath of Fire, or EarthBound. As an avid gamer and proto-historian I was [...]

Keep Reading » 4

Conversation Piece For THATCamp

Saturday, May 31st, 2008

This is just a quick post to get out a first pass at a rubric for assessing games for use in history classrooms for THATCamp. Click the image to see a bigger, more readable version. Most approaches to evaluating games, or at least most of the approaches I have come across are not discipline specific, [...]

Keep Reading » 0

Why we need to Play History

Sunday, November 18th, 2007

In the last few years there has been a wealth of interest in games for learning. A growing body of research on the educational value of games underlines the ways the can engage students like no previous media. There are now conferences and journals dedicated to games and learning, the MacArthur foundation last year granted [...]

Keep Reading » 5

If They Use It, They Will Fund: Life Cycle for Expert Search Portals

Sunday, November 11th, 2007

There is no way around it, it will take substantial effort to keep Playing History viable for the future. This is a common feature for expert search style tools. The good news is that all sorts of groups already do it, including CHNM‘s History Matters. There are substantial costs, while there are strategies for off [...]

Keep Reading » 2

Playing History:Hacked Screen Shot

Sunday, October 7th, 2007

Here is a quick mock up of a individual games page for Playing History. (Click on the image to see it at its native resolution) Everything isn’t perfectly lined up but you get the picture.

Keep Reading » 2

Playing History For An Audiance

Sunday, October 7th, 2007

So far I am calling my video games resource for teachers “Playing History.” As I am imagining the resource there are four potential audiences, and each of the audiences would enter the picture at different stages, and each would have unique needs. K-12 History Teachers The primary audience is Teachers. As outlined in my use [...]

Keep Reading » 1

A Use Case for Playing History: Games for the Classroom

Monday, September 24th, 2007

Kevin Ryan a 9th grade world history in Fairfax Virginia is planing out a unit on Vikings. Looking over his lectures and activities he realizes it would be great to have his students spend half a lesson using a game or interactive to introduce the subject . Kevin logs on to playing history and searches [...]

Keep Reading » 1