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	<title>Trevor Owens &#187; Science</title>
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	<link>http://www.trevorowens.org</link>
	<description>&#124; games &#124;  online learning &#124; digital history &#124;</description>
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		<title>Read My Article On Civ Modders in the Journal Simulation &amp; Gaming</title>
		<link>http://www.trevorowens.org/2010/05/read-my-article-on-civ-modders-published-in-the-journal-simulation-gaming/</link>
		<comments>http://www.trevorowens.org/2010/05/read-my-article-on-civ-modders-published-in-the-journal-simulation-gaming/#comments</comments>
		<pubDate>Thu, 27 May 2010 13:41:20 +0000</pubDate>
		<dc:creator>Trevor</dc:creator>
				<category><![CDATA[Digital Tools]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[History]]></category>
		<category><![CDATA[Science]]></category>

		<guid isPermaLink="false">http://www.trevorowens.org/?p=710</guid>
		<description><![CDATA[I am excited to announce that an article I wrote about how the game Civilization modders, players that edit and alter the game&#8217;s code, is now available as OnlineFirst through Sage. The project was a ton of fun and I hope it sparks some good conversations. You can find the abstract bellow. Sid Meier’s CIVILIZATION [...]]]></description>
			<content:encoded><![CDATA[<p>I am excited to announce that an article I wrote about how the game Civilization modders, players that edit and alter the game&#8217;s code, is <a href="http://bit.ly/cpwE1r" onclick="pageTracker._trackPageview('/outgoing/bit.ly/cpwE1r?referer=');">now available as OnlineFirst through Sage</a>. The project was a ton of fun and I hope it sparks some good conversations. You can find the abstract bellow.</p>
<blockquote><p>Sid Meier’s CIVILIZATION has been promoted as an educational tool, used as a<br />
platform for building educational simulations, and maligned as promoting Eurocentrism,<br />
bioimperialism, and racial superiority. This article explores the complex issues involved<br />
in interpreting a game through analysis of the ways modders (gamers who modify the<br />
game) have approached the history of science, technology, and knowledge embod-<br />
ied in the game. Through text analysis of modder discussion, this article explores the<br />
assumed values and tone of the community’s discourse. The study offers initial findings<br />
that CIVILIZATION modders value a variety of positive discursive practices for devel-<br />
oping historical models. Community members value a form of historical authenticity,<br />
they prize subtlety and nuance in models for science in the game, and they communicate<br />
through civil consensus building. Game theorists, players, and scholars, as well as those<br />
interested in modeling the history, sociology, and philosophy of science, will be inter-<br />
ested to see the ways in which CIVILIZATION III cultivates an audience of modders<br />
who spend their time reimagining how science and technology could work in the game.</p></blockquote>
<p>For those of you outside the great paywall, I have <a href="http://bit.ly/d65GAQ" onclick="pageTracker._trackPageview('/outgoing/bit.ly/d65GAQ?referer=');">a copy of the article here</a> on my personal website.</p>
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		<slash:comments>4</slash:comments>
		</item>
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		<title>Evolution in Spore: A Case Study in Player Agency</title>
		<link>http://www.trevorowens.org/2010/01/evolution-in-spore-a-case-study-in-player-agency/</link>
		<comments>http://www.trevorowens.org/2010/01/evolution-in-spore-a-case-study-in-player-agency/#comments</comments>
		<pubDate>Tue, 12 Jan 2010 01:24:47 +0000</pubDate>
		<dc:creator>Trevor</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Science]]></category>
		<category><![CDATA[agency]]></category>
		<category><![CDATA[learning]]></category>
		<category><![CDATA[spore]]></category>

		<guid isPermaLink="false">http://www.trevorowens.org/?p=570</guid>
		<description><![CDATA[Spore is not a good game for learning about evolution. As many have eloquently articulated the games mechanics clearly place the player in the role of intelligent designer. With that said, I think this case provides an interesting moment to explore the relationship between the role the game puts players in and what players do [...]]]></description>
			<content:encoded><![CDATA[<p>Spore is not a good game for learning about evolution. As many have eloquently articulated<a href="http://www.tremblinghand.net/2008/09/spore-intelligent-design-simulator.html" onclick="pageTracker._trackPageview('/outgoing/www.tremblinghand.net/2008/09/spore-intelligent-design-simulator.html?referer=');"> the games mechanics clearly place the player in the role of intelligent designer</a>. With that said, I think this case provides an interesting moment to explore the relationship between the role the game puts players in and what players do with that role.</p>
<p>While I would agree that the game does not teach people about evolution, I haven&#8217;t seen anything about how players are actually understanding and interpreting the game. This is indicative of a trend across game criticism and scholarship. Instead of exploring how games are understood by their players, they are most frequently analyzed with the assumption that any perceived in adequacies in the mechanics of a game will transfer uninterrupted into the minds of the games players.</p>
<p>To underscore the problems that arise in this kind of thinking I present an extreme case. Below is Youtube user, <a href="http://www.youtube.com/user/KyoraMishiso" onclick="pageTracker._trackPageview('/outgoing/www.youtube.com/user/KyoraMishiso?referer=');">KyoraMishiso’s</a> interpretation and presentation of the game. Kyora is a young aspiring cartoonist who reports her favorite artist as Enriquo Rermi. Two years ago she posted this video, titled. &#8220;Spore Evolution&#8221; Below is her video.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="295" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/Nv1GggD6x4E&amp;hl=en_US&amp;fs=1&amp;color1=0x006699&amp;color2=0x54abd6" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="295" src="http://www.youtube.com/v/Nv1GggD6x4E&amp;hl=en_US&amp;fs=1&amp;color1=0x006699&amp;color2=0x54abd6" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>In this example Kyora has used the game as a platform for telling a story. She is using the game, not the other way around. She took the mechanics of the game and filled in the gaps in the games treatment of evolution with her own knowledge. She then created this video, which has now been watched more than 60,000 times, to articulate her interpretation of the game. While I see no reason to accept her understanding of the game as anything more than a personal one, quite frankly, an understanding of how one individual engages with the game is more than most analysis of the game which I have seen.</p>
<p>I offer this example to illustrate one way in which a player has engaged with the game. With that said, this sort of example should provide a wake-up call to individuals that think understanding games does not require understanding how players understand, interact with, and make use of their game play experiences. While analysis of the game as artifact can provide valuable information about it’s creator’s intentions those intentions are just one layer of a games meaning. Each player brings their own experience into dialog with the artifact to make their own meaning, and I think this example helps illuminate the need to understand the meaning players make as they co-construct their experiences in games.</p>
<p>I think cases like this point out how frequently those interested in studying games start out by asking the wrong questions. Instead of asking, what does a game mean; we should be asking what does a game mean in a given context? We should be looking at how are players using the game and what kind of agency they are expressing through interaction with the game. What argument is the games creator making and how are it&#8217;s players understanding, misunderstanding, agreeing with, rejecting, or otherwise complicating that meaning?</p>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Autotune for science, or when youtube got smart</title>
		<link>http://www.trevorowens.org/2009/11/autotune-for-science-or-when-youtube-got-smart/</link>
		<comments>http://www.trevorowens.org/2009/11/autotune-for-science-or-when-youtube-got-smart/#comments</comments>
		<pubDate>Sun, 08 Nov 2009 01:02:09 +0000</pubDate>
		<dc:creator>Trevor</dc:creator>
				<category><![CDATA[Digital Tools]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Science]]></category>

		<guid isPermaLink="false">http://www.trevorowens.org/?p=560</guid>
		<description><![CDATA[When I first stumbled across  Carl Sagan &#8211; &#8216;A Glorious Dawn&#8217; ft Stephen Hawking (Cosmos Remixed) I thought I would find a quick laugh, instead I found something profoundly moving. This autotuned mash-up of documentary footage ends up leaving viewers feeling much of the awe which so much of formal science education fails to communicate. [...]]]></description>
			<content:encoded><![CDATA[<p>When I first stumbled across  <a href="http://www.youtube.com/watch?v=zSgiXGELjbc" onclick="pageTracker._trackPageview('/outgoing/www.youtube.com/watch?v=zSgiXGELjbc&amp;referer=');">Carl Sagan &#8211; &#8216;A Glorious Dawn&#8217; ft Stephen Hawking (Cosmos Remixed)</a> I thought I would find a quick laugh, instead I found something profoundly moving. This autotuned mash-up of documentary footage ends up leaving viewers feeling much of the awe which so much of formal science education fails to communicate. The video and song capitalize on the sing-song voice, poetic statements, and dramatic style Carl Sagan, and many other astronomers are known for, and use them to develop engaging and moving video and music.<br />
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/zSgiXGELjbc&amp;hl=en&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/zSgiXGELjbc&amp;hl=en&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>I was delighted to see that the feelings this piece evoked in my wife and I was not just our own funky science geek tastes. Since September 17th the video has been viewed <span id="watch-views"><span id="watch-view-count">1,550,136, and those viewers have left their thoughts and feelings about the work in the comments. While youtube comments are notoriously  the lowest form of communication, these comments reflect and reiterate my own feelings about the piece. The National Science Foundation is always looking for ways to get the public excited about science. I say they should give that money to <a href="http://www.youtube.com/user/melodysheep" onclick="pageTracker._trackPageview('/outgoing/www.youtube.com/user/melodysheep?referer=');">melodysheep</a>. Think about it, how many of the 1.5 million people that viewed this video would have viewed the two documentaries which the video drew from?<br />
</span></span><br />
<img class="alignnone size-full wp-image-561" title="comments" src="http://www.trevorowens.org/wp-content/uploads/2009/11/comments.png" alt="comments" width="497" height="597" /></p>
<p>For his follow up piece, which underscores that this is not just a singularity, see Symphony of Science &#8211; &#8216;We Are All Connected&#8217; (ft. Sagan, Feynman, deGrasse Tyson &amp; Bill Nye)<br />
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/XGK84Poeynk&amp;hl=en&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/XGK84Poeynk&amp;hl=en&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
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