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	<title>Trevor Owens</title>
	<link>http://www.trevorowens.org</link>
	<description>&#124; games &#124;  online learning &#124; digital history &#124;</description>
	<lastBuildDate>Sun, 07 Mar 2010 04:27:51 +0000</lastBuildDate>
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		<title>So Who Are the RPG Makers? Preliminary Survey Results</title>
		<description><![CDATA[I am excited to report that i have finished gathering data from my RPG Maker VX community  survey and am well on the way toward finishing interviews with a subset of the respondents. For more information about this project see my previous post. At this point I thought I would share a cursory overview [...]]]></description>
		<link>http://www.trevorowens.org/2010/03/so-who-are-the-rpg-makers-preliminary-survey-results/</link>
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		<title>Becoming Storytellers and Game Makers in the RPG Maker VX Community</title>
		<description><![CDATA[A while back, I wrote a post about a very neat piece of software called RPG Maker. I never really got to building a game with it, but I have become fascinated with the community that has come together around the software.  This post begins a series of entries about a research project I have [...]]]></description>
		<link>http://www.trevorowens.org/2010/02/becoming-storytellers-and-game-makers/</link>
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		<title>Evolution in Spore: A Case Study in Player Agency</title>
		<description><![CDATA[Spore is not a good game for learning about evolution. As many have eloquently articulated the games mechanics clearly place the player in the role of intelligent designer. With that said, I think this case provides an interesting moment to explore the relationship between the role the game puts players in and what players do [...]]]></description>
		<link>http://www.trevorowens.org/2010/01/evolution-in-spore-a-case-study-in-player-agency/</link>
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		<title>Autotune for science, or when youtube got smart</title>
		<description><![CDATA[When I first stumbled across  Carl Sagan &#8211; &#8216;A Glorious Dawn&#8217; ft Stephen Hawking (Cosmos Remixed) I thought I would find a quick laugh, instead I found something profoundly moving. This autotuned mash-up of documentary footage ends up leaving viewers feeling much of the awe which so much of formal science education fails to communicate. [...]]]></description>
		<link>http://www.trevorowens.org/2009/11/autotune-for-science-or-when-youtube-got-smart/</link>
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		<title>Mining Old News For Fresh Historcal Insight</title>
		<description><![CDATA[This week I had the honor of participating in the Library of Congress&#8217; national strategy for digital news summit. The Library gathered together a diverse mix of corporate and public archivists, representatives from public and private foundations, and librarians to discuss the digital future of news. The conversations focused on both how to preserve born [...]]]></description>
		<link>http://www.trevorowens.org/2009/09/mining-old-news-for-fresh-historical-insight/</link>
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		<title>A Walk Down Edutainment Lane: Or, What Target Taught Me About Serious Games</title>
		<description><![CDATA[
Apparently war game sims sell, even oldish ones. Last weekend I took a quick walk through the games section of our local Target to see what new Wii and DS games looked fun. After picking up a copy of Cooking Mama, I took a gander at some of the games on the next row of [...]]]></description>
		<link>http://www.trevorowens.org/2009/07/a-walk-down-edutainment-lane-or-what-target-taught-me-about-serious-games/</link>
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		<title>Simulation As A Way of Knowing: First Reflections on Will Wright&#8217;s Keynote at the 5th Annual Innovations in e-Learning Conference.</title>
		<description><![CDATA[It&#8217;s not everyday that one gets to swoon as a big time fan boy. Will Wright spoke at the Innovations and e-Learning Symposium and I had the chance to stake out a spot right in the center of the room and soak up a bit of Wright&#8217;s visionary gamer visions. Beyond making some of the [...]]]></description>
		<link>http://www.trevorowens.org/2009/06/simulation-as-a-way-of-knowing-first-reflections-on-will-wrights-keynote-at-the-5th-annual-innovations-in-e-learning-conference/</link>
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		<title>Distributed Research Tool Instruction: Think Interlibrary Loan for Training</title>
		<description><![CDATA[The ever growing heap of neat digital research tools is simultaneously fascinating and problematic. Some of this stuff really has the potential to be transformational, to provide new avenues for scholarship, and teaching,  but the sheer quantity of tools makes it a bit difficult for scholars and teachers to know where to start from, and [...]]]></description>
		<link>http://www.trevorowens.org/2009/05/distributed-research-tool-instruction-think-interlibrary-loan-for-training/</link>
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		<title>Design Rationale: Playing History</title>
		<description><![CDATA[This week in Clio Wired: Creating History With New Media each of my classmatees has been diligently working on composing a design rationale for each of our projects. Below is my rationalization. You can also view it as this PDF.
Design Rationale Playing History
Related to this I thought folks might be interested in the slides for [...]]]></description>
		<link>http://www.trevorowens.org/2009/04/design-rationale-playing-history/</link>
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		<title>Re-mixing The Tech Tree: Build Your Own History Of Science</title>
		<description><![CDATA[A few weeks back Rob Macdougall posted a great essay about using the game Civilization&#8217;s approach to the history of science and technology as a point of entry into conversations about models for representing the history of science and technology more broadly. Rob&#8217;s students picked apart the way the game allows players to develop science [...]]]></description>
		<link>http://www.trevorowens.org/2009/04/re-mixing-the-tech-tree-build-your-own-history-of-science/</link>
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