<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Trevor Owens</title>
	<atom:link href="http://www.trevorowens.org/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.trevorowens.org</link>
	<description>&#124; games &#124;  online learning &#124; digital history &#124;</description>
	<lastBuildDate>Sun, 07 Mar 2010 04:27:51 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.1</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>So Who Are the RPG Makers? Preliminary Survey Results</title>
		<link>http://www.trevorowens.org/2010/03/so-who-are-the-rpg-makers-preliminary-survey-results/</link>
		<comments>http://www.trevorowens.org/2010/03/so-who-are-the-rpg-makers-preliminary-survey-results/#comments</comments>
		<pubDate>Sun, 07 Mar 2010 04:27:51 +0000</pubDate>
		<dc:creator>Trevor</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[digital literacy]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[informal education]]></category>
		<category><![CDATA[learning]]></category>
		<category><![CDATA[programing]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[rpgmaker]]></category>

		<guid isPermaLink="false">http://www.trevorowens.org/?p=596</guid>
		<description><![CDATA[I am excited to report that i have finished gathering data from my RPG Maker VX community  survey and am well on the way toward finishing interviews with a subset of the respondents. For more information about this project see my previous post. At this point I thought I would share a cursory overview [...]]]></description>
			<content:encoded><![CDATA[<p>I am excited to report that i have finished gathering data from my <a href="http://www.rpgmakervx.net/" onclick="pageTracker._trackPageview('/outgoing/www.rpgmakervx.net/?referer=');">RPG Maker VX community </a> survey and am well on the way toward finishing interviews with a subset of the respondents. For more information about this project see my <a href="http://www.trevorowens.org/2010/02/becoming-storytellers-and-game-makers/">previous post</a>. At this point I thought I would share a cursory overview of some of the interesting preliminary survey findings. For those survey research junkies out there I should make clear that this survey is part of a <em>qualitative</em> research project. It was developed strictly as a means to gather descriptive data to provide a broader context for analyzing discussions on the site and interviews with community members. For details on the survey methods and response rates jump down to the last section of the post.</p>
<p><strong>This is a community of young people:</strong><br />
Most of the community members are between the ages of 16 and 24, and of those most are between 18 and 22.  As I will document through analysis of discussions and interviews the members of this community are developing sophisticated practices for taking and giving criticism as well as working collaboratively. In this space <em>young people</em> are both the <em>teachers</em> and the <em>learners</em>. While critics frequently lament students motivation and hard work it is clear that this communal space is providing a place for young people to cut their teeth as artists, designers, critics, and producers of digital media.</p>
<p><span style="color: #ff0000;"><a href="http://www.trevorowens.org/wp-content/uploads/2010/03/Picture-20.png"><img class="alignnone size-full wp-image-630" title="Picture 20" src="http://www.trevorowens.org/wp-content/uploads/2010/03/Picture-20.png" alt="" width="541" height="349" /></a><br />
</span></p>
<p><strong>This is a global community: </strong><br />
45% of the sample reports living in the United States. The rest of the group is spread across Europe, South America, and Asia. A majority of community members reported English as their native language (64%) the remaining 36% represent a smattering of other languages, including Spanish, French and Japanese.<br />
<a href="http://www.trevorowens.org/wp-content/uploads/2010/03/rpg-maker-survey-geo-locations.png"><img class="alignnone size-full wp-image-597" title="rpg maker survey geo locations" src="http://www.trevorowens.org/wp-content/uploads/2010/03/rpg-maker-survey-geo-locations.png" alt="" width="551" height="270" /></a></p>
<p><strong>These young people are not just playing around</strong><br />
Most of those surveyed have been involved for more than a year and report spending a considerable amount of time each week on writing, design, and art projects for their games. Group members show significantly different amounts of time spent on different parts of projects. Some spend the bulk of their time writing others spend the bulk of their time creating game artwork.</p>
<p><span style="color: #ff0000;"><a href="http://www.trevorowens.org/wp-content/uploads/2010/03/Picture-13.png"><img class="alignnone size-full wp-image-612" title="Time participating in the community" src="http://www.trevorowens.org/wp-content/uploads/2010/03/Picture-13.png" alt="" width="294" height="212" /></a></span><a href="http://www.trevorowens.org/wp-content/uploads/2010/03/Picture-11.png"><img class="alignnone size-full wp-image-611" title="Weekly Design Time" src="http://www.trevorowens.org/wp-content/uploads/2010/03/Picture-11.png" alt="" width="219" height="213" /></a></p>
<p><strong><br />
This is a place where young people are first exposed to programing</strong><br />
RPG Maker VX includes a scripting system, Ruby Game Scripting System, which extends the <a href="http://en.wikipedia.org/wiki/Ruby_%28programming_language%29" onclick="pageTracker._trackPageview('/outgoing/en.wikipedia.org/wiki/Ruby_28programming_language_29?referer=');">Ruby Computer Programing language</a>. Nearly all (83%) of the community members report that they have used the games scripting system, and 35% of the respondents reported that working with RPG Maker was their first experience with computer code.</p>
<p><a href="http://www.trevorowens.org/wp-content/uploads/2010/03/Picture-17.png"><img class="alignnone size-full wp-image-620" title="Experience with code" src="http://www.trevorowens.org/wp-content/uploads/2010/03/Picture-17.png" alt="" width="533" height="349" /></a></p>
<p><strong>These young people strongly identify with hits from the &#8220;RPG Cannon&#8221;</strong><br />
When asked about their favorite video games participants cited a mixture of current and &#8220;classic&#8221; games. To get a quick sense of the kinds of games which appeared most frequently, scan the word frequency chart I generated with Wordle bellow. This is just the raw frequency of individual words, but it is easy to see the trends which emerge around some of the most famous super Nintendo role playing games and franchises. The <a href="http://en.wikipedia.org/wiki/Final_Fantasy" onclick="pageTracker._trackPageview('/outgoing/en.wikipedia.org/wiki/Final_Fantasy?referer=');">Final Fantasy</a> series, <a href="en.wikipedia.org/wiki/Chrono_Trigger">Chrono Trigger</a>, Legend of Zelda, <a href="en.wikipedia.org/wiki/Secret_of_Mana">Secret of Mana</a>, <a href="en.wikipedia.org/wiki/Breath_of_Fire">Breath of Fire</a>, all appear prominently on respondents lists of favorite games. It is worth keeping in mind that many of these games were original released around or before the majority of these community members were born.</p>
<p>As RPG Maker allows players to make these kinds of games, it makes sense that these kinds of games are also part of their list of favorites. While some might think of the kinds of graphics and formats for games which RPG Maker creates are a weakness of the software, there is good reason to believe that these gamers love for SNES RPGs connects them to a kind of game and experience which they find deeply engaging.<a href="http://www.trevorowens.org/wp-content/uploads/2010/03/rpgmaker_fav_games.png"><img class="alignnone size-full wp-image-599" title="rpgmaker_fav_games" src="http://www.trevorowens.org/wp-content/uploads/2010/03/rpgmaker_fav_games.png" alt="" width="550" height="733" /></a></p>
<p><strong>Surveying a community without boundaries:</strong><br />
It is best to develop a survey with a specific population in mind. Part of the difficulty of surveying a diffuse community like the online community associated with the RPG Maker VX site is in defining the boundaries of that community. The site has over 40k members, and during any given visit to the site nearly twice as many non-members are viewing the discussion boards as members. It would be impossible to accurately sample non-members who visit the site, there is no trace of their visits. With that said, instead of setting upfront criteria for who counted as a community member (based on post count, or number of visits, or the length of time they have been involved in the community) I decided to create a sample of individuals who had logged in within the last week. While this will inherently sample more frequently involved users it would also include a sizable segment of other more infrequent visitors. To sample a cross-section of community members in a given week I used the sites member search system to sift through the total number of folks who had logged in over the proceeding week, in this case it was 1740 members.  From there I sampled a randomly selected group of 160 members. I have received 85 responses, giving me a respectable 53% response rate.</p>
<p><em>Limitations with the sample</em><br />
In accordance with George Mason&#8217;s human subjects review boards requirements I did not contact anyone who either did not list their age or listed their age as less than 18. In the process of creating the sample I rejected individuals that fell into these categories. Most individuals did list their age and only 10 of the randomly selected members listed themselves a under age 18.</p>
<p>While the response rage is acceptable, I will note two reasons for why members may not have responded. The community message system has used as a mass emailing system for bots. In many cases potential respondents required me to offer a range if kinds of evidence to demonstrate that I was in fact a human before they would click the link to take the survey. Aside from fear of bots, in two cases I heard from individuals who were uncomfortable taking a survey in English because it was not their native language. This suggests that the survey may not fully capture the international character of the community.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.trevorowens.org/2010/03/so-who-are-the-rpg-makers-preliminary-survey-results/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Becoming Storytellers and Game Makers in the RPG Maker VX Community</title>
		<link>http://www.trevorowens.org/2010/02/becoming-storytellers-and-game-makers/</link>
		<comments>http://www.trevorowens.org/2010/02/becoming-storytellers-and-game-makers/#comments</comments>
		<pubDate>Fri, 05 Feb 2010 18:51:29 +0000</pubDate>
		<dc:creator>Trevor</dc:creator>
				<category><![CDATA[Digital Tools]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[composition]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[digital literacy]]></category>
		<category><![CDATA[informal]]></category>
		<category><![CDATA[learning]]></category>
		<category><![CDATA[mapping]]></category>
		<category><![CDATA[RPG Maker]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://www.trevorowens.org/?p=581</guid>
		<description><![CDATA[A while back, I wrote a post about a very neat piece of software called RPG Maker. I never really got to building a game with it, but I have become fascinated with the community that has come together around the software.  This post begins a series of entries about a research project I have [...]]]></description>
			<content:encoded><![CDATA[<p>A while back, I wrote a <a href="http://www.trevorowens.org/2008/08/darwin-quest-rpg-making-historical-rpgs-for-almost-nothing/">post about a very neat piece of software called RPG Maker</a>. I never really got to building a game with it, but I have become fascinated with the community that has come together around the software.  This post begins a series of entries about a research project I have started to explore how this community is scaffolding game players into game makers. In this post I will briefly outline some of the interesting. The image below shows an screen shot from Prelude to Identity, a well received game in the community.</p>
<div id="attachment_582" class="wp-caption alignnone" style="width: 554px"><a href="http://www.rpgmakervx.net/index.php?showtopic=12134" onclick="pageTracker._trackPageview('/outgoing/www.rpgmakervx.net/index.php?showtopic=12134&amp;referer=');"><img class="size-full wp-image-582" title="Image from Prelude of Identity" src="http://www.trevorowens.org/wp-content/uploads/2010/02/PID10.png" alt="" width="544" height="416" /></a><p class="wp-caption-text">Image from popular RPG Maker Game Prelude of Identity</p></div>
<h3>Daily Composition on the RPG Maker VX boards</h3>
<p>Everyday several hundred members of the <a href="http://www.rpgmakervx.com/" onclick="pageTracker._trackPageview('/outgoing/www.rpgmakervx.com/?referer=');">RPG Maker VX Community</a> read through a new set of project development posts on the community’s forums. In each of these posts amateur game designers, primarily between the ages of 18 and 24, share 500-1000 word game proposals for community critique. These posts include elements of traditional composition, like the proposed games setting, characters, and storyline. They also include elements unique to games as new media, like the proposed game’s mechanics, artwork, and audio. Over the next few days, each of these proposed projects receives extensive feedback from the community. After substantial revision, refinement, development, and continued engagement with the community, some of the community members’ complete their games and share them with the group.</p>
<p>For an example of some of the thoughtful kinds of design and composition that goes into creating game maps see <a href="http://www.youtube.com/user/MrMoo7" onclick="pageTracker._trackPageview('/outgoing/www.youtube.com/user/MrMoo7?referer=');">Mr. Moo</a>&#8217;s video of a follow up game <a id="playnav-video-title-play-uploads-all-0-hJCeX39s488" onclick="pageTracker._trackPageview('/outgoing/www.youtube.com/watch?v=hJCeX39s488&amp;referer=');playnav.playVideo('uploads-all','0','hJCeX39s488');return false;" href="http://www.youtube.com/watch?v=hJCeX39s488">Crescendo of Identity.</a></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="340" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/N7pGrvnav44&amp;hl=en_US&amp;fs=1&amp;color1=0x006699&amp;color2=0x54abd6" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="560" height="340" src="http://www.youtube.com/v/N7pGrvnav44&amp;hl=en_US&amp;fs=1&amp;color1=0x006699&amp;color2=0x54abd6" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<h3>Short Outline of Project Methods</h3>
<p>I have received permission from my schools human subjects review board to explore the community through a diverse set of methods. I have started conducting a survey to get a sense of community members activity, behaviors, and participation. In a few weeks I will start and a set of interviews with community members to get a deeper sense of how members understand their participation and explore some of the various roles they are taking on. My goal is to then use the survey and interviews to help add texture and context to a detailed analysis of community interactions as preserved on the message boards.</p>
<p>I have already started to get back survey results. I am excited to share some of the preliminary information here in the next few weeks.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.trevorowens.org/2010/02/becoming-storytellers-and-game-makers/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Evolution in Spore: A Case Study in Player Agency</title>
		<link>http://www.trevorowens.org/2010/01/evolution-in-spore-a-case-study-in-player-agency/</link>
		<comments>http://www.trevorowens.org/2010/01/evolution-in-spore-a-case-study-in-player-agency/#comments</comments>
		<pubDate>Tue, 12 Jan 2010 01:24:47 +0000</pubDate>
		<dc:creator>Trevor</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Science]]></category>
		<category><![CDATA[agency]]></category>
		<category><![CDATA[learning]]></category>
		<category><![CDATA[spore]]></category>

		<guid isPermaLink="false">http://www.trevorowens.org/?p=570</guid>
		<description><![CDATA[Spore is not a good game for learning about evolution. As many have eloquently articulated the games mechanics clearly place the player in the role of intelligent designer. With that said, I think this case provides an interesting moment to explore the relationship between the role the game puts players in and what players do [...]]]></description>
			<content:encoded><![CDATA[<p>Spore is not a good game for learning about evolution. As many have eloquently articulated<a href="http://www.tremblinghand.net/2008/09/spore-intelligent-design-simulator.html" onclick="pageTracker._trackPageview('/outgoing/www.tremblinghand.net/2008/09/spore-intelligent-design-simulator.html?referer=');"> the games mechanics clearly place the player in the role of intelligent designer</a>. With that said, I think this case provides an interesting moment to explore the relationship between the role the game puts players in and what players do with that role.</p>
<p>While I would agree that the game does not teach people about evolution, I haven&#8217;t seen anything about how players are actually understanding and interpreting the game. This is indicative of a trend across game criticism and scholarship. Instead of exploring how games are understood by their players, they are most frequently analyzed with the assumption that any perceived in adequacies in the mechanics of a game will transfer uninterrupted into the minds of the games players.</p>
<p>To underscore the problems that arise in this kind of thinking I present an extreme case. Below is Youtube user, <a href="http://www.youtube.com/user/KyoraMishiso" onclick="pageTracker._trackPageview('/outgoing/www.youtube.com/user/KyoraMishiso?referer=');">KyoraMishiso’s</a> interpretation and presentation of the game. Kyora is a young aspiring cartoonist who reports her favorite artist as Enriquo Rermi. Two years ago she posted this video, titled. &#8220;Spore Evolution&#8221; Below is her video.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="295" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/Nv1GggD6x4E&amp;hl=en_US&amp;fs=1&amp;color1=0x006699&amp;color2=0x54abd6" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="295" src="http://www.youtube.com/v/Nv1GggD6x4E&amp;hl=en_US&amp;fs=1&amp;color1=0x006699&amp;color2=0x54abd6" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>In this example Kyora has used the game as a platform for telling a story. She is using the game, not the other way around. She took the mechanics of the game and filled in the gaps in the games treatment of evolution with her own knowledge. She then created this video, which has now been watched more than 60,000 times, to articulate her interpretation of the game. While I see no reason to accept her understanding of the game as anything more than a personal one, quite frankly, an understanding of how one individual engages with the game is more than most analysis of the game which I have seen.</p>
<p>I offer this example to illustrate one way in which a player has engaged with the game. With that said, this sort of example should provide a wake-up call to individuals that think understanding games does not require understanding how players understand, interact with, and make use of their game play experiences. While analysis of the game as artifact can provide valuable information about it’s creator’s intentions those intentions are just one layer of a games meaning. Each player brings their own experience into dialog with the artifact to make their own meaning, and I think this example helps illuminate the need to understand the meaning players make as they co-construct their experiences in games.</p>
<p>I think cases like this point out how frequently those interested in studying games start out by asking the wrong questions. Instead of asking, what does a game mean; we should be asking what does a game mean in a given context? We should be looking at how are players using the game and what kind of agency they are expressing through interaction with the game. What argument is the games creator making and how are it&#8217;s players understanding, misunderstanding, agreeing with, rejecting, or otherwise complicating that meaning?</p>
]]></content:encoded>
			<wfw:commentRss>http://www.trevorowens.org/2010/01/evolution-in-spore-a-case-study-in-player-agency/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Autotune for science, or when youtube got smart</title>
		<link>http://www.trevorowens.org/2009/11/autotune-for-science-or-when-youtube-got-smart/</link>
		<comments>http://www.trevorowens.org/2009/11/autotune-for-science-or-when-youtube-got-smart/#comments</comments>
		<pubDate>Sun, 08 Nov 2009 01:02:09 +0000</pubDate>
		<dc:creator>Trevor</dc:creator>
				<category><![CDATA[Digital Tools]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Science]]></category>

		<guid isPermaLink="false">http://www.trevorowens.org/?p=560</guid>
		<description><![CDATA[When I first stumbled across  Carl Sagan &#8211; &#8216;A Glorious Dawn&#8217; ft Stephen Hawking (Cosmos Remixed) I thought I would find a quick laugh, instead I found something profoundly moving. This autotuned mash-up of documentary footage ends up leaving viewers feeling much of the awe which so much of formal science education fails to communicate. [...]]]></description>
			<content:encoded><![CDATA[<p>When I first stumbled across  <a href="http://www.youtube.com/watch?v=zSgiXGELjbc" onclick="pageTracker._trackPageview('/outgoing/www.youtube.com/watch?v=zSgiXGELjbc&amp;referer=');">Carl Sagan &#8211; &#8216;A Glorious Dawn&#8217; ft Stephen Hawking (Cosmos Remixed)</a> I thought I would find a quick laugh, instead I found something profoundly moving. This autotuned mash-up of documentary footage ends up leaving viewers feeling much of the awe which so much of formal science education fails to communicate. The video and song capitalize on the sing-song voice, poetic statements, and dramatic style Carl Sagan, and many other astronomers are known for, and use them to develop engaging and moving video and music.<br />
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/zSgiXGELjbc&amp;hl=en&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/zSgiXGELjbc&amp;hl=en&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>I was delighted to see that the feelings this piece evoked in my wife and I was not just our own funky science geek tastes. Since September 17th the video has been viewed <span id="watch-views"><span id="watch-view-count">1,550,136, and those viewers have left their thoughts and feelings about the work in the comments. While youtube comments are notoriously  the lowest form of communication, these comments reflect and reiterate my own feelings about the piece. The National Science Foundation is always looking for ways to get the public excited about science. I say they should give that money to <a href="http://www.youtube.com/user/melodysheep" onclick="pageTracker._trackPageview('/outgoing/www.youtube.com/user/melodysheep?referer=');">melodysheep</a>. Think about it, how many of the 1.5 million people that viewed this video would have viewed the two documentaries which the video drew from?<br />
</span></span><br />
<img class="alignnone size-full wp-image-561" title="comments" src="http://www.trevorowens.org/wp-content/uploads/2009/11/comments.png" alt="comments" width="497" height="597" /></p>
<p>For his follow up piece, which underscores that this is not just a singularity, see Symphony of Science &#8211; &#8216;We Are All Connected&#8217; (ft. Sagan, Feynman, deGrasse Tyson &amp; Bill Nye)<br />
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/XGK84Poeynk&amp;hl=en&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/XGK84Poeynk&amp;hl=en&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
]]></content:encoded>
			<wfw:commentRss>http://www.trevorowens.org/2009/11/autotune-for-science-or-when-youtube-got-smart/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Mining Old News For Fresh Historcal Insight</title>
		<link>http://www.trevorowens.org/2009/09/mining-old-news-for-fresh-historical-insight/</link>
		<comments>http://www.trevorowens.org/2009/09/mining-old-news-for-fresh-historical-insight/#comments</comments>
		<pubDate>Sat, 05 Sep 2009 00:13:34 +0000</pubDate>
		<dc:creator>Trevor</dc:creator>
				<category><![CDATA[Digital Tools]]></category>
		<category><![CDATA[History]]></category>
		<category><![CDATA[Gender]]></category>
		<category><![CDATA[History of Science]]></category>
		<category><![CDATA[howto]]></category>
		<category><![CDATA[library]]></category>
		<category><![CDATA[marie curie]]></category>
		<category><![CDATA[visualization]]></category>
		<category><![CDATA[zotero]]></category>

		<guid isPermaLink="false">http://www.trevorowens.org/?p=518</guid>
		<description><![CDATA[This week I had the honor of participating in the Library of Congress&#8217; national strategy for digital news summit. The Library gathered together a diverse mix of corporate and public archivists, representatives from public and private foundations, and librarians to discuss the digital future of news. The conversations focused on both how to preserve born [...]]]></description>
			<content:encoded><![CDATA[<p>This week I had the honor of participating in the Library of Congress&#8217; national strategy for digital news summit. The Library gathered together a diverse mix of corporate and public archivists, representatives from public and private foundations, and librarians to discuss the digital future of news. The conversations focused on both how to preserve born digital news and how to archive old news migrating into digital forms. I was honored to have a chance to bring in my perspective as a consumer of that archived news.</p>
<p>I gave a short presentation about some of the ways digitized historical news enables historians to ask different kinds of questions. I think the talk has some implications for both historians and digital archivists, so I thought I would share the gist of the talk here to continue the conversation we started at the meeting.</p>
<p>In my mind this contributes to ongoing discussions about <a href="http://www.foundhistory.org/2008/03/13/sunset-for-ideology-sunrise-for-methodology/" onclick="pageTracker._trackPageview('/outgoing/www.foundhistory.org/2008/03/13/sunset-for-ideology-sunrise-for-methodology/?referer=');">the role that digital tools should play in re-framing conversations about historical methodology</a>. Since the <a href="http://books.google.com/books?id=qNkBDlueIxUC&amp;dq=Trouillot,+Silencing+the+Past:+Power+and+the+Production+of+History&amp;printsec=frontcover&amp;source=bn&amp;hl=en&amp;ei=lWahSpDoCNPulAeVw8mTDQ&amp;sa=X&amp;oi=book_result&amp;ct=result&amp;resnum=4#v=onepage&amp;q=&amp;f=false" onclick="pageTracker._trackPageview('/outgoing/books.google.com/books?id=qNkBDlueIxUC_amp_dq=Trouillot_+Silencing+the+Past_+Power+and+the+Production+of+History_amp_printsec=frontcover_amp_source=bn_amp_hl=en_amp_ei=lWahSpDoCNPulAeVw8mTDQ_amp_sa=X_amp_oi=book_result_amp_ct=result_amp_resnum=4_v=onepage_amp_q=_amp_f=false&amp;referer=');">structure of the archive</a> plays a significant role in the <a href="http://books.google.com/books?id=qNkBDlueIxUC&amp;dq=Trouillot,+Silencing+the+Past:+Power+and+the+Production+of+History&amp;printsec=frontcover&amp;source=bn&amp;hl=en&amp;ei=lWahSpDoCNPulAeVw8mTDQ&amp;sa=X&amp;oi=book_result&amp;ct=result&amp;resnum=4#v=onepage&amp;q=&amp;f=false" onclick="pageTracker._trackPageview('/outgoing/books.google.com/books?id=qNkBDlueIxUC_amp_dq=Trouillot_+Silencing+the+Past_+Power+and+the+Production+of+History_amp_printsec=frontcover_amp_source=bn_amp_hl=en_amp_ei=lWahSpDoCNPulAeVw8mTDQ_amp_sa=X_amp_oi=book_result_amp_ct=result_amp_resnum=4_v=onepage_amp_q=_amp_f=false&amp;referer=');">structure and character of the kinds of questions a historian can ask</a> it&#8217;s crucial for historians to be involved in helping shape these archives.</p>
<h2><strong>A Use Case for Historical News: Marie Curie Visits America<br />
</strong></h2>
<p>On May 11, 1921, the world&#8217;s most famous female scientist disembarked from a long Atlantic voyage in New York City. For the ten weeks Marie Curie toured the United States, she was greeted as an international celebrity, according to the New York Times, the &#8220;biggest hit of any celebrity who has come to New York&#8221; for quite some time. Curie was greeted with speeches and fanfare in New York, Washington DC, Pittsburgh and Chicago, gracing major news papers several times a week. Less than a year after American women won the right to vote through the 19th Amendment, Marie Curie —the only noble laureate twice over and worlds most distinguished women of science— visited the United States. Last year I decided to explore how different periodicals reported on Curie&#8217;s visit. Analysis of coverage of her visit exposes divergent ideas about the place of women in American science, society and work emerging in the early twentieth century. For our purpouses, this case also exposes some of the transformational power  databases and digital tools present for  historical inquiry.</p>
<h2><strong>Asking A Database Historical Questions</strong></h2>
<p><img title="Picture 1" src="../wp-content/uploads/2009/09/Picture-1.png" alt="Picture 1" width="588" height="292" /></p>
<p>It took me six seconds to find the 1512 references to Marie Curie in the entire history of the New York Times, the Atlanta Constitution, the LA Times, the Boston Globe, the Washington Post, the Chicago Tribune and the Wall Street Journal. Now this obviously saved me a ton of time, but the implications of this search are much deeper than this. Reading the entire history of these publications for mentions of Curie would not only be impractical, it would be impossible.</p>
<p><!--StartFragment--><!--StartFragment-->If I had wanted to explore press coverage of Curie in the pre-full-text search world, I would have  selected a few key dates when I would expect her to have been mentioned, gone to the library, and rolled out the microfilm.  I would have found many of these articles, but the time it takes to find them requires a larger upfront commitment to exactly what I intend to explore, and how I want to explore it. With search I have the ability to quickly get a <em>feel</em> for different questions in different queries while simultaneously <em>uncovering</em> mentions of Curie on editorial pages and in periods I would not have expected to find her mentioned. <span style="font-size: 12pt; font-family: Calibri; color: black; vertical-align: baseline;"><span> </span></span><!--EndFragment--><span style="font-size: 12pt; font-family: Calibri; color: black; vertical-align: baseline;"><span> </span></span><!--EndFragment--></p>
<h2><strong>Personal Archive Tools Exponentially Increase This Transformative Power</strong></h2>
<p>Repositories like <a href="http://www.google.com/url?sa=t&amp;source=web&amp;ct=res&amp;cd=1&amp;url=http%3A%2F%2Fwww.proquest.com%2Fproducts_pq%2Fdescriptions%2Fpq-hist-news.shtml&amp;ei=4GahSsjuMZCEmQeWkoD4DQ&amp;usg=AFQjCNH3HtBPBuHz0WRxBjxERithnw-bRQ&amp;sig2=gXbSoPIdHHpx6wAIuEXUcg" onclick="pageTracker._trackPageview('/outgoing/www.google.com/url?sa=t_amp_source=web_amp_ct=res_amp_cd=1_amp_url=http_3A_2F_2Fwww.proquest.com_2Fproducts_pq_2Fdescriptions_2Fpq-hist-news.shtml_amp_ei=4GahSsjuMZCEmQeWkoD4DQ_amp_usg=AFQjCNH3HtBPBuHz0WRxBjxERithnw-bRQ_amp_sig2=gXbSoPIdHHpx6wAIuEXUcg&amp;referer=');">Proquest historical News</a> are powerful, and their ability to allow users to explore connections between items inside their collections has a powerful effect on the kinds of questions historians can ask about their contents, but that is just the surface of the potential these databases afford. With a tool like <a href="http://zotero.org" onclick="pageTracker._trackPageview('/outgoing/zotero.org?referer=');">Zotero</a> it is possible to aggregate materials from a variety of different sources and mine them in sophisticated ways for historical insights.</p>
<p>After I gathered the relevant items and fulltext PDFs from Proquest I pulled a similar search through <a href="http://www.hwwilson.com/databases/rdgretro.htm" onclick="pageTracker._trackPageview('/outgoing/www.hwwilson.com/databases/rdgretro.htm?referer=');">Reader&#8217;s Guide Retrospective</a>. While readers guide retrospective did not offer seamless integration with Zotero I was able to pull out structured data for hundreds of references, and with a few clicks had submitted inter-library loan requests for fulltext scans of the most relevant articles. When I received those PDFs I was able to simply drag and drop them into Zotero to store alongside the data. As I constructed my personal archive I was then able to turn Zotero&#8217;s search capabilities on the collection to explore interesting relationships between my data.</p>
<p><img class="alignnone size-full wp-image-526" title="Zotero Library" src="http://www.trevorowens.org/wp-content/uploads/2009/09/Slide06.jpg" alt="Zotero Library" width="613" height="457" /></p>
<h2><strong>Data fields carry unexpected potential</strong></h2>
<p>I created a variety of <a href="http://www.zotero.org/support/screencast_tutorials/advanced_search" onclick="pageTracker._trackPageview('/outgoing/www.zotero.org/support/screencast_tutorials/advanced_search?referer=');">saved searches</a> from criteria in my research data. Page numbers are included in this data for a specific reason, they are crucial for citation. Beyond that purpose, page numbers also represent an important statement about the objects in my collection. While all of the articles I discovered about Curie are relevant to my analysis articles on the frontpage of a newspaper are particularly relevant to questions about how Curie was presented to the public. <strong>This field in my database</strong>, the page on which each article can be found, was included to help people find the articles in citations, but it, like many other fields in my database, also <strong>communicates an historical significance</strong>.</p>
<p><img class="alignnone size-full wp-image-546" title="Slide07" src="http://www.trevorowens.org/wp-content/uploads/2009/09/Slide074.jpg" alt="Slide07" width="614" height="459" /></p>
<h2><strong>Facets of that significance can expose historical insight</strong></h2>
<p>Once I had isolated the frontpage stories about Curie I had the opportunity to further explore this subset of thirty or so articles. Zotero&#8217;s ability to visualize the collection in a <a href="http://www.zotero.org/support/timelines" onclick="pageTracker._trackPageview('/outgoing/www.zotero.org/support/timelines?referer=');">timeline</a> allowed me to quickly visualize the chronology of Curie&#8217;s appearances on the front page. From there I could use the &#8220;highlight&#8221; function to further explore the data. Based on my experience with discussions of Curie&#8217;s visit to America I decided to highlight the mention of cancer in titles, finding the word in a plurality of the frontpage studies leads to a particular historical insight.</p>
<p>Marie Curie&#8217;s contributions to science are impressive, but the connection between her work and a cure or treatment for cancer is tenuous. While the word cancer does not appear, in any significant fashion, across all the hundreds of article titles about her visit, it does show up in a significantly larger portion of the front page story titles. This provides tentative support for the notion that Curie&#8217;s work, and importance, was misrepresented in feminine terms, framing in the feminine role of healer instead of the masculine role of a scientist.</p>
<h2><img class="alignnone size-full wp-image-547" title="Slide08" src="http://www.trevorowens.org/wp-content/uploads/2009/09/Slide082.jpg" alt="Slide08" width="619" height="464" /></h2>
<h2><strong>Implications for history and digital archives<br />
</strong></h2>
<p><strong>Implications for historical methods: </strong>While it is indeed possible to count these things out without these sort of tools, the ease at which I was able to mine a large set of documents for relevant information, and historical insight, has important ramifications. As far as I am concerned, the only way that historians can overcome the issues that arise from the <a href="http://www.historycooperative.org/journals/ahr/108.3/rosenzweig.html" onclick="pageTracker._trackPageview('/outgoing/www.historycooperative.org/journals/ahr/108.3/rosenzweig.html?referer=');">problem of abundance</a> of historical materials is to begin using tools for data analysis that allow for &#8220;<a href="http://www.versobooks.com/books/klm/m-titles/moretti_graphs.shtml" onclick="pageTracker._trackPageview('/outgoing/www.versobooks.com/books/klm/m-titles/moretti_graphs.shtml?referer=');">distant readings</a>&#8221; of texts. This can only be accomplished if some larger issues are observed in the creation and digitization of historical records and texts.</p>
<p><strong>Implications for historical archives and databases</strong>: Exposing fulltext and coherent metadata is <em>essential</em>, building fancy repository specific visualizations and manipulations is <em>extravagant</em>.  What is going to matter to historians of the future is the ability to take your data, dump it onto a tool like Zotero, and use any number of analytical tools to explore that data in relation to information from other repositories. In that light, any fancy encoding and detailed levels of information you work into your resources is of limited use if that is not carried across into other spaces. We are not going to solve the <a href="http://www.historycooperative.org/journals/ahr/108.3/rosenzweig.html" onclick="pageTracker._trackPageview('/outgoing/www.historycooperative.org/journals/ahr/108.3/rosenzweig.html?referer=');">problem of abundance</a> by digging deeply into small sets of documents encoded in <a href="http://en.wikipedia.org/wiki/Text_Encoding_Initiative" onclick="pageTracker._trackPageview('/outgoing/en.wikipedia.org/wiki/Text_Encoding_Initiative?referer=');">TEI</a>, were going to get there with the metadata we have, dirty OCR and the emerging universe of <a href="http://en.wikipedia.org/wiki/Named_entity_recognition" onclick="pageTracker._trackPageview('/outgoing/en.wikipedia.org/wiki/Named_entity_recognition?referer=');">entity extraction</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.trevorowens.org/2009/09/mining-old-news-for-fresh-historical-insight/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>A Walk Down Edutainment Lane: Or, What Target Taught Me About Serious Games</title>
		<link>http://www.trevorowens.org/2009/07/a-walk-down-edutainment-lane-or-what-target-taught-me-about-serious-games/</link>
		<comments>http://www.trevorowens.org/2009/07/a-walk-down-edutainment-lane-or-what-target-taught-me-about-serious-games/#comments</comments>
		<pubDate>Sat, 11 Jul 2009 12:48:00 +0000</pubDate>
		<dc:creator>Trevor</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[History]]></category>
		<category><![CDATA[9.99]]></category>
		<category><![CDATA[carmen sandiego]]></category>
		<category><![CDATA[educational games]]></category>
		<category><![CDATA[edutainment]]></category>
		<category><![CDATA[math blaster]]></category>
		<category><![CDATA[oregon trail]]></category>
		<category><![CDATA[playinghistory]]></category>
		<category><![CDATA[serious games]]></category>
		<category><![CDATA[target]]></category>

		<guid isPermaLink="false">http://www.trevorowens.org/?p=500</guid>
		<description><![CDATA[
Apparently war game sims sell, even oldish ones. Last weekend I took a quick walk through the games section of our local Target to see what new Wii and DS games looked fun. After picking up a copy of Cooking Mama, I took a gander at some of the games on the next row of [...]]]></description>
			<content:encoded><![CDATA[<p><img title="History Games At Target" src="http://farm4.static.flickr.com/3489/3702271654_ba19f9af3d.jpg" alt="" width="500" height="375" /></p>
<p>Apparently war game sims sell, even oldish ones. Last weekend I took a quick walk through the games section of our local Target to see what new Wii and DS games looked fun. After picking up a copy of Cooking Mama, I took a gander at some of the games on the next row of shelves. The next aisle over offered an extensive selection of games, each priced to move at $9.99.</p>
<p>It is kinda like the minor league for commercial video games. There are major league veterans, like <a href="http://en.wikipedia.org/wiki/Civilization_III" onclick="pageTracker._trackPageview('/outgoing/en.wikipedia.org/wiki/Civilization_III?referer=');">Civilization III</a>, riding out their final years. Other games, like the rack of historical battle games pictured above, just never had what it took to make it to the majors.</p>
<h2>A Walk Down Edutainment Lane</h2>
<p><strong><img class="alignnone" title="Oregon Trail Never Ends" src="http://farm4.static.flickr.com/3486/3701464331_7a13575e4d_m.jpg" alt="" width="164" height="219" /> <img class="alignnone" title="Will She Ever Be Found?" src="http://farm3.static.flickr.com/2505/3701464495_daf2c06e35_m.jpg" alt="" width="162" height="218" /> <img class="alignnone" title="The Blasting Continues" src="http://farm3.static.flickr.com/2586/3702271754_b57bbb33ec_m.jpg" alt="" width="163" height="218" /><br />
</strong></p>
<p>Alongside these games, I also found a slate of old edutainment favorites, <a href="http://en.wikipedia.org/wiki/Math_Blaster" onclick="pageTracker._trackPageview('/outgoing/en.wikipedia.org/wiki/Math_Blaster?referer=');">Math blaster</a>, <a href="http://en.wikipedia.org/wiki/The_Oregon_Trail_%28computer_game%29" onclick="pageTracker._trackPageview('/outgoing/en.wikipedia.org/wiki/The_Oregon_Trail_28computer_game_29?referer=');">Oregon Trail</a>, <a href="http://en.wikipedia.org/wiki/Carmen_Sandiego" onclick="pageTracker._trackPageview('/outgoing/en.wikipedia.org/wiki/Carmen_Sandiego?referer=');">Carmen Sandiego</a>, all the games I use to play on 3.5 floppies. What are these games doing here? The original Math Blaster was released in 1987, Carmen Sandiego in 1985, and Oregon Trail in 1971. While these editions are clearly updated, for example Math Blaster is now in 3D, from what I can gather they are really just better looking ports of the original games. Are these the educational equivalent of Mario and Donkey Kong? Are the core ideas behind these games so strong that we just haven&#8217;t topped them, or do publishers just go with what&#8217;s safe? Furthermore, what is the market for these games? I would assume the audience for these titles is still the same, targeting parents who want to buy educational games for their kids, it&#8217;s just that now they&#8217;re marketing to parents that grew up with these same games.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.trevorowens.org/2009/07/a-walk-down-edutainment-lane-or-what-target-taught-me-about-serious-games/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Simulation As A Way of Knowing: First Reflections on Will Wright&#8217;s Keynote at the 5th Annual Innovations in e-Learning Conference.</title>
		<link>http://www.trevorowens.org/2009/06/simulation-as-a-way-of-knowing-first-reflections-on-will-wrights-keynote-at-the-5th-annual-innovations-in-e-learning-conference/</link>
		<comments>http://www.trevorowens.org/2009/06/simulation-as-a-way-of-knowing-first-reflections-on-will-wrights-keynote-at-the-5th-annual-innovations-in-e-learning-conference/#comments</comments>
		<pubDate>Thu, 04 Jun 2009 23:16:26 +0000</pubDate>
		<dc:creator>Trevor</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[History]]></category>
		<category><![CDATA[#iel09]]></category>
		<category><![CDATA[knowing]]></category>
		<category><![CDATA[learning]]></category>
		<category><![CDATA[simulation]]></category>
		<category><![CDATA[will wright]]></category>

		<guid isPermaLink="false">http://www.trevorowens.org/?p=486</guid>
		<description><![CDATA[It&#8217;s not everyday that one gets to swoon as a big time fan boy. Will Wright spoke at the Innovations and e-Learning Symposium and I had the chance to stake out a spot right in the center of the room and soak up a bit of Wright&#8217;s visionary gamer visions. Beyond making some of the [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s not everyday that one gets to swoon as a big time fan boy. <a href="http://en.wikipedia.org/wiki/Will_Wright_%28game_designer%29" onclick="pageTracker._trackPageview('/outgoing/en.wikipedia.org/wiki/Will_Wright_28game_designer_29?referer=');">Will Wright</a> spoke at the <a href="http://www.google.com/url?sa=t&amp;source=web&amp;ct=res&amp;cd=1&amp;url=http%3A%2F%2Finnovationsinelearning.gmu.edu%2F&amp;ei=C1MoSoKwLoeOlQf_qfy6Aw&amp;usg=AFQjCNGUiBAtRLfcxM-iJZsxLt6dFReRvQ&amp;sig2=EQk4YlSL4i1Hnuw12arRPw" onclick="pageTracker._trackPageview('/outgoing/www.google.com/url?sa=t_amp_source=web_amp_ct=res_amp_cd=1_amp_url=http_3A_2F_2Finnovationsinelearning.gmu.edu_2F_amp_ei=C1MoSoKwLoeOlQf_qfy6Aw_amp_usg=AFQjCNGUiBAtRLfcxM-iJZsxLt6dFReRvQ_amp_sig2=EQk4YlSL4i1Hnuw12arRPw&amp;referer=');">Innovations and e-Learning Symposium </a>and I had the chance to stake out a spot right in the center of the room and soak up a bit of Wright&#8217;s visionary gamer visions. Beyond making some of the biggest games of all time (<a href="http://en.wikipedia.org/wiki/SimCity" onclick="pageTracker._trackPageview('/outgoing/en.wikipedia.org/wiki/SimCity?referer=');">SimCity</a>, <a href="http://en.wikipedia.org/wiki/The_Sims" onclick="pageTracker._trackPageview('/outgoing/en.wikipedia.org/wiki/The_Sims?referer=');">The Sims</a>, and<a href="http://en.wikipedia.org/wiki/Spore_(2008_video_game)" onclick="pageTracker._trackPageview('/outgoing/en.wikipedia.org/wiki/Spore_2008_video_game?referer=');"> Spore</a> to name a few), Wright is also one of the most thoughtful game thinkers around. Below are a few of the pieces in his approach to his sort of games that I think are the most interesting/ innovative/ and crucial.</p>
<p><img class="size-full wp-image-487 alignnone" title="picture-20" src="http://www.trevorowens.org/wp-content/uploads/2009/06/picture-20.png" alt="picture-20" width="581" height="433" /></p>
<p>1. <strong>Simulation itself is a powerful, and constant way in which everyone understands the world.</strong> We are always creating models of what will happen, how people will react, based on our schema&#8217;s and our experiences which ultimately inform our actions.</p>
<p>2. The <strong>games</strong> he builds <strong>create possibility spaces</strong>. You make your own stories, you have the ability to restart and take a different branch. On a very basic level this like the branching narrative you get in those old chose your own adventure novels. The bigger sandbox worlds we see in things like Civilization, The Sims, and GTA offer much more sophisticated multidimensional trees, but the concept is the same.</p>
<p>3. For Will when gamers play games they are actually reverse engineering the game as they play it. While a parent watching their child play Wolfenstein might be taken back by the violence Wright suggests that Kids see the higher level of abstraction the power-ups, a door to the next level. In their minds its more like playing chess.  <strong>They are abstracting the <em>grammar</em> of these game worlds</strong>. Inside the mind of the player they are honing in on the elements, the design decisions, the mechanics that make the game work and testing their theories, making choices and taking the feedback the game provides to refine and improve those theories. In his opinion the &#8220;Best games are the games you keep playing after you walk away from your computer. The games you keep playing through in your own imagination.&#8221;</p>
<p>I have a lot of mental digestion to do on this talk, but I have one first thought. If we need to think seriously about the role of the reader when studying a text that need is at least ten times greater when studying the relationship between the gamer and the game. The possibilities afforded by the game are just so much larger. I have some more thoughts on this but I will pick them up later.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.trevorowens.org/2009/06/simulation-as-a-way-of-knowing-first-reflections-on-will-wrights-keynote-at-the-5th-annual-innovations-in-e-learning-conference/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Distributed Research Tool Instruction: Think Interlibrary Loan for Training</title>
		<link>http://www.trevorowens.org/2009/05/distributed-research-tool-instruction-think-interlibrary-loan-for-training/</link>
		<comments>http://www.trevorowens.org/2009/05/distributed-research-tool-instruction-think-interlibrary-loan-for-training/#comments</comments>
		<pubDate>Sun, 17 May 2009 16:10:33 +0000</pubDate>
		<dc:creator>Trevor</dc:creator>
				<category><![CDATA[Digital Tools]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Digital History]]></category>
		<category><![CDATA[instruction]]></category>
		<category><![CDATA[instructional technology]]></category>
		<category><![CDATA[libraries]]></category>
		<category><![CDATA[research tools]]></category>
		<category><![CDATA[zotero]]></category>

		<guid isPermaLink="false">http://www.trevorowens.org/?p=462</guid>
		<description><![CDATA[The ever growing heap of neat digital research tools is simultaneously fascinating and problematic. Some of this stuff really has the potential to be transformational, to provide new avenues for scholarship, and teaching,  but the sheer quantity of tools makes it a bit difficult for scholars and teachers to know where to start from, and [...]]]></description>
			<content:encoded><![CDATA[<p>The ever growing heap of neat digital research tools is simultaneously fascinating and problematic. Some of this stuff really has the potential to be transformational, to provide new avenues for scholarship, and teaching,  but the sheer quantity of tools makes it a bit difficult for scholars and teachers to know where to start from, and what to do when they have started. I am excited to see some of these research tools, like Zotero, becoming part of library instruction on various campuses, but the ever increasing quantity of tools suggests that the possibilities for the few instruction folks at any institution to inform their users about these tools is outpacing the ability for instruction folks to fold them into their offerings. While there are many other avenues for learning about these tools, documentation, screencasts, etc. there is a lot to be said about the sort of hands on instruction and thoughtfulness you get from instruction folks.</p>
<p>With just a little creative thinking I think we could work this out. By pooling instructional resources together much the same way that libraries pool their collections, we could develop a rich collective distributed instruction network that could function alongside existing instruction networks.  If folks are interested please leave comments. It&#8217;s also entirely possible that this sort of thing already exists, if so please take a moment to point me to it. Here are what I see as the potential advantages.</p>
<h3><img class="size-full wp-image-463 alignleft" title="alarm-clizock" src="http://www.trevorowens.org/wp-content/uploads/2009/05/alarm-clizock.png" alt="alarm-clizock" width="120" height="120" />More Flexible Scheduling:</h3>
<p>By pooling resources folks at libraries and other parts of schools involved in instruction can offer users a much more flexible schedule of instruction. If 15 campuses each offer 5 sessions on Zotero in this sort of pool students and faculty at each of their institutions now have access to 75 different sessions on Zotero instead of 5.</p>
<h3><img class="alignleft size-full wp-image-464" title="evil-genius" src="http://www.trevorowens.org/wp-content/uploads/2009/05/evil-genius.png" alt="evil-genius" width="118" height="118" />Share Exotic and Esoteric Research Tools:</h3>
<p>Every instructional tech person I&#8217;ve met has a specialty. If there was this sort of distributed instruction network a Librarian in Kansas with an amazing way to use <a href="http://del.ico.us" onclick="pageTracker._trackPageview('/outgoing/del.ico.us?referer=');">del.ico.us</a> for immunology research who might not be able to fill a class on his campus could probably fill out the session with folks from a larger pool of students and researchers.</p>
<h3><img class="alignleft size-full wp-image-465" title="wireframe-draft-whatever" src="http://www.trevorowens.org/wp-content/uploads/2009/05/wireframe-draft-whatever.png" alt="wireframe-draft-whatever" width="118" height="118" />Connect Existing Instruction Networks:</h3>
<p>Even at individual campuses instruction on tools tends to crop up in all sorts of unexpected places. For example, at GMU the <a href="http://www.gmu.edu/cte/" onclick="pageTracker._trackPageview('/outgoing/www.gmu.edu/cte/?referer=');">Center for Teaching Excellence</a>, <a href="http://writingcenter.gmu.edu/" onclick="pageTracker._trackPageview('/outgoing/writingcenter.gmu.edu/?referer=');">Writing Center</a>, <a href="http://library.gmu.edu/education/classes.html" onclick="pageTracker._trackPageview('/outgoing/library.gmu.edu/education/classes.html?referer=');">Campus Libraries</a>, <a href="http://ittraining.gmu.edu/default.cfm" onclick="pageTracker._trackPageview('/outgoing/ittraining.gmu.edu/default.cfm?referer=');">Instructional Technology Services</a> alongside individual departments all offer different sorts of training. Beyond these differences GMU is spread across three different campuses, meaning that face to face classes in each of these cases are distributed across each campus.</p>
<h2>So what would this Distributed Digital Tool Instruction Thingy Look Like?</h2>
<p>I don&#8217;t have a clear vision here. I think there are several different directions something like this could develop. Here are three options as I see it.</p>
<p><strong>Piggy Back on An Existing Service: </strong> There are now a multitude of free enough platforms for screensharing, live chat, sharing slides, and video conferencing. A system for this could simply piggy back on a service like <a href="http://www.wiziq.com/" onclick="pageTracker._trackPageview('/outgoing/www.wiziq.com/?referer=');">WiZiQ</a>, or <a href="http://ww.dimdim.com/" onclick="pageTracker._trackPageview('/outgoing/ww.dimdim.com/?referer=');">DimDim</a>. This senario would have zero upfront investment, and folks could just start this network inside one of these tools.</p>
<p><strong>Stitch together a much more flexible network: </strong>Another approach would be to be to stitch together small tool agnostic set up. Everyone uses the system they are comfortable with and then just aggregates info on what sorts of instruction going on and then everyone posts what they are teaching on a collaborative calender.</p>
<p><strong>Build Something More Coherent: </strong>Work up a more coherent custom platform for pulling all of this together. There are a lot of neat, more complicated, possibilities. For example a system could keep track of karma points for users from an institution and classes offered by folks from that institution.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.trevorowens.org/2009/05/distributed-research-tool-instruction-think-interlibrary-loan-for-training/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Design Rationale: Playing History</title>
		<link>http://www.trevorowens.org/2009/04/design-rationale-playing-history/</link>
		<comments>http://www.trevorowens.org/2009/04/design-rationale-playing-history/#comments</comments>
		<pubDate>Mon, 06 Apr 2009 20:09:15 +0000</pubDate>
		<dc:creator>Trevor</dc:creator>
				<category><![CDATA[Clio2]]></category>
		<category><![CDATA[Digital Tools]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[History]]></category>
		<category><![CDATA[color pallet]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[logotype]]></category>
		<category><![CDATA[playinghistory]]></category>

		<guid isPermaLink="false">http://www.trevorowens.org/?p=456</guid>
		<description><![CDATA[This week in Clio Wired: Creating History With New Media each of my classmatees has been diligently working on composing a design rationale for each of our projects. Below is my rationalization. You can also view it as this PDF.
Design Rationale Playing History
Related to this I thought folks might be interested in the slides for [...]]]></description>
			<content:encoded><![CDATA[<p>This week in Clio Wired: Creating History With New Media each of my classmatees has been diligently working on composing a design rationale for each of our projects. Below is my rationalization. You can also view it as <a href="http://www.trevorowens.org/wp-content/uploads/2009/04/design-rationale-playing-history.pdf">this PDF</a>.</p>
<div id="__ss_1256089" style="width: 425px; text-align: left;"><a style="font:14px Helvetica,Arial,Sans-serif;display:block;margin:12px 0 3px 0;text-decoration:underline;" title="Design Rationale Playing History" href="http://www.slideshare.net/tjowens/design-rationale-playing-history?type=powerpoint" onclick="pageTracker._trackPageview('/outgoing/www.slideshare.net/tjowens/design-rationale-playing-history?type=powerpoint&amp;referer=');">Design Rationale Playing History</a><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="355" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=designrationaleplayinghistory-090406150214-phpapp02&amp;stripped_title=design-rationale-playing-history" /><embed type="application/x-shockwave-flash" width="425" height="355" src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=designrationaleplayinghistory-090406150214-phpapp02&amp;stripped_title=design-rationale-playing-history" allowscriptaccess="always" allowfullscreen="true"></embed></object></div>
<p>Related to this I thought folks might be interested in the slides for the presentation I gave on Playing History at the American Association of History and Computing&#8217;s conference over the weekend.</p>
<div id="__ss_1245840" style="width: 425px; text-align: left;"><a style="font:14px Helvetica,Arial,Sans-serif;display:block;margin:12px 0 3px 0;text-decoration:underline;" title="Playing History: Lets Build An Open Collaborative Repository Of Historical Games" href="http://www.slideshare.net/tjowens/playing-history-lets-build-an-open-collaborative-repository-of-historical-games?type=powerpoint" onclick="pageTracker._trackPageview('/outgoing/www.slideshare.net/tjowens/playing-history-lets-build-an-open-collaborative-repository-of-historical-games?type=powerpoint&amp;referer=');">Playing History: Lets Build An Open Collaborative Repository Of Historical Games</a><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="355" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=playinghistoryaahc-090403151338-phpapp01&amp;stripped_title=playing-history-lets-build-an-open-collaborative-repository-of-historical-games" /><embed type="application/x-shockwave-flash" width="425" height="355" src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=playinghistoryaahc-090403151338-phpapp01&amp;stripped_title=playing-history-lets-build-an-open-collaborative-repository-of-historical-games" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<div style="font-size: 11px; font-family: tahoma,arial; height: 26px; padding-top: 2px;">View more <a style="text-decoration:underline;" href="http://www.slideshare.net/" onclick="pageTracker._trackPageview('/outgoing/www.slideshare.net/?referer=');">presentations</a> from <a style="text-decoration:underline;" href="http://www.slideshare.net/tjowens" onclick="pageTracker._trackPageview('/outgoing/www.slideshare.net/tjowens?referer=');">tjowens</a>.</div>
</div>
]]></content:encoded>
			<wfw:commentRss>http://www.trevorowens.org/2009/04/design-rationale-playing-history/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Re-mixing The Tech Tree: Build Your Own History Of Science</title>
		<link>http://www.trevorowens.org/2009/04/re-mixing-the-tech-tree-build-your-own-history-of-science/</link>
		<comments>http://www.trevorowens.org/2009/04/re-mixing-the-tech-tree-build-your-own-history-of-science/#comments</comments>
		<pubDate>Wed, 01 Apr 2009 21:40:17 +0000</pubDate>
		<dc:creator>Trevor</dc:creator>
				<category><![CDATA[Digital Tools]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[History]]></category>
		<category><![CDATA[civilization]]></category>
		<category><![CDATA[History of Science]]></category>
		<category><![CDATA[mod]]></category>
		<category><![CDATA[public understanding of science]]></category>
		<category><![CDATA[science education]]></category>
		<category><![CDATA[tech tree]]></category>

		<guid isPermaLink="false">http://www.trevorowens.org/?p=450</guid>
		<description><![CDATA[A few weeks back Rob Macdougall posted a great essay about using the game Civilization&#8217;s approach to the history of science and technology as a point of entry into conversations about models for representing the history of science and technology more broadly. Rob&#8217;s students picked apart the way the game allows players to develop science [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://forums.civfanatics.com/showthread.php?t=149898" onclick="pageTracker._trackPageview('/outgoing/forums.civfanatics.com/showthread.php?t=149898&amp;referer=');"><img class="alignright" title="Screenshot from a Russian History Civ Mod" src="http://www.civfanatics.net/uploads11/rr_tolstoy.jpg" alt="" width="329" height="507" /></a>A few weeks back Rob Macdougall posted a <a href="http://www.robmacdougall.org/index.php/2009/03/technology-grows-on-trees/" onclick="pageTracker._trackPageview('/outgoing/www.robmacdougall.org/index.php/2009/03/technology-grows-on-trees/?referer=');">great essay</a> about using the game Civilization&#8217;s approach to the history of science and technology as a point of entry into conversations about models for representing the history of science and technology more broadly. Rob&#8217;s students picked apart the way the game allows players to develop science and tech. Student&#8217;s then proposed their own ideas for how to model the history of science in a video game.</p>
<p>There is a lot of excitement about games and education but so much of that fervor misses a crucial point at the heart of Rob&#8217;s assignment. Games, like other media (books, articles, films, etc.) express arguments in their content. But it&#8217;s not just the content of the games that make arguments. In most cases the most compelling arguments in games are actually embedded inside game mechanics. As Rob&#8217;s students uncovered, the structure of the tech tree itself makes assumptions about how progress, science, and technology work.</p>
<p>Rob&#8217;s assignment is in fact so fun that there are all sorts of gamers that do exactly this sort of thing for fun. Civilization has a sizeable <a href="http://en.wikipedia.org/wiki/Mod_(computer_gaming)" onclick="pageTracker._trackPageview('/outgoing/en.wikipedia.org/wiki/Mod_computer_gaming?referer=');">Moder</a> community, which spends a tremendous amount of time building, tearing apart, and remaking the way science and technology work in the game. For an indication of the tenaicty of this community take a look at this <a href="http://forums.civfanatics.com/showthread.php?t=193618" onclick="pageTracker._trackPageview('/outgoing/forums.civfanatics.com/showthread.php?t=193618&amp;referer=');">book length post</a> on editing tech trees in Civ 4. More impressive than the posts length are the 150 comments from modders thanking and critiquing the work. For another view on the community check out this <a href="http://www.civfanatics.com/gallery/showimage.php?i=1632&amp;original=1 " onclick="pageTracker._trackPageview('/outgoing/www.civfanatics.com/gallery/showimage.php?i=1632_amp_original=1&amp;referer=');">Civ Asia scenario</a>. Many of these moders are going well beyond tweaking the game, for example in this thread some are working on <a href="http://forums.civfanatics.com/showthread.php?t=167434&lt;br &gt;&lt;/a&gt;" onclick="pageTracker._trackPageview('/outgoing/forums.civfanatics.com/showthread.php?t=167434_lt_br_gt_lt_/a_gt&amp;referer=');">put different civilizations on completely indpendent  trunks</a>.</p>
<p>The tech tree is such a facinating entity that it provokes all sorts of gamers to get into heated arguments about how the history of science and technology works. In the face of this sort of evidence it is hard to support notions <a href="http://web.ceu.hu/soc_ant/students/phd/pdf/becomingstate.pdf" onclick="pageTracker._trackPageview('/outgoing/web.ceu.hu/soc_ant/students/phd/pdf/becomingstate.pdf?referer=');">that limitations in the way Civ models history give gamers a poor conception of the way history works</a>. On the contrary the enthusism of these moders seems to suggest that the mechanics of Civ provoke gamers to think more deeply about the nature of science and technology.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.trevorowens.org/2009/04/re-mixing-the-tech-tree-build-your-own-history-of-science/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
	</channel>
</rss>
