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<channel>
	<title>Trevor Owens &#187; learning</title>
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	<link>http://www.trevorowens.org</link>
	<description>&#124; games &#124;  online learning &#124; digital history &#124;</description>
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		<title>Divergent Design Competence in the RPG Maker Community: GLS Presentation</title>
		<link>http://www.trevorowens.org/2010/06/divergent-design-competence-in-the-rpg-maker-community-gls-presentation/</link>
		<comments>http://www.trevorowens.org/2010/06/divergent-design-competence-in-the-rpg-maker-community-gls-presentation/#comments</comments>
		<pubDate>Wed, 09 Jun 2010 15:07:01 +0000</pubDate>
		<dc:creator>Trevor</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[#gls2010]]></category>
		<category><![CDATA[digital literacy]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[learning]]></category>
		<category><![CDATA[programing]]></category>
		<category><![CDATA[RPG Maker]]></category>

		<guid isPermaLink="false">http://www.trevorowens.org/?p=719</guid>
		<description><![CDATA[I am thrilled to be back in Madison, if only for a few days, for the Games Learning and Society conference. Now in it&#8217;s 6th year, it is very cool to see how much the conference has grown and matured since I worked on the first two years of the conferences organizing committee. This year [...]]]></description>
			<content:encoded><![CDATA[<p>I am thrilled to be back in Madison, if only for a few days, for the <a href="http://glsconference.org" onclick="pageTracker._trackPageview('/outgoing/glsconference.org?referer=');">Games Learning and Society conference</a>. Now in it&#8217;s 6th year, it is very cool to see how much the conference has grown and matured since I worked on the first two years of the conferences organizing committee. This year I am excited to be <a href="http://www.glsconference.org/2010/program/event/17" onclick="pageTracker._trackPageview('/outgoing/www.glsconference.org/2010/program/event/17?referer=');">presenting a poster on some of my RPG research</a>. Along with presenting my poster in person I wanted to put it up to share with everyone who isn&#8217;t at the conference.</p>
<p><a href="http://trevorowens.org/publications/GLS RPG Maker Poster handout.pdf" onclick="pageTracker._trackPageview('/outgoing/trevorowens.org/publications/GLS_RPG_Maker_Poster_handout.pdf?referer=');"><img class="alignnone" title="Image of poster" src="http://trevorowens.org/wp-content/images/glsdiagram.png" alt="" width="571" height="426" /></a></p>
<p>I have included the brief text from my poster here too.</p>
<p><strong>Abstract:</strong><br />
The RPG Maker VX Community site provides its more than 40,000 members a space to collaboratively critique and design PC role-playing games. This poster presents preliminary results from a qualitative study of this community. Analysis of interviews and discussions on the RPG Maker site, combined with information gathered through a survey suggest that the RPG Maker Community is scaffolding young game enthusiasts into a deeper understanding of game design and allied digital art perspectives. The study proposes a model for how members join, advance, and develop new literacy competencies through participation in the community.</p>
<p><strong>Conceptual Context:</strong><br />
Online affinity communities are increasingly being explored as places where young people are acquiring new literacies (Gee, 2004). Through extensive ethnographic fieldwork Ito and others (2010) found young people “geeking out” in web based affinity communities where individuals are “learning to navigate esoteric domains of knowledge and practice and participating in communities that traffic in these forms of expertise” (p. 28). Studies of Flickr (Davies, 2006), fan fiction sites (Black, 2005), and Civilization fan-sites (Squire &amp; giovanetto 2008; Owens 2010) support the idea that young people are acquiring critical new literacy skills in these communities.</p>
<p>The communal and cooperative nature of these informal learning communities suggests that they be understood as communities of practice (Lave &amp; Wenger 1991). Community members develop competence and refine their skills toward mastery through interaction and engagement, and encouragement from expert community members. The RPG Maker community offers a space to further examine these kinds of interest and affinity driven spaces.</p>
<p><strong>Research Design:</strong><br />
This poster presents part of a larger multi-method study of the RPG Maker Community. The larger study uses a randomized survey of participants to chart general demographic information and involvement in the community, in-depth interviews with a purposeful sample of ten community members to document participant reactions and understanding, and analysis of forum discussions and rules posted on the community site to examine the actual interactions of community participants. This poster reports preliminary results from these three data sets, focusing primarily on articulating a model of community engagement and the competencies community members develop.</p>
<p><strong>Model of Individual Community Engagement and Competence Development:</strong></p>
<p><strong><img class="alignnone" title="Model for engagement" src="http://trevorowens.org/wp-content/images/glsposter.png" alt="" width="573" height="335" /><br />
</strong></p>
<p><strong>Snippets from Interviews:</strong><br />
The poster format does not really provide an extensive space to analyze data, but I did want to give a sense of the kind of materials I have been working with to develop this model. In the future I will do some more in depth analysis of these kinds of materials. With that said, this does provide a flavor for the kinds of data I am drawing on.</p>
<p><img class="alignnone" title="interview chunks" src="http://trevorowens.org/wp-content/images/glsdata.png" alt="" width="580" height="512" /></p>
<p><strong>Conclusions:</strong><br />
Analysis of the interviews and discussions on the RPG Maker site, combined with information gathered through a survey suggest that the RPG Maker Community is scaffolding game enthusiasts into a deeper understanding of game design and art and allied art and design perspectives. This work supports the following theory for engagement in the community. Members join to gain access to the resources, character sprites, maps, scripts, and other artwork. Some then engage in a cycle of critical dialog with other community members. The evidence suggests that those who persist in engaging in this dialog develop a range of critical competencies 21st century skills and new literacies in art and design.</p>
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		<item>
		<title>So Who Are the RPG Makers? Preliminary Survey Results</title>
		<link>http://www.trevorowens.org/2010/03/so-who-are-the-rpg-makers-preliminary-survey-results/</link>
		<comments>http://www.trevorowens.org/2010/03/so-who-are-the-rpg-makers-preliminary-survey-results/#comments</comments>
		<pubDate>Sun, 07 Mar 2010 04:27:51 +0000</pubDate>
		<dc:creator>Trevor</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[digital literacy]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[informal education]]></category>
		<category><![CDATA[learning]]></category>
		<category><![CDATA[programing]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[rpgmaker]]></category>

		<guid isPermaLink="false">http://www.trevorowens.org/?p=596</guid>
		<description><![CDATA[I am excited to report that i have finished gathering data from my RPG Maker VX community survey and am well on the way toward finishing interviews with a subset of the respondents. For more information about this project see my previous post. At this point I thought I would share a cursory overview of [...]]]></description>
			<content:encoded><![CDATA[<p>I am excited to report that i have finished gathering data from my <a href="http://www.rpgmakervx.net/" onclick="pageTracker._trackPageview('/outgoing/www.rpgmakervx.net/?referer=');">RPG Maker VX community </a> survey and am well on the way toward finishing interviews with a subset of the respondents. For more information about this project see my <a href="http://www.trevorowens.org/2010/02/becoming-storytellers-and-game-makers/">previous post</a>. At this point I thought I would share a cursory overview of some of the interesting preliminary survey findings. For those survey research junkies out there I should make clear that this survey is part of a <em>qualitative</em> research project. It was developed strictly as a means to gather descriptive data to provide a broader context for analyzing discussions on the site and interviews with community members. For details on the survey methods and response rates jump down to the last section of the post.</p>
<p><strong>This is a community of young people:</strong><br />
Most of the community members are between the ages of 16 and 24, and of those most are between 18 and 22.  As I will document through analysis of discussions and interviews the members of this community are developing sophisticated practices for taking and giving criticism as well as working collaboratively. In this space <em>young people</em> are both the <em>teachers</em> and the <em>learners</em>. While critics frequently lament students motivation and hard work it is clear that this communal space is providing a place for young people to cut their teeth as artists, designers, critics, and producers of digital media.</p>
<p><span style="color: #ff0000;"><a href="http://www.trevorowens.org/wp-content/uploads/2010/03/Picture-20.png"><img class="alignnone size-full wp-image-630" title="Picture 20" src="http://www.trevorowens.org/wp-content/uploads/2010/03/Picture-20.png" alt="" width="541" height="349" /></a><br />
</span></p>
<p><strong>This is a global community: </strong><br />
45% of the sample reports living in the United States. The rest of the group is spread across Europe, South America, and Asia. A majority of community members reported English as their native language (64%) the remaining 36% represent a smattering of other languages, including Spanish, French and Japanese.<br />
<a href="http://www.trevorowens.org/wp-content/uploads/2010/03/rpg-maker-survey-geo-locations.png"><img class="alignnone size-full wp-image-597" title="rpg maker survey geo locations" src="http://www.trevorowens.org/wp-content/uploads/2010/03/rpg-maker-survey-geo-locations.png" alt="" width="551" height="270" /></a></p>
<p><strong>These young people are not just playing around</strong><br />
Most of those surveyed have been involved for more than a year and report spending a considerable amount of time each week on writing, design, and art projects for their games. Group members show significantly different amounts of time spent on different parts of projects. Some spend the bulk of their time writing others spend the bulk of their time creating game artwork.</p>
<p><span style="color: #ff0000;"><a href="http://www.trevorowens.org/wp-content/uploads/2010/03/Picture-13.png"><img class="alignnone size-full wp-image-612" title="Time participating in the community" src="http://www.trevorowens.org/wp-content/uploads/2010/03/Picture-13.png" alt="" width="294" height="212" /></a></span><a href="http://www.trevorowens.org/wp-content/uploads/2010/03/Picture-11.png"><img class="alignnone size-full wp-image-611" title="Weekly Design Time" src="http://www.trevorowens.org/wp-content/uploads/2010/03/Picture-11.png" alt="" width="219" height="213" /></a></p>
<p><strong><br />
This is a place where young people are first exposed to programing</strong><br />
RPG Maker VX includes a scripting system, Ruby Game Scripting System, which extends the <a href="http://en.wikipedia.org/wiki/Ruby_%28programming_language%29" onclick="pageTracker._trackPageview('/outgoing/en.wikipedia.org/wiki/Ruby_28programming_language_29?referer=');">Ruby Computer Programing language</a>. Nearly all (83%) of the community members report that they have used the games scripting system, and 35% of the respondents reported that working with RPG Maker was their first experience with computer code.</p>
<p><a href="http://www.trevorowens.org/wp-content/uploads/2010/03/Picture-17.png"><img class="alignnone size-full wp-image-620" title="Experience with code" src="http://www.trevorowens.org/wp-content/uploads/2010/03/Picture-17.png" alt="" width="533" height="349" /></a></p>
<p><strong>These young people strongly identify with hits from the &#8220;RPG Cannon&#8221;</strong><br />
When asked about their favorite video games participants cited a mixture of current and &#8220;classic&#8221; games. To get a quick sense of the kinds of games which appeared most frequently, scan the word frequency chart I generated with Wordle bellow. This is just the raw frequency of individual words, but it is easy to see the trends which emerge around some of the most famous super Nintendo role playing games and franchises. The <a href="http://en.wikipedia.org/wiki/Final_Fantasy" onclick="pageTracker._trackPageview('/outgoing/en.wikipedia.org/wiki/Final_Fantasy?referer=');">Final Fantasy</a> series, <a href="en.wikipedia.org/wiki/Chrono_Trigger">Chrono Trigger</a>, Legend of Zelda, <a href="en.wikipedia.org/wiki/Secret_of_Mana">Secret of Mana</a>, <a href="en.wikipedia.org/wiki/Breath_of_Fire">Breath of Fire</a>, all appear prominently on respondents lists of favorite games. It is worth keeping in mind that many of these games were original released around or before the majority of these community members were born.</p>
<p>As RPG Maker allows players to make these kinds of games, it makes sense that these kinds of games are also part of their list of favorites. While some might think of the kinds of graphics and formats for games which RPG Maker creates are a weakness of the software, there is good reason to believe that these gamers love for SNES RPGs connects them to a kind of game and experience which they find deeply engaging.<a href="http://www.trevorowens.org/wp-content/uploads/2010/03/rpgmaker_fav_games.png"><img class="alignnone size-full wp-image-599" title="rpgmaker_fav_games" src="http://www.trevorowens.org/wp-content/uploads/2010/03/rpgmaker_fav_games.png" alt="" width="550" height="733" /></a></p>
<p><strong>Surveying a community without boundaries:</strong><br />
It is best to develop a survey with a specific population in mind. Part of the difficulty of surveying a diffuse community like the online community associated with the RPG Maker VX site is in defining the boundaries of that community. The site has over 40k members, and during any given visit to the site nearly twice as many non-members are viewing the discussion boards as members. It would be impossible to accurately sample non-members who visit the site, there is no trace of their visits. With that said, instead of setting upfront criteria for who counted as a community member (based on post count, or number of visits, or the length of time they have been involved in the community) I decided to create a sample of individuals who had logged in within the last week. While this will inherently sample more frequently involved users it would also include a sizable segment of other more infrequent visitors. To sample a cross-section of community members in a given week I used the sites member search system to sift through the total number of folks who had logged in over the proceeding week, in this case it was 1740 members.  From there I sampled a randomly selected group of 160 members. I have received 85 responses, giving me a respectable 53% response rate.</p>
<p><em>Limitations with the sample</em><br />
In accordance with George Mason&#8217;s human subjects review boards requirements I did not contact anyone who either did not list their age or listed their age as less than 18. In the process of creating the sample I rejected individuals that fell into these categories. Most individuals did list their age and only 10 of the randomly selected members listed themselves a under age 18.</p>
<p>While the response rage is acceptable, I will note two reasons for why members may not have responded. The community message system has used as a mass emailing system for bots. In many cases potential respondents required me to offer a range if kinds of evidence to demonstrate that I was in fact a human before they would click the link to take the survey. Aside from fear of bots, in two cases I heard from individuals who were uncomfortable taking a survey in English because it was not their native language. This suggests that the survey may not fully capture the international character of the community.</p>
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		<slash:comments>6</slash:comments>
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		<item>
		<title>Becoming Storytellers and Game Makers in the RPG Maker VX Community</title>
		<link>http://www.trevorowens.org/2010/02/becoming-storytellers-and-game-makers/</link>
		<comments>http://www.trevorowens.org/2010/02/becoming-storytellers-and-game-makers/#comments</comments>
		<pubDate>Fri, 05 Feb 2010 18:51:29 +0000</pubDate>
		<dc:creator>Trevor</dc:creator>
				<category><![CDATA[Digital Tools]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[composition]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[digital literacy]]></category>
		<category><![CDATA[informal]]></category>
		<category><![CDATA[learning]]></category>
		<category><![CDATA[mapping]]></category>
		<category><![CDATA[RPG Maker]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://www.trevorowens.org/?p=581</guid>
		<description><![CDATA[A while back, I wrote a post about a very neat piece of software called RPG Maker. I never really got to building a game with it, but I have become fascinated with the community that has come together around the software.  This post begins a series of entries about a research project I have [...]]]></description>
			<content:encoded><![CDATA[<p>A while back, I wrote a <a href="http://www.trevorowens.org/2008/08/darwin-quest-rpg-making-historical-rpgs-for-almost-nothing/">post about a very neat piece of software called RPG Maker</a>. I never really got to building a game with it, but I have become fascinated with the community that has come together around the software.  This post begins a series of entries about a research project I have started to explore how this community is scaffolding game players into game makers. In this post I will briefly outline some of the interesting. The image below shows an screen shot from Prelude to Identity, a well received game in the community.</p>
<div id="attachment_582" class="wp-caption alignnone" style="width: 554px"><a href="http://www.rpgmakervx.net/index.php?showtopic=12134" onclick="pageTracker._trackPageview('/outgoing/www.rpgmakervx.net/index.php?showtopic=12134&amp;referer=');"><img class="size-full wp-image-582" title="Image from Prelude of Identity" src="http://www.trevorowens.org/wp-content/uploads/2010/02/PID10.png" alt="" width="544" height="416" /></a><p class="wp-caption-text">Image from popular RPG Maker Game Prelude of Identity</p></div>
<h3>Daily Composition on the RPG Maker VX boards</h3>
<p>Everyday several hundred members of the <a href="http://www.rpgmakervx.com/" onclick="pageTracker._trackPageview('/outgoing/www.rpgmakervx.com/?referer=');">RPG Maker VX Community</a> read through a new set of project development posts on the community’s forums. In each of these posts amateur game designers, primarily between the ages of 18 and 24, share 500-1000 word game proposals for community critique. These posts include elements of traditional composition, like the proposed games setting, characters, and storyline. They also include elements unique to games as new media, like the proposed game’s mechanics, artwork, and audio. Over the next few days, each of these proposed projects receives extensive feedback from the community. After substantial revision, refinement, development, and continued engagement with the community, some of the community members’ complete their games and share them with the group.</p>
<p>For an example of some of the thoughtful kinds of design and composition that goes into creating game maps see <a href="http://www.youtube.com/user/MrMoo7" onclick="pageTracker._trackPageview('/outgoing/www.youtube.com/user/MrMoo7?referer=');">Mr. Moo</a>&#8216;s video of a follow up game <a id="playnav-video-title-play-uploads-all-0-hJCeX39s488" onclick="pageTracker._trackPageview('/outgoing/www.youtube.com/watch?v=hJCeX39s488&amp;referer=');playnav.playVideo('uploads-all','0','hJCeX39s488');return false;" href="http://www.youtube.com/watch?v=hJCeX39s488">Crescendo of Identity.</a></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="340" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/N7pGrvnav44&amp;hl=en_US&amp;fs=1&amp;color1=0x006699&amp;color2=0x54abd6" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="560" height="340" src="http://www.youtube.com/v/N7pGrvnav44&amp;hl=en_US&amp;fs=1&amp;color1=0x006699&amp;color2=0x54abd6" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<h3>Short Outline of Project Methods</h3>
<p>I have received permission from my schools human subjects review board to explore the community through a diverse set of methods. I have started conducting a survey to get a sense of community members activity, behaviors, and participation. In a few weeks I will start and a set of interviews with community members to get a deeper sense of how members understand their participation and explore some of the various roles they are taking on. My goal is to then use the survey and interviews to help add texture and context to a detailed analysis of community interactions as preserved on the message boards.</p>
<p>I have already started to get back survey results. I am excited to share some of the preliminary information here in the next few weeks.</p>
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		<slash:comments>5</slash:comments>
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		<title>Evolution in Spore: A Case Study in Player Agency</title>
		<link>http://www.trevorowens.org/2010/01/evolution-in-spore-a-case-study-in-player-agency/</link>
		<comments>http://www.trevorowens.org/2010/01/evolution-in-spore-a-case-study-in-player-agency/#comments</comments>
		<pubDate>Tue, 12 Jan 2010 01:24:47 +0000</pubDate>
		<dc:creator>Trevor</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Science]]></category>
		<category><![CDATA[agency]]></category>
		<category><![CDATA[learning]]></category>
		<category><![CDATA[spore]]></category>

		<guid isPermaLink="false">http://www.trevorowens.org/?p=570</guid>
		<description><![CDATA[Spore is not a good game for learning about evolution. As many have eloquently articulated the games mechanics clearly place the player in the role of intelligent designer. With that said, I think this case provides an interesting moment to explore the relationship between the role the game puts players in and what players do [...]]]></description>
			<content:encoded><![CDATA[<p>Spore is not a good game for learning about evolution. As many have eloquently articulated<a href="http://www.tremblinghand.net/2008/09/spore-intelligent-design-simulator.html" onclick="pageTracker._trackPageview('/outgoing/www.tremblinghand.net/2008/09/spore-intelligent-design-simulator.html?referer=');"> the games mechanics clearly place the player in the role of intelligent designer</a>. With that said, I think this case provides an interesting moment to explore the relationship between the role the game puts players in and what players do with that role.</p>
<p>While I would agree that the game does not teach people about evolution, I haven&#8217;t seen anything about how players are actually understanding and interpreting the game. This is indicative of a trend across game criticism and scholarship. Instead of exploring how games are understood by their players, they are most frequently analyzed with the assumption that any perceived in adequacies in the mechanics of a game will transfer uninterrupted into the minds of the games players.</p>
<p>To underscore the problems that arise in this kind of thinking I present an extreme case. Below is Youtube user, <a href="http://www.youtube.com/user/KyoraMishiso" onclick="pageTracker._trackPageview('/outgoing/www.youtube.com/user/KyoraMishiso?referer=');">KyoraMishiso’s</a> interpretation and presentation of the game. Kyora is a young aspiring cartoonist who reports her favorite artist as Enriquo Rermi. Two years ago she posted this video, titled. &#8220;Spore Evolution&#8221; Below is her video.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="295" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/Nv1GggD6x4E&amp;hl=en_US&amp;fs=1&amp;color1=0x006699&amp;color2=0x54abd6" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="295" src="http://www.youtube.com/v/Nv1GggD6x4E&amp;hl=en_US&amp;fs=1&amp;color1=0x006699&amp;color2=0x54abd6" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>In this example Kyora has used the game as a platform for telling a story. She is using the game, not the other way around. She took the mechanics of the game and filled in the gaps in the games treatment of evolution with her own knowledge. She then created this video, which has now been watched more than 60,000 times, to articulate her interpretation of the game. While I see no reason to accept her understanding of the game as anything more than a personal one, quite frankly, an understanding of how one individual engages with the game is more than most analysis of the game which I have seen.</p>
<p>I offer this example to illustrate one way in which a player has engaged with the game. With that said, this sort of example should provide a wake-up call to individuals that think understanding games does not require understanding how players understand, interact with, and make use of their game play experiences. While analysis of the game as artifact can provide valuable information about it’s creator’s intentions those intentions are just one layer of a games meaning. Each player brings their own experience into dialog with the artifact to make their own meaning, and I think this example helps illuminate the need to understand the meaning players make as they co-construct their experiences in games.</p>
<p>I think cases like this point out how frequently those interested in studying games start out by asking the wrong questions. Instead of asking, what does a game mean; we should be asking what does a game mean in a given context? We should be looking at how are players using the game and what kind of agency they are expressing through interaction with the game. What argument is the games creator making and how are it&#8217;s players understanding, misunderstanding, agreeing with, rejecting, or otherwise complicating that meaning?</p>
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		<slash:comments>2</slash:comments>
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		<title>Simulation As A Way of Knowing: First Reflections on Will Wright&#8217;s Keynote at the 5th Annual Innovations in e-Learning Conference.</title>
		<link>http://www.trevorowens.org/2009/06/simulation-as-a-way-of-knowing-first-reflections-on-will-wrights-keynote-at-the-5th-annual-innovations-in-e-learning-conference/</link>
		<comments>http://www.trevorowens.org/2009/06/simulation-as-a-way-of-knowing-first-reflections-on-will-wrights-keynote-at-the-5th-annual-innovations-in-e-learning-conference/#comments</comments>
		<pubDate>Thu, 04 Jun 2009 23:16:26 +0000</pubDate>
		<dc:creator>Trevor</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[History]]></category>
		<category><![CDATA[#iel09]]></category>
		<category><![CDATA[knowing]]></category>
		<category><![CDATA[learning]]></category>
		<category><![CDATA[simulation]]></category>
		<category><![CDATA[will wright]]></category>

		<guid isPermaLink="false">http://www.trevorowens.org/?p=486</guid>
		<description><![CDATA[It&#8217;s not everyday that one gets to swoon as a big time fan boy. Will Wright spoke at the Innovations and e-Learning Symposium and I had the chance to stake out a spot right in the center of the room and soak up a bit of Wright&#8217;s visionary gamer visions. Beyond making some of the [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s not everyday that one gets to swoon as a big time fan boy. <a href="http://en.wikipedia.org/wiki/Will_Wright_%28game_designer%29" onclick="pageTracker._trackPageview('/outgoing/en.wikipedia.org/wiki/Will_Wright_28game_designer_29?referer=');">Will Wright</a> spoke at the <a href="http://www.google.com/url?sa=t&amp;source=web&amp;ct=res&amp;cd=1&amp;url=http%3A%2F%2Finnovationsinelearning.gmu.edu%2F&amp;ei=C1MoSoKwLoeOlQf_qfy6Aw&amp;usg=AFQjCNGUiBAtRLfcxM-iJZsxLt6dFReRvQ&amp;sig2=EQk4YlSL4i1Hnuw12arRPw" onclick="pageTracker._trackPageview('/outgoing/www.google.com/url?sa=t_amp_source=web_amp_ct=res_amp_cd=1_amp_url=http_3A_2F_2Finnovationsinelearning.gmu.edu_2F_amp_ei=C1MoSoKwLoeOlQf_qfy6Aw_amp_usg=AFQjCNGUiBAtRLfcxM-iJZsxLt6dFReRvQ_amp_sig2=EQk4YlSL4i1Hnuw12arRPw&amp;referer=');">Innovations and e-Learning Symposium </a>and I had the chance to stake out a spot right in the center of the room and soak up a bit of Wright&#8217;s visionary gamer visions. Beyond making some of the biggest games of all time (<a href="http://en.wikipedia.org/wiki/SimCity" onclick="pageTracker._trackPageview('/outgoing/en.wikipedia.org/wiki/SimCity?referer=');">SimCity</a>, <a href="http://en.wikipedia.org/wiki/The_Sims" onclick="pageTracker._trackPageview('/outgoing/en.wikipedia.org/wiki/The_Sims?referer=');">The Sims</a>, and<a href="http://en.wikipedia.org/wiki/Spore_(2008_video_game)" onclick="pageTracker._trackPageview('/outgoing/en.wikipedia.org/wiki/Spore_2008_video_game?referer=');"> Spore</a> to name a few), Wright is also one of the most thoughtful game thinkers around. Below are a few of the pieces in his approach to his sort of games that I think are the most interesting/ innovative/ and crucial.</p>
<p><img class="size-full wp-image-487 alignnone" title="picture-20" src="http://www.trevorowens.org/wp-content/uploads/2009/06/picture-20.png" alt="picture-20" width="581" height="433" /></p>
<p>1. <strong>Simulation itself is a powerful, and constant way in which everyone understands the world.</strong> We are always creating models of what will happen, how people will react, based on our schema&#8217;s and our experiences which ultimately inform our actions.</p>
<p>2. The <strong>games</strong> he builds <strong>create possibility spaces</strong>. You make your own stories, you have the ability to restart and take a different branch. On a very basic level this like the branching narrative you get in those old chose your own adventure novels. The bigger sandbox worlds we see in things like Civilization, The Sims, and GTA offer much more sophisticated multidimensional trees, but the concept is the same.</p>
<p>3. For Will when gamers play games they are actually reverse engineering the game as they play it. While a parent watching their child play Wolfenstein might be taken back by the violence Wright suggests that Kids see the higher level of abstraction the power-ups, a door to the next level. In their minds its more like playing chess.  <strong>They are abstracting the <em>grammar</em> of these game worlds</strong>. Inside the mind of the player they are honing in on the elements, the design decisions, the mechanics that make the game work and testing their theories, making choices and taking the feedback the game provides to refine and improve those theories. In his opinion the &#8220;Best games are the games you keep playing after you walk away from your computer. The games you keep playing through in your own imagination.&#8221;</p>
<p>I have a lot of mental digestion to do on this talk, but I have one first thought. If we need to think seriously about the role of the reader when studying a text that need is at least ten times greater when studying the relationship between the gamer and the game. The possibilities afforded by the game are just so much larger. I have some more thoughts on this but I will pick them up later.</p>
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		<title>Why we need to Play History</title>
		<link>http://www.trevorowens.org/2007/11/why-we-need-to-play-history/</link>
		<comments>http://www.trevorowens.org/2007/11/why-we-need-to-play-history/#comments</comments>
		<pubDate>Sun, 18 Nov 2007 13:40:03 +0000</pubDate>
		<dc:creator>Trevor</dc:creator>
				<category><![CDATA[Digital Tools]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[History]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[learning]]></category>
		<category><![CDATA[Playing History]]></category>

		<guid isPermaLink="false">http://trevorowens.wordpress.com/2007/11/18/why-we-need-to-play-history/</guid>
		<description><![CDATA[In the last few years there has been a wealth of interest in games for learning. A growing body of research on the educational value of games underlines the ways the can engage students like no previous media. There are now conferences and journals dedicated to games and learning, the MacArthur foundation last year granted [...]]]></description>
			<content:encoded><![CDATA[<p>In the last few years there has been a wealth of interest in games for learning. A growing body of research on the educational value of games underlines the ways the can engage students like no previous media. There are now conferences and journals dedicated to games and learning, the MacArthur foundation last year granted 50 million dollars to different groups to build educational games, articles in Nature and Science have explored the potential for games to simulated health emergencies and elicit scientific thinking. In short there is a lot of interest and excitement about the potential for games, many of these games are under-construction and many are ready for students and teachers to start playing.With all the interest and infrastructure that has been invested in games for learning there is no comprehensive spot for connecting teachers with the resources which have now cost foundations and universities hundreds of millions of dollars. Many of these games are rapidly built, tested, and promptly shelved, often never having been played by more than a handful of students. It is clear that there is a need to connect these games with teachers. Bringing this bleeding edge technology and learning theory to the finger tips of teachers around the world through a web community.</p>
<p>Aggregating these games is simply not enough. Teachers are overworked, underpaid and often stretched to the limit. This project&#8217;s success is contingent on making it as easy as possible for teachers to find high quality content related to their immediate needs in only a matter of minuets. By enabling teachers to search for games by time periods, historical keywords, educational standards and associated lesson ideas the tool would be built to make it as easy as possible for teachers to integrate high quality games and simulations into their daily plans.</p>
<p>As more teachers begin to use the tool it will have the potential to engage  other audiences. Several communities have emerged in the last few years as places for independent game developers to share their games with the public. Once Playing History reaches a critical mass of teachers and potential classrooms to play these games it can become a spot for developers to try building games for the classroom with easy distribution across the world. This has the potential for building a community where these developers respond directly to the needs of practicing teachers improving the quality and quantity of games available for theses purposes.</p>
<p>Once this relationship is cemented it will become a rich resource for educational researchers. Through a separate interface researchers will be able to track which games are successful at what times in what parts of the world giving them further information to inform game design.</p>
<p>There is something tragic in the fact that so much money is being spent to develop so many amazing games and simulations, but those resources are often lost and kept out of the hands of the teachers who could put them directly into use. With a small investment in Playing History we can connect the research and development community with the teaching community and in so doing tremendously benefit both groups.</p>
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		<slash:comments>5</slash:comments>
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		<title>Term Paper 2.0: Reinventing The College Essay Via Wikipidia</title>
		<link>http://www.trevorowens.org/2007/10/term-paper-20-reinventing-the-college-essay-via-wikipidia/</link>
		<comments>http://www.trevorowens.org/2007/10/term-paper-20-reinventing-the-college-essay-via-wikipidia/#comments</comments>
		<pubDate>Fri, 26 Oct 2007 16:25:45 +0000</pubDate>
		<dc:creator>Trevor</dc:creator>
				<category><![CDATA[Digital Tools]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[educause]]></category>
		<category><![CDATA[learning]]></category>
		<category><![CDATA[teaching]]></category>
		<category><![CDATA[Wikipedia]]></category>

		<guid isPermaLink="false">http://trevorowens.wordpress.com/2007/10/26/term-paper-20-reinventing-the-college-essay-via-wikipidia/</guid>
		<description><![CDATA[I just got out of a great session at Educause that I thought would add another wrinkle to earlier discussions of the value of Wikipedia. The two speakers Andreas Brockhaus and Martha Groom, had students in a environmental biology class write or significaltly edit Wikipedia articles in lue of a traditional essay assignment. (The full [...]]]></description>
			<content:encoded><![CDATA[<p>I just got out of a <a href="http://www.educause.edu/E07/Program/11073?PRODUCT_CODE=E07/SESS089" onclick="pageTracker._trackPageview('/outgoing/www.educause.edu/E07/Program/11073?PRODUCT_CODE=E07/SESS089&amp;referer=');">great session</a> at <a href="//www.educause.edu/E07">Educause</a> that I thought would add another wrinkle to earlier discussions of the value of Wikipedia. The two speakers <a href="http://catalyst.washington.edu/help/profiles/brockhaus.html" onclick="pageTracker._trackPageview('/outgoing/catalyst.washington.edu/help/profiles/brockhaus.html?referer=');">Andreas Brockhaus</a> and <a href="http://faculty.washington.edu/groom/" onclick="pageTracker._trackPageview('/outgoing/faculty.washington.edu/groom/?referer=');">Martha Groom</a>, had students in a environmental biology class write or significaltly edit Wikipedia articles in lue of a traditional essay assignment. (The <a href="http://www.educause.edu/upload/presentations/E07/SESS089/Using%20WikipediaFINAL.ppt" onclick="pageTracker._trackPageview('/outgoing/www.educause.edu/upload/presentations/E07/SESS089/Using_20WikipediaFINAL.ppt?referer=');">full power point</a> from their presentation is online.) The assignment is remarkibly similar to what CHNM&#8217;s Jeremy Boggs does with students in his History 100 seminar, what can I say, great minds think alike!</p>
<p>The power point does a decent job and is relativly self explanitory, if you have a few minutes it might be worth your attention. But here were her findings.</p>
<p>The Good:</p>
<p>&#8220;Students gained perspective on the value of credible sources, and complete citations<br />
Peer review became a more purposeful effort; good critiques more highly valued<br />
Students invested more in their work, felt greater ownership, and experienced greater returns for their efforts<br />
Products were generally better written than typical term papers&#8221;</p>
<p>The Less than good:</p>
<p>&#8220;Too much choice led to some poor postings (which were deleted)<br />
Timing &#8212; Publishing once at the end of course<br />
May be better to publish in stages<br />
Posting deadline with at least one week left to course<br />
Students needed extra guidance to create high quality articles in encyclopedia style<br />
More instructor time required to shepherd students through entire process&#8221;</p>
<p>The Verdict:</p>
<p>I think its an amazing idea. Take for example one of the products, an article on <a href="http://en.wikipedia.org/wiki/Deforestation_during_the_Roman_period" onclick="pageTracker._trackPageview('/outgoing/en.wikipedia.org/wiki/Deforestation_during_the_Roman_period?referer=');">deforestation during the Roman period</a>. It&#8217;s a very solid piece of work, and the best benefit of all, class work has an impact:  Google <a href="http://www.google.com/search?hl=en&amp;q=Deforestation+Roman&amp;btnG=Google+Search" onclick="pageTracker._trackPageview('/outgoing/www.google.com/search?hl=en_amp_q=Deforestation+Roman_amp_btnG=Google+Search&amp;referer=');">Deforestation Roman</a> and its the number one hit. Just think of the possibilities!</p>
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