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	<title>Comments for Trevor Owens</title>
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	<link>http://www.trevorowens.org</link>
	<description>&#124; games &#124;  online learning &#124; digital history &#124;</description>
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		<title>Comment on So Who Are the RPG Makers? Preliminary Survey Results by Trevor</title>
		<link>http://www.trevorowens.org/2010/03/so-who-are-the-rpg-makers-preliminary-survey-results/comment-page-1/#comment-234</link>
		<dc:creator>Trevor</dc:creator>
		<pubDate>Fri, 12 Mar 2010 17:57:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.trevorowens.org/?p=596#comment-234</guid>
		<description>Thanks Will. To generate the random sample I ran a search for my criteria through the website&#039;s search system. There were 1740 folks that fit the criteria I could search for. Those 1740 folks were presented alphabetically. 

It would have been great if I could mass message those folks, but that was not possible for three reasons. First it was not readily technically possible (I am sure someone with more scripting skills like you could have slapped something together to do this, but it was not directly feasible for me. Two, there is a reason you can&#039;t mass message folks, people don&#039;t want to be spammed. I wanted to conduct the survey in as upright a means possible and for me that meant individually contacting members. Third, I actually had to do additional selection at this point. The 1740 included folks that did not mention their age, or said they were under 18. In accordance with my Human Subjects Approval I could only talk with adults. 

So, I needed to manually contact folks, while it would have been possible for me to click through each of the 1740 members profile pages it was time prohibitive and sampling procedures could get the level of specificity that I needed. No need to bother everyone in the community. 

So, starting on page 1 of search results I checked out the folks at the top of each page of search results. I then contacted the ones that fit the two remaining criteria. That is how I generated the sample of 160 members from the pool of 1740.</description>
		<content:encoded><![CDATA[<p>Thanks Will. To generate the random sample I ran a search for my criteria through the website&#8217;s search system. There were 1740 folks that fit the criteria I could search for. Those 1740 folks were presented alphabetically. </p>
<p>It would have been great if I could mass message those folks, but that was not possible for three reasons. First it was not readily technically possible (I am sure someone with more scripting skills like you could have slapped something together to do this, but it was not directly feasible for me. Two, there is a reason you can&#8217;t mass message folks, people don&#8217;t want to be spammed. I wanted to conduct the survey in as upright a means possible and for me that meant individually contacting members. Third, I actually had to do additional selection at this point. The 1740 included folks that did not mention their age, or said they were under 18. In accordance with my Human Subjects Approval I could only talk with adults. </p>
<p>So, I needed to manually contact folks, while it would have been possible for me to click through each of the 1740 members profile pages it was time prohibitive and sampling procedures could get the level of specificity that I needed. No need to bother everyone in the community. </p>
<p>So, starting on page 1 of search results I checked out the folks at the top of each page of search results. I then contacted the ones that fit the two remaining criteria. That is how I generated the sample of 160 members from the pool of 1740.</p>
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		<title>Comment on So Who Are the RPG Makers? Preliminary Survey Results by Will</title>
		<link>http://www.trevorowens.org/2010/03/so-who-are-the-rpg-makers-preliminary-survey-results/comment-page-1/#comment-233</link>
		<dc:creator>Will</dc:creator>
		<pubDate>Wed, 10 Mar 2010 14:56:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.trevorowens.org/?p=596#comment-233</guid>
		<description>Trevor, this looks really awesome.

What was your exact method for randomly sampling?</description>
		<content:encoded><![CDATA[<p>Trevor, this looks really awesome.</p>
<p>What was your exact method for randomly sampling?</p>
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	<item>
		<title>Comment on Becoming Storytellers and Game Makers in the RPG Maker VX Community by Trevor</title>
		<link>http://www.trevorowens.org/2010/02/becoming-storytellers-and-game-makers/comment-page-1/#comment-219</link>
		<dc:creator>Trevor</dc:creator>
		<pubDate>Tue, 02 Mar 2010 21:25:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.trevorowens.org/?p=581#comment-219</guid>
		<description>@Will: So far what I have seen in the community has confirmed what my initial impressions were when I first explored the community a few years back. I am finding that it is a place where young people (primary between the ages of 16 and 24) are learning and teaching eachother about design processes. I hope to be able to document how the community interactions are making these folks into more sophisticated thinkers about design. 

With that background I have three broad questions I intend to explore. Because this is fundamentally qualitative research they are each rather open ended questions. 

1. Who participates in the process and what roles do they take on?
2. What attitudes, habits, approaches and kinds of thinking does the community value?
3. What impact does participating in the community have on members?</description>
		<content:encoded><![CDATA[<p>@Will: So far what I have seen in the community has confirmed what my initial impressions were when I first explored the community a few years back. I am finding that it is a place where young people (primary between the ages of 16 and 24) are learning and teaching eachother about design processes. I hope to be able to document how the community interactions are making these folks into more sophisticated thinkers about design. </p>
<p>With that background I have three broad questions I intend to explore. Because this is fundamentally qualitative research they are each rather open ended questions. </p>
<p>1. Who participates in the process and what roles do they take on?<br />
2. What attitudes, habits, approaches and kinds of thinking does the community value?<br />
3. What impact does participating in the community have on members?</p>
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		<title>Comment on Becoming Storytellers and Game Makers in the RPG Maker VX Community by Will Riley</title>
		<link>http://www.trevorowens.org/2010/02/becoming-storytellers-and-game-makers/comment-page-1/#comment-218</link>
		<dc:creator>Will Riley</dc:creator>
		<pubDate>Tue, 02 Mar 2010 21:13:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.trevorowens.org/?p=581#comment-218</guid>
		<description>What kinds of novel or interesting behavior do you expect to find in this online community?  What questions are you hoping to answer with this research?</description>
		<content:encoded><![CDATA[<p>What kinds of novel or interesting behavior do you expect to find in this online community?  What questions are you hoping to answer with this research?</p>
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		<title>Comment on Becoming Storytellers and Game Makers in the RPG Maker VX Community by Sage Ross</title>
		<link>http://www.trevorowens.org/2010/02/becoming-storytellers-and-game-makers/comment-page-1/#comment-212</link>
		<dc:creator>Sage Ross</dc:creator>
		<pubDate>Tue, 09 Feb 2010 19:46:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.trevorowens.org/?p=581#comment-212</guid>
		<description>Looks like a worthy project.  Good luck!</description>
		<content:encoded><![CDATA[<p>Looks like a worthy project.  Good luck!</p>
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		<title>Comment on Becoming Storytellers and Game Makers in the RPG Maker VX Community by Jason Scherer</title>
		<link>http://www.trevorowens.org/2010/02/becoming-storytellers-and-game-makers/comment-page-1/#comment-209</link>
		<dc:creator>Jason Scherer</dc:creator>
		<pubDate>Sat, 06 Feb 2010 16:10:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.trevorowens.org/?p=581#comment-209</guid>
		<description>Great read, cannot wait to read some more.</description>
		<content:encoded><![CDATA[<p>Great read, cannot wait to read some more.</p>
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		<title>Comment on Darwin Quest RPG: Making Historical RPGs for Almost Nothing by Trevor Owens &#8212; Becoming Storytellers and Game Makers in the RPG Maker VX Community</title>
		<link>http://www.trevorowens.org/2008/08/darwin-quest-rpg-making-historical-rpgs-for-almost-nothing/comment-page-1/#comment-202</link>
		<dc:creator>Trevor Owens &#8212; Becoming Storytellers and Game Makers in the RPG Maker VX Community</dc:creator>
		<pubDate>Fri, 05 Feb 2010 18:51:34 +0000</pubDate>
		<guid isPermaLink="false">http://trevorowens.wordpress.com/?p=69#comment-202</guid>
		<description>[...] while back, I wrote a post about a very neat piece of software called RPG Maker. I never really got to building a game with it, but I have become fascinated with the community [...]</description>
		<content:encoded><![CDATA[<p>[...] while back, I wrote a post about a very neat piece of software called RPG Maker. I never really got to building a game with it, but I have become fascinated with the community [...]</p>
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		<title>Comment on A Walk Down Edutainment Lane: Or, What Target Taught Me About Serious Games by Simon Egenfeldt-Nielsen</title>
		<link>http://www.trevorowens.org/2009/07/a-walk-down-edutainment-lane-or-what-target-taught-me-about-serious-games/comment-page-1/#comment-198</link>
		<dc:creator>Simon Egenfeldt-Nielsen</dc:creator>
		<pubDate>Wed, 13 Jan 2010 19:59:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.trevorowens.org/?p=500#comment-198</guid>
		<description>The trouble with the educational games space is that shelf-space has become more triggy. Furthermore, unfortunately I think many parents are many not the most critical and savvy buyers so they go with old stuff rather than make room for new stuff. 

I think that a game like Itza Bitza goes in another direction. And as stated elsewhere I am also hoping that our game Playing History (www.playinghistory.eu) will go a long way towards challenging the existing edutainment space. 

I also, think and hope that as digital distribution goes from game nerds to mainstream we will have a new opening for educational games, but right now its very difficult. 

Best, 

Simon</description>
		<content:encoded><![CDATA[<p>The trouble with the educational games space is that shelf-space has become more triggy. Furthermore, unfortunately I think many parents are many not the most critical and savvy buyers so they go with old stuff rather than make room for new stuff. </p>
<p>I think that a game like Itza Bitza goes in another direction. And as stated elsewhere I am also hoping that our game Playing History (www.playinghistory.eu) will go a long way towards challenging the existing edutainment space. </p>
<p>I also, think and hope that as digital distribution goes from game nerds to mainstream we will have a new opening for educational games, but right now its very difficult. </p>
<p>Best, </p>
<p>Simon</p>
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		<title>Comment on Evolution in Spore: A Case Study in Player Agency by Simon Egenfeldt-Nielsen</title>
		<link>http://www.trevorowens.org/2010/01/evolution-in-spore-a-case-study-in-player-agency/comment-page-1/#comment-197</link>
		<dc:creator>Simon Egenfeldt-Nielsen</dc:creator>
		<pubDate>Wed, 13 Jan 2010 19:55:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.trevorowens.org/?p=570#comment-197</guid>
		<description>Hi Trevor, 

Interesting with Spore - I have been researching and developing games for learning for a number of years, and right now we are launching www.playinghistory.eu. We take a much more down-to-earth approach at history but so far we are getting really good feedback from the target group. 

There&#039;s a free demo, and teacher trial on the site. 

Best, 

Simon</description>
		<content:encoded><![CDATA[<p>Hi Trevor, </p>
<p>Interesting with Spore &#8211; I have been researching and developing games for learning for a number of years, and right now we are launching <a href="http://www.playinghistory.eu" rel="nofollow" onclick="pageTracker._trackPageview('/outgoing/www.playinghistory.eu?referer=');">http://www.playinghistory.eu</a>. We take a much more down-to-earth approach at history but so far we are getting really good feedback from the target group. </p>
<p>There&#8217;s a free demo, and teacher trial on the site. </p>
<p>Best, </p>
<p>Simon</p>
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		<title>Comment on Mining Old News For Fresh Historcal Insight by Elliot Turner</title>
		<link>http://www.trevorowens.org/2009/09/mining-old-news-for-fresh-historical-insight/comment-page-1/#comment-186</link>
		<dc:creator>Elliot Turner</dc:creator>
		<pubDate>Tue, 15 Sep 2009 19:34:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.trevorowens.org/?p=518#comment-186</guid>
		<description>Automated text mining applied to historical news archives can lead to some very interesting results, in terms of facilitating information discovery and other serendipitous tasks.

We&#039;ve seen entire decades worth of news archives run through our company&#039;s AlchemyAPI service; developers are extracting named entities, keywords &amp; tags, then doing all sorts of interesting things with this information: Clustering news articles, generating ontologies and concept maps, etc.

It&#039;s a brave new world out there!</description>
		<content:encoded><![CDATA[<p>Automated text mining applied to historical news archives can lead to some very interesting results, in terms of facilitating information discovery and other serendipitous tasks.</p>
<p>We&#8217;ve seen entire decades worth of news archives run through our company&#8217;s AlchemyAPI service; developers are extracting named entities, keywords &amp; tags, then doing all sorts of interesting things with this information: Clustering news articles, generating ontologies and concept maps, etc.</p>
<p>It&#8217;s a brave new world out there!</p>
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