Bio

I am the community lead for the Zotero project at the Center for History and New Media and a doctoral student in the Graduate School of Education at George Mason University. I am interested in open source platforms for learning and research, games and learning, and the history of science education. Before coming to the CHNM I worked for the Games, Learning, and Society Conference.

Photos

saright saright cabin trevor Boy meets Dolly Parton tapestry From Trevor and Marjee I covet toys Classic Style Bowser peaks Patrick Gives Dolly Two Thumbs Up

Science

Read My Article On Civ Modders in the Journal Simulation & Gaming

Thursday, May 27th, 2010

I am excited to announce that an article I wrote about how the game Civilization modders, players that edit and alter the game’s code, is now available as OnlineFirst through Sage. The project was a ton of fun and I hope it sparks some good conversations. You can find the abstract bellow. Sid Meier’s CIVILIZATION [...]

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Evolution in Spore: A Case Study in Player Agency

Monday, January 11th, 2010

Spore is not a good game for learning about evolution. As many have eloquently articulated the games mechanics clearly place the player in the role of intelligent designer. With that said, I think this case provides an interesting moment to explore the relationship between the role the game puts players in and what players do [...]

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Autotune for science, or when youtube got smart

Saturday, November 7th, 2009

When I first stumbled across  Carl Sagan – ‘A Glorious Dawn’ ft Stephen Hawking (Cosmos Remixed) I thought I would find a quick laugh, instead I found something profoundly moving. This autotuned mash-up of documentary footage ends up leaving viewers feeling much of the awe which so much of formal science education fails to communicate. [...]

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