Defining Data for Humanists: Text, Artifact, Information or Evidence?

Fred and I got some fantastic comments on our Hermeneutics of Data and Historical Writing paper through the Writing History in the Digital Age open peer review. We are currently working on revising the manuscript. At this point I have worked on a range of book chapters and articles and I can say that doing …

Read My Article On Civ Modders in the Journal Simulation & Gaming

I am excited to announce that an article I wrote about how the game Civilization modders, players that edit and alter the game’s code, is now available as OnlineFirst through Sage. The project was a ton of fun and I hope it sparks some good conversations. You can find the abstract bellow. Sid Meier’s CIVILIZATION …

Evolution in Spore: A Case Study in Player Agency

Spore is not a good game for learning about evolution. As many have eloquently articulated the games mechanics clearly place the player in the role of intelligent designer. With that said, I think this case provides an interesting moment to explore the relationship between the role the game puts players in and what players do …

Autotune for science, or when youtube got smart

When I first stumbled across  Carl Sagan – ‘A Glorious Dawn’ ft Stephen Hawking (Cosmos Remixed) I thought I would find a quick laugh, instead I found something profoundly moving. This autotuned mash-up of documentary footage ends up leaving viewers feeling much of the awe which so much of formal science education fails to communicate. …