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<channel>
	<title>Trevor Owens &#187; History</title>
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	<link>http://www.trevorowens.org</link>
	<description>&#124; games &#124;  online learning &#124; digital history &#124;</description>
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		<title>Read My Article On Civ Modders in the Journal Simulation &amp; Gaming</title>
		<link>http://www.trevorowens.org/2010/05/read-my-article-on-civ-modders-published-in-the-journal-simulation-gaming/</link>
		<comments>http://www.trevorowens.org/2010/05/read-my-article-on-civ-modders-published-in-the-journal-simulation-gaming/#comments</comments>
		<pubDate>Thu, 27 May 2010 13:41:20 +0000</pubDate>
		<dc:creator>Trevor</dc:creator>
				<category><![CDATA[Digital Tools]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[History]]></category>
		<category><![CDATA[Science]]></category>

		<guid isPermaLink="false">http://www.trevorowens.org/?p=710</guid>
		<description><![CDATA[I am excited to announce that an article I wrote about how the game Civilization modders, players that edit and alter the game&#8217;s code, is now available as OnlineFirst through Sage. The project was a ton of fun and I hope it sparks some good conversations. You can find the abstract bellow. Sid Meier’s CIVILIZATION [...]]]></description>
			<content:encoded><![CDATA[<p>I am excited to announce that an article I wrote about how the game Civilization modders, players that edit and alter the game&#8217;s code, is <a href="http://bit.ly/cpwE1r" onclick="pageTracker._trackPageview('/outgoing/bit.ly/cpwE1r?referer=');">now available as OnlineFirst through Sage</a>. The project was a ton of fun and I hope it sparks some good conversations. You can find the abstract bellow.</p>
<blockquote><p>Sid Meier’s CIVILIZATION has been promoted as an educational tool, used as a<br />
platform for building educational simulations, and maligned as promoting Eurocentrism,<br />
bioimperialism, and racial superiority. This article explores the complex issues involved<br />
in interpreting a game through analysis of the ways modders (gamers who modify the<br />
game) have approached the history of science, technology, and knowledge embod-<br />
ied in the game. Through text analysis of modder discussion, this article explores the<br />
assumed values and tone of the community’s discourse. The study offers initial findings<br />
that CIVILIZATION modders value a variety of positive discursive practices for devel-<br />
oping historical models. Community members value a form of historical authenticity,<br />
they prize subtlety and nuance in models for science in the game, and they communicate<br />
through civil consensus building. Game theorists, players, and scholars, as well as those<br />
interested in modeling the history, sociology, and philosophy of science, will be inter-<br />
ested to see the ways in which CIVILIZATION III cultivates an audience of modders<br />
who spend their time reimagining how science and technology could work in the game.</p></blockquote>
<p>For those of you outside the great paywall, I have <a href="http://bit.ly/d65GAQ" onclick="pageTracker._trackPageview('/outgoing/bit.ly/d65GAQ?referer=');">a copy of the article here</a> on my personal website.</p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Mining Old News For Fresh Historcal Insight</title>
		<link>http://www.trevorowens.org/2009/09/mining-old-news-for-fresh-historical-insight/</link>
		<comments>http://www.trevorowens.org/2009/09/mining-old-news-for-fresh-historical-insight/#comments</comments>
		<pubDate>Sat, 05 Sep 2009 00:13:34 +0000</pubDate>
		<dc:creator>Trevor</dc:creator>
				<category><![CDATA[Digital Tools]]></category>
		<category><![CDATA[History]]></category>
		<category><![CDATA[Gender]]></category>
		<category><![CDATA[History of Science]]></category>
		<category><![CDATA[howto]]></category>
		<category><![CDATA[library]]></category>
		<category><![CDATA[marie curie]]></category>
		<category><![CDATA[visualization]]></category>
		<category><![CDATA[zotero]]></category>

		<guid isPermaLink="false">http://www.trevorowens.org/?p=518</guid>
		<description><![CDATA[This week I had the honor of participating in the Library of Congress&#8217; national strategy for digital news summit. The Library gathered together a diverse mix of corporate and public archivists, representatives from public and private foundations, and librarians to discuss the digital future of news. The conversations focused on both how to preserve born [...]]]></description>
			<content:encoded><![CDATA[<p>This week I had the honor of participating in the Library of Congress&#8217; national strategy for digital news summit. The Library gathered together a diverse mix of corporate and public archivists, representatives from public and private foundations, and librarians to discuss the digital future of news. The conversations focused on both how to preserve born digital news and how to archive old news migrating into digital forms. I was honored to have a chance to bring in my perspective as a consumer of that archived news.</p>
<p>I gave a short presentation about some of the ways digitized historical news enables historians to ask different kinds of questions. I think the talk has some implications for both historians and digital archivists, so I thought I would share the gist of the talk here to continue the conversation we started at the meeting.</p>
<p>In my mind this contributes to ongoing discussions about <a href="http://www.foundhistory.org/2008/03/13/sunset-for-ideology-sunrise-for-methodology/" onclick="pageTracker._trackPageview('/outgoing/www.foundhistory.org/2008/03/13/sunset-for-ideology-sunrise-for-methodology/?referer=');">the role that digital tools should play in re-framing conversations about historical methodology</a>. Since the <a href="http://books.google.com/books?id=qNkBDlueIxUC&amp;dq=Trouillot,+Silencing+the+Past:+Power+and+the+Production+of+History&amp;printsec=frontcover&amp;source=bn&amp;hl=en&amp;ei=lWahSpDoCNPulAeVw8mTDQ&amp;sa=X&amp;oi=book_result&amp;ct=result&amp;resnum=4#v=onepage&amp;q=&amp;f=false" onclick="pageTracker._trackPageview('/outgoing/books.google.com/books?id=qNkBDlueIxUC_amp_dq=Trouillot_+Silencing+the+Past_+Power+and+the+Production+of+History_amp_printsec=frontcover_amp_source=bn_amp_hl=en_amp_ei=lWahSpDoCNPulAeVw8mTDQ_amp_sa=X_amp_oi=book_result_amp_ct=result_amp_resnum=4_v=onepage_amp_q=_amp_f=false&amp;referer=');">structure of the archive</a> plays a significant role in the <a href="http://books.google.com/books?id=qNkBDlueIxUC&amp;dq=Trouillot,+Silencing+the+Past:+Power+and+the+Production+of+History&amp;printsec=frontcover&amp;source=bn&amp;hl=en&amp;ei=lWahSpDoCNPulAeVw8mTDQ&amp;sa=X&amp;oi=book_result&amp;ct=result&amp;resnum=4#v=onepage&amp;q=&amp;f=false" onclick="pageTracker._trackPageview('/outgoing/books.google.com/books?id=qNkBDlueIxUC_amp_dq=Trouillot_+Silencing+the+Past_+Power+and+the+Production+of+History_amp_printsec=frontcover_amp_source=bn_amp_hl=en_amp_ei=lWahSpDoCNPulAeVw8mTDQ_amp_sa=X_amp_oi=book_result_amp_ct=result_amp_resnum=4_v=onepage_amp_q=_amp_f=false&amp;referer=');">structure and character of the kinds of questions a historian can ask</a> it&#8217;s crucial for historians to be involved in helping shape these archives.</p>
<h2><strong>A Use Case for Historical News: Marie Curie Visits America<br />
</strong></h2>
<p>On May 11, 1921, the world&#8217;s most famous female scientist disembarked from a long Atlantic voyage in New York City. For the ten weeks Marie Curie toured the United States, she was greeted as an international celebrity, according to the New York Times, the &#8220;biggest hit of any celebrity who has come to New York&#8221; for quite some time. Curie was greeted with speeches and fanfare in New York, Washington DC, Pittsburgh and Chicago, gracing major news papers several times a week. Less than a year after American women won the right to vote through the 19th Amendment, Marie Curie —the only noble laureate twice over and worlds most distinguished women of science— visited the United States. Last year I decided to explore how different periodicals reported on Curie&#8217;s visit. Analysis of coverage of her visit exposes divergent ideas about the place of women in American science, society and work emerging in the early twentieth century. For our purpouses, this case also exposes some of the transformational power  databases and digital tools present for  historical inquiry.</p>
<h2><strong>Asking A Database Historical Questions</strong></h2>
<p><img title="Picture 1" src="../wp-content/uploads/2009/09/Picture-1.png" alt="Picture 1" width="588" height="292" /></p>
<p>It took me six seconds to find the 1512 references to Marie Curie in the entire history of the New York Times, the Atlanta Constitution, the LA Times, the Boston Globe, the Washington Post, the Chicago Tribune and the Wall Street Journal. Now this obviously saved me a ton of time, but the implications of this search are much deeper than this. Reading the entire history of these publications for mentions of Curie would not only be impractical, it would be impossible.</p>
<p><!--StartFragment--><!--StartFragment-->If I had wanted to explore press coverage of Curie in the pre-full-text search world, I would have  selected a few key dates when I would expect her to have been mentioned, gone to the library, and rolled out the microfilm.  I would have found many of these articles, but the time it takes to find them requires a larger upfront commitment to exactly what I intend to explore, and how I want to explore it. With search I have the ability to quickly get a <em>feel</em> for different questions in different queries while simultaneously <em>uncovering</em> mentions of Curie on editorial pages and in periods I would not have expected to find her mentioned. <span style="font-size: 12pt; font-family: Calibri; color: black; vertical-align: baseline;"><span> </span></span><!--EndFragment--><span style="font-size: 12pt; font-family: Calibri; color: black; vertical-align: baseline;"><span> </span></span><!--EndFragment--></p>
<h2><strong>Personal Archive Tools Exponentially Increase This Transformative Power</strong></h2>
<p>Repositories like <a href="http://www.google.com/url?sa=t&amp;source=web&amp;ct=res&amp;cd=1&amp;url=http%3A%2F%2Fwww.proquest.com%2Fproducts_pq%2Fdescriptions%2Fpq-hist-news.shtml&amp;ei=4GahSsjuMZCEmQeWkoD4DQ&amp;usg=AFQjCNH3HtBPBuHz0WRxBjxERithnw-bRQ&amp;sig2=gXbSoPIdHHpx6wAIuEXUcg" onclick="pageTracker._trackPageview('/outgoing/www.google.com/url?sa=t_amp_source=web_amp_ct=res_amp_cd=1_amp_url=http_3A_2F_2Fwww.proquest.com_2Fproducts_pq_2Fdescriptions_2Fpq-hist-news.shtml_amp_ei=4GahSsjuMZCEmQeWkoD4DQ_amp_usg=AFQjCNH3HtBPBuHz0WRxBjxERithnw-bRQ_amp_sig2=gXbSoPIdHHpx6wAIuEXUcg&amp;referer=');">Proquest historical News</a> are powerful, and their ability to allow users to explore connections between items inside their collections has a powerful effect on the kinds of questions historians can ask about their contents, but that is just the surface of the potential these databases afford. With a tool like <a href="http://zotero.org" onclick="pageTracker._trackPageview('/outgoing/zotero.org?referer=');">Zotero</a> it is possible to aggregate materials from a variety of different sources and mine them in sophisticated ways for historical insights.</p>
<p>After I gathered the relevant items and fulltext PDFs from Proquest I pulled a similar search through <a href="http://www.hwwilson.com/databases/rdgretro.htm" onclick="pageTracker._trackPageview('/outgoing/www.hwwilson.com/databases/rdgretro.htm?referer=');">Reader&#8217;s Guide Retrospective</a>. While readers guide retrospective did not offer seamless integration with Zotero I was able to pull out structured data for hundreds of references, and with a few clicks had submitted inter-library loan requests for fulltext scans of the most relevant articles. When I received those PDFs I was able to simply drag and drop them into Zotero to store alongside the data. As I constructed my personal archive I was then able to turn Zotero&#8217;s search capabilities on the collection to explore interesting relationships between my data.</p>
<p><img class="alignnone size-full wp-image-526" title="Zotero Library" src="http://www.trevorowens.org/wp-content/uploads/2009/09/Slide06.jpg" alt="Zotero Library" width="613" height="457" /></p>
<h2><strong>Data fields carry unexpected potential</strong></h2>
<p>I created a variety of <a href="http://www.zotero.org/support/screencast_tutorials/advanced_search" onclick="pageTracker._trackPageview('/outgoing/www.zotero.org/support/screencast_tutorials/advanced_search?referer=');">saved searches</a> from criteria in my research data. Page numbers are included in this data for a specific reason, they are crucial for citation. Beyond that purpose, page numbers also represent an important statement about the objects in my collection. While all of the articles I discovered about Curie are relevant to my analysis articles on the frontpage of a newspaper are particularly relevant to questions about how Curie was presented to the public. <strong>This field in my database</strong>, the page on which each article can be found, was included to help people find the articles in citations, but it, like many other fields in my database, also <strong>communicates an historical significance</strong>.</p>
<p><img class="alignnone size-full wp-image-546" title="Slide07" src="http://www.trevorowens.org/wp-content/uploads/2009/09/Slide074.jpg" alt="Slide07" width="614" height="459" /></p>
<h2><strong>Facets of that significance can expose historical insight</strong></h2>
<p>Once I had isolated the frontpage stories about Curie I had the opportunity to further explore this subset of thirty or so articles. Zotero&#8217;s ability to visualize the collection in a <a href="http://www.zotero.org/support/timelines" onclick="pageTracker._trackPageview('/outgoing/www.zotero.org/support/timelines?referer=');">timeline</a> allowed me to quickly visualize the chronology of Curie&#8217;s appearances on the front page. From there I could use the &#8220;highlight&#8221; function to further explore the data. Based on my experience with discussions of Curie&#8217;s visit to America I decided to highlight the mention of cancer in titles, finding the word in a plurality of the frontpage studies leads to a particular historical insight.</p>
<p>Marie Curie&#8217;s contributions to science are impressive, but the connection between her work and a cure or treatment for cancer is tenuous. While the word cancer does not appear, in any significant fashion, across all the hundreds of article titles about her visit, it does show up in a significantly larger portion of the front page story titles. This provides tentative support for the notion that Curie&#8217;s work, and importance, was misrepresented in feminine terms, framing in the feminine role of healer instead of the masculine role of a scientist.</p>
<h2><img class="alignnone size-full wp-image-547" title="Slide08" src="http://www.trevorowens.org/wp-content/uploads/2009/09/Slide082.jpg" alt="Slide08" width="619" height="464" /></h2>
<h2><strong>Implications for history and digital archives<br />
</strong></h2>
<p><strong>Implications for historical methods: </strong>While it is indeed possible to count these things out without these sort of tools, the ease at which I was able to mine a large set of documents for relevant information, and historical insight, has important ramifications. As far as I am concerned, the only way that historians can overcome the issues that arise from the <a href="http://www.historycooperative.org/journals/ahr/108.3/rosenzweig.html" onclick="pageTracker._trackPageview('/outgoing/www.historycooperative.org/journals/ahr/108.3/rosenzweig.html?referer=');">problem of abundance</a> of historical materials is to begin using tools for data analysis that allow for &#8220;<a href="http://www.versobooks.com/books/klm/m-titles/moretti_graphs.shtml" onclick="pageTracker._trackPageview('/outgoing/www.versobooks.com/books/klm/m-titles/moretti_graphs.shtml?referer=');">distant readings</a>&#8221; of texts. This can only be accomplished if some larger issues are observed in the creation and digitization of historical records and texts.</p>
<p><strong>Implications for historical archives and databases</strong>: Exposing fulltext and coherent metadata is <em>essential</em>, building fancy repository specific visualizations and manipulations is <em>extravagant</em>.  What is going to matter to historians of the future is the ability to take your data, dump it onto a tool like Zotero, and use any number of analytical tools to explore that data in relation to information from other repositories. In that light, any fancy encoding and detailed levels of information you work into your resources is of limited use if that is not carried across into other spaces. We are not going to solve the <a href="http://www.historycooperative.org/journals/ahr/108.3/rosenzweig.html" onclick="pageTracker._trackPageview('/outgoing/www.historycooperative.org/journals/ahr/108.3/rosenzweig.html?referer=');">problem of abundance</a> by digging deeply into small sets of documents encoded in <a href="http://en.wikipedia.org/wiki/Text_Encoding_Initiative" onclick="pageTracker._trackPageview('/outgoing/en.wikipedia.org/wiki/Text_Encoding_Initiative?referer=');">TEI</a>, were going to get there with the metadata we have, dirty OCR and the emerging universe of <a href="http://en.wikipedia.org/wiki/Named_entity_recognition" onclick="pageTracker._trackPageview('/outgoing/en.wikipedia.org/wiki/Named_entity_recognition?referer=');">entity extraction</a>.</p>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>A Walk Down Edutainment Lane: Or, What Target Taught Me About Serious Games</title>
		<link>http://www.trevorowens.org/2009/07/a-walk-down-edutainment-lane-or-what-target-taught-me-about-serious-games/</link>
		<comments>http://www.trevorowens.org/2009/07/a-walk-down-edutainment-lane-or-what-target-taught-me-about-serious-games/#comments</comments>
		<pubDate>Sat, 11 Jul 2009 12:48:00 +0000</pubDate>
		<dc:creator>Trevor</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[History]]></category>
		<category><![CDATA[9.99]]></category>
		<category><![CDATA[carmen sandiego]]></category>
		<category><![CDATA[educational games]]></category>
		<category><![CDATA[edutainment]]></category>
		<category><![CDATA[math blaster]]></category>
		<category><![CDATA[oregon trail]]></category>
		<category><![CDATA[playinghistory]]></category>
		<category><![CDATA[serious games]]></category>
		<category><![CDATA[target]]></category>

		<guid isPermaLink="false">http://www.trevorowens.org/?p=500</guid>
		<description><![CDATA[Apparently war game sims sell, even oldish ones. Last weekend I took a quick walk through the games section of our local Target to see what new Wii and DS games looked fun. After picking up a copy of Cooking Mama, I took a gander at some of the games on the next row of [...]]]></description>
			<content:encoded><![CDATA[<p><img title="History Games At Target" src="http://farm4.static.flickr.com/3489/3702271654_ba19f9af3d.jpg" alt="" width="500" height="375" /></p>
<p>Apparently war game sims sell, even oldish ones. Last weekend I took a quick walk through the games section of our local Target to see what new Wii and DS games looked fun. After picking up a copy of Cooking Mama, I took a gander at some of the games on the next row of shelves. The next aisle over offered an extensive selection of games, each priced to move at $9.99.</p>
<p>It is kinda like the minor league for commercial video games. There are major league veterans, like <a href="http://en.wikipedia.org/wiki/Civilization_III" onclick="pageTracker._trackPageview('/outgoing/en.wikipedia.org/wiki/Civilization_III?referer=');">Civilization III</a>, riding out their final years. Other games, like the rack of historical battle games pictured above, just never had what it took to make it to the majors.</p>
<h2>A Walk Down Edutainment Lane</h2>
<p><strong><img class="alignnone" title="Oregon Trail Never Ends" src="http://farm4.static.flickr.com/3486/3701464331_7a13575e4d_m.jpg" alt="" width="164" height="219" /> <img class="alignnone" title="Will She Ever Be Found?" src="http://farm3.static.flickr.com/2505/3701464495_daf2c06e35_m.jpg" alt="" width="162" height="218" /> <img class="alignnone" title="The Blasting Continues" src="http://farm3.static.flickr.com/2586/3702271754_b57bbb33ec_m.jpg" alt="" width="163" height="218" /><br />
</strong></p>
<p>Alongside these games, I also found a slate of old edutainment favorites, <a href="http://en.wikipedia.org/wiki/Math_Blaster" onclick="pageTracker._trackPageview('/outgoing/en.wikipedia.org/wiki/Math_Blaster?referer=');">Math blaster</a>, <a href="http://en.wikipedia.org/wiki/The_Oregon_Trail_%28computer_game%29" onclick="pageTracker._trackPageview('/outgoing/en.wikipedia.org/wiki/The_Oregon_Trail_28computer_game_29?referer=');">Oregon Trail</a>, <a href="http://en.wikipedia.org/wiki/Carmen_Sandiego" onclick="pageTracker._trackPageview('/outgoing/en.wikipedia.org/wiki/Carmen_Sandiego?referer=');">Carmen Sandiego</a>, all the games I use to play on 3.5 floppies. What are these games doing here? The original Math Blaster was released in 1987, Carmen Sandiego in 1985, and Oregon Trail in 1971. While these editions are clearly updated, for example Math Blaster is now in 3D, from what I can gather they are really just better looking ports of the original games. Are these the educational equivalent of Mario and Donkey Kong? Are the core ideas behind these games so strong that we just haven&#8217;t topped them, or do publishers just go with what&#8217;s safe? Furthermore, what is the market for these games? I would assume the audience for these titles is still the same, targeting parents who want to buy educational games for their kids, it&#8217;s just that now they&#8217;re marketing to parents that grew up with these same games.</p>
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		<slash:comments>1</slash:comments>
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		<title>Simulation As A Way of Knowing: First Reflections on Will Wright&#8217;s Keynote at the 5th Annual Innovations in e-Learning Conference.</title>
		<link>http://www.trevorowens.org/2009/06/simulation-as-a-way-of-knowing-first-reflections-on-will-wrights-keynote-at-the-5th-annual-innovations-in-e-learning-conference/</link>
		<comments>http://www.trevorowens.org/2009/06/simulation-as-a-way-of-knowing-first-reflections-on-will-wrights-keynote-at-the-5th-annual-innovations-in-e-learning-conference/#comments</comments>
		<pubDate>Thu, 04 Jun 2009 23:16:26 +0000</pubDate>
		<dc:creator>Trevor</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[History]]></category>
		<category><![CDATA[#iel09]]></category>
		<category><![CDATA[knowing]]></category>
		<category><![CDATA[learning]]></category>
		<category><![CDATA[simulation]]></category>
		<category><![CDATA[will wright]]></category>

		<guid isPermaLink="false">http://www.trevorowens.org/?p=486</guid>
		<description><![CDATA[It&#8217;s not everyday that one gets to swoon as a big time fan boy. Will Wright spoke at the Innovations and e-Learning Symposium and I had the chance to stake out a spot right in the center of the room and soak up a bit of Wright&#8217;s visionary gamer visions. Beyond making some of the [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s not everyday that one gets to swoon as a big time fan boy. <a href="http://en.wikipedia.org/wiki/Will_Wright_%28game_designer%29" onclick="pageTracker._trackPageview('/outgoing/en.wikipedia.org/wiki/Will_Wright_28game_designer_29?referer=');">Will Wright</a> spoke at the <a href="http://www.google.com/url?sa=t&amp;source=web&amp;ct=res&amp;cd=1&amp;url=http%3A%2F%2Finnovationsinelearning.gmu.edu%2F&amp;ei=C1MoSoKwLoeOlQf_qfy6Aw&amp;usg=AFQjCNGUiBAtRLfcxM-iJZsxLt6dFReRvQ&amp;sig2=EQk4YlSL4i1Hnuw12arRPw" onclick="pageTracker._trackPageview('/outgoing/www.google.com/url?sa=t_amp_source=web_amp_ct=res_amp_cd=1_amp_url=http_3A_2F_2Finnovationsinelearning.gmu.edu_2F_amp_ei=C1MoSoKwLoeOlQf_qfy6Aw_amp_usg=AFQjCNGUiBAtRLfcxM-iJZsxLt6dFReRvQ_amp_sig2=EQk4YlSL4i1Hnuw12arRPw&amp;referer=');">Innovations and e-Learning Symposium </a>and I had the chance to stake out a spot right in the center of the room and soak up a bit of Wright&#8217;s visionary gamer visions. Beyond making some of the biggest games of all time (<a href="http://en.wikipedia.org/wiki/SimCity" onclick="pageTracker._trackPageview('/outgoing/en.wikipedia.org/wiki/SimCity?referer=');">SimCity</a>, <a href="http://en.wikipedia.org/wiki/The_Sims" onclick="pageTracker._trackPageview('/outgoing/en.wikipedia.org/wiki/The_Sims?referer=');">The Sims</a>, and<a href="http://en.wikipedia.org/wiki/Spore_(2008_video_game)" onclick="pageTracker._trackPageview('/outgoing/en.wikipedia.org/wiki/Spore_2008_video_game?referer=');"> Spore</a> to name a few), Wright is also one of the most thoughtful game thinkers around. Below are a few of the pieces in his approach to his sort of games that I think are the most interesting/ innovative/ and crucial.</p>
<p><img class="size-full wp-image-487 alignnone" title="picture-20" src="http://www.trevorowens.org/wp-content/uploads/2009/06/picture-20.png" alt="picture-20" width="581" height="433" /></p>
<p>1. <strong>Simulation itself is a powerful, and constant way in which everyone understands the world.</strong> We are always creating models of what will happen, how people will react, based on our schema&#8217;s and our experiences which ultimately inform our actions.</p>
<p>2. The <strong>games</strong> he builds <strong>create possibility spaces</strong>. You make your own stories, you have the ability to restart and take a different branch. On a very basic level this like the branching narrative you get in those old chose your own adventure novels. The bigger sandbox worlds we see in things like Civilization, The Sims, and GTA offer much more sophisticated multidimensional trees, but the concept is the same.</p>
<p>3. For Will when gamers play games they are actually reverse engineering the game as they play it. While a parent watching their child play Wolfenstein might be taken back by the violence Wright suggests that Kids see the higher level of abstraction the power-ups, a door to the next level. In their minds its more like playing chess.  <strong>They are abstracting the <em>grammar</em> of these game worlds</strong>. Inside the mind of the player they are honing in on the elements, the design decisions, the mechanics that make the game work and testing their theories, making choices and taking the feedback the game provides to refine and improve those theories. In his opinion the &#8220;Best games are the games you keep playing after you walk away from your computer. The games you keep playing through in your own imagination.&#8221;</p>
<p>I have a lot of mental digestion to do on this talk, but I have one first thought. If we need to think seriously about the role of the reader when studying a text that need is at least ten times greater when studying the relationship between the gamer and the game. The possibilities afforded by the game are just so much larger. I have some more thoughts on this but I will pick them up later.</p>
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		<title>Design Rationale: Playing History</title>
		<link>http://www.trevorowens.org/2009/04/design-rationale-playing-history/</link>
		<comments>http://www.trevorowens.org/2009/04/design-rationale-playing-history/#comments</comments>
		<pubDate>Mon, 06 Apr 2009 20:09:15 +0000</pubDate>
		<dc:creator>Trevor</dc:creator>
				<category><![CDATA[Clio2]]></category>
		<category><![CDATA[Digital Tools]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[History]]></category>
		<category><![CDATA[color pallet]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[logotype]]></category>
		<category><![CDATA[playinghistory]]></category>

		<guid isPermaLink="false">http://www.trevorowens.org/?p=456</guid>
		<description><![CDATA[This week in Clio Wired: Creating History With New Media each of my classmatees has been diligently working on composing a design rationale for each of our projects. Below is my rationalization. You can also view it as this PDF. Design Rationale Playing History Related to this I thought folks might be interested in the [...]]]></description>
			<content:encoded><![CDATA[<p>This week in Clio Wired: Creating History With New Media each of my classmatees has been diligently working on composing a design rationale for each of our projects. Below is my rationalization. You can also view it as <a href="http://www.trevorowens.org/wp-content/uploads/2009/04/design-rationale-playing-history.pdf">this PDF</a>.</p>
<div id="__ss_1256089" style="width: 425px; text-align: left;"><a style="font:14px Helvetica,Arial,Sans-serif;display:block;margin:12px 0 3px 0;text-decoration:underline;" title="Design Rationale Playing History" href="http://www.slideshare.net/tjowens/design-rationale-playing-history?type=powerpoint" onclick="pageTracker._trackPageview('/outgoing/www.slideshare.net/tjowens/design-rationale-playing-history?type=powerpoint&amp;referer=');">Design Rationale Playing History</a><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="355" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=designrationaleplayinghistory-090406150214-phpapp02&amp;stripped_title=design-rationale-playing-history" /><embed type="application/x-shockwave-flash" width="425" height="355" src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=designrationaleplayinghistory-090406150214-phpapp02&amp;stripped_title=design-rationale-playing-history" allowscriptaccess="always" allowfullscreen="true"></embed></object></div>
<p>Related to this I thought folks might be interested in the slides for the presentation I gave on Playing History at the American Association of History and Computing&#8217;s conference over the weekend.</p>
<div id="__ss_1245840" style="width: 425px; text-align: left;"><a style="font:14px Helvetica,Arial,Sans-serif;display:block;margin:12px 0 3px 0;text-decoration:underline;" title="Playing History: Lets Build An Open Collaborative Repository Of Historical Games" href="http://www.slideshare.net/tjowens/playing-history-lets-build-an-open-collaborative-repository-of-historical-games?type=powerpoint" onclick="pageTracker._trackPageview('/outgoing/www.slideshare.net/tjowens/playing-history-lets-build-an-open-collaborative-repository-of-historical-games?type=powerpoint&amp;referer=');">Playing History: Lets Build An Open Collaborative Repository Of Historical Games</a><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="355" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=playinghistoryaahc-090403151338-phpapp01&amp;stripped_title=playing-history-lets-build-an-open-collaborative-repository-of-historical-games" /><embed type="application/x-shockwave-flash" width="425" height="355" src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=playinghistoryaahc-090403151338-phpapp01&amp;stripped_title=playing-history-lets-build-an-open-collaborative-repository-of-historical-games" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<div style="font-size: 11px; font-family: tahoma,arial; height: 26px; padding-top: 2px;">View more <a style="text-decoration:underline;" href="http://www.slideshare.net/" onclick="pageTracker._trackPageview('/outgoing/www.slideshare.net/?referer=');">presentations</a> from <a style="text-decoration:underline;" href="http://www.slideshare.net/tjowens" onclick="pageTracker._trackPageview('/outgoing/www.slideshare.net/tjowens?referer=');">tjowens</a>.</div>
</div>
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		<title>Re-mixing The Tech Tree: Build Your Own History Of Science</title>
		<link>http://www.trevorowens.org/2009/04/re-mixing-the-tech-tree-build-your-own-history-of-science/</link>
		<comments>http://www.trevorowens.org/2009/04/re-mixing-the-tech-tree-build-your-own-history-of-science/#comments</comments>
		<pubDate>Wed, 01 Apr 2009 21:40:17 +0000</pubDate>
		<dc:creator>Trevor</dc:creator>
				<category><![CDATA[Digital Tools]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[History]]></category>
		<category><![CDATA[civilization]]></category>
		<category><![CDATA[History of Science]]></category>
		<category><![CDATA[mod]]></category>
		<category><![CDATA[public understanding of science]]></category>
		<category><![CDATA[science education]]></category>
		<category><![CDATA[tech tree]]></category>

		<guid isPermaLink="false">http://www.trevorowens.org/?p=450</guid>
		<description><![CDATA[A few weeks back Rob Macdougall posted a great essay about using the game Civilization&#8217;s approach to the history of science and technology as a point of entry into conversations about models for representing the history of science and technology more broadly. Rob&#8217;s students picked apart the way the game allows players to develop science [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://forums.civfanatics.com/showthread.php?t=149898" onclick="pageTracker._trackPageview('/outgoing/forums.civfanatics.com/showthread.php?t=149898&amp;referer=');"><img class="alignright" title="Screenshot from a Russian History Civ Mod" src="http://www.civfanatics.net/uploads11/rr_tolstoy.jpg" alt="" width="329" height="507" /></a>A few weeks back Rob Macdougall posted a <a href="http://www.robmacdougall.org/index.php/2009/03/technology-grows-on-trees/" onclick="pageTracker._trackPageview('/outgoing/www.robmacdougall.org/index.php/2009/03/technology-grows-on-trees/?referer=');">great essay</a> about using the game Civilization&#8217;s approach to the history of science and technology as a point of entry into conversations about models for representing the history of science and technology more broadly. Rob&#8217;s students picked apart the way the game allows players to develop science and tech. Student&#8217;s then proposed their own ideas for how to model the history of science in a video game.</p>
<p>There is a lot of excitement about games and education but so much of that fervor misses a crucial point at the heart of Rob&#8217;s assignment. Games, like other media (books, articles, films, etc.) express arguments in their content. But it&#8217;s not just the content of the games that make arguments. In most cases the most compelling arguments in games are actually embedded inside game mechanics. As Rob&#8217;s students uncovered, the structure of the tech tree itself makes assumptions about how progress, science, and technology work.</p>
<p>Rob&#8217;s assignment is in fact so fun that there are all sorts of gamers that do exactly this sort of thing for fun. Civilization has a sizeable <a href="http://en.wikipedia.org/wiki/Mod_(computer_gaming)" onclick="pageTracker._trackPageview('/outgoing/en.wikipedia.org/wiki/Mod_computer_gaming?referer=');">Moder</a> community, which spends a tremendous amount of time building, tearing apart, and remaking the way science and technology work in the game. For an indication of the tenaicty of this community take a look at this <a href="http://forums.civfanatics.com/showthread.php?t=193618" onclick="pageTracker._trackPageview('/outgoing/forums.civfanatics.com/showthread.php?t=193618&amp;referer=');">book length post</a> on editing tech trees in Civ 4. More impressive than the posts length are the 150 comments from modders thanking and critiquing the work. For another view on the community check out this <a href="http://www.civfanatics.com/gallery/showimage.php?i=1632&amp;original=1 " onclick="pageTracker._trackPageview('/outgoing/www.civfanatics.com/gallery/showimage.php?i=1632_amp_original=1&amp;referer=');">Civ Asia scenario</a>. Many of these moders are going well beyond tweaking the game, for example in this thread some are working on <a href="http://forums.civfanatics.com/showthread.php?t=167434&lt;br &gt;&lt;/a&gt;" onclick="pageTracker._trackPageview('/outgoing/forums.civfanatics.com/showthread.php?t=167434_lt_br_gt_lt_/a_gt&amp;referer=');">put different civilizations on completely indpendent  trunks</a>.</p>
<p>The tech tree is such a facinating entity that it provokes all sorts of gamers to get into heated arguments about how the history of science and technology works. In the face of this sort of evidence it is hard to support notions <a href="http://web.ceu.hu/soc_ant/students/phd/pdf/becomingstate.pdf" onclick="pageTracker._trackPageview('/outgoing/web.ceu.hu/soc_ant/students/phd/pdf/becomingstate.pdf?referer=');">that limitations in the way Civ models history give gamers a poor conception of the way history works</a>. On the contrary the enthusism of these moders seems to suggest that the mechanics of Civ provoke gamers to think more deeply about the nature of science and technology.</p>
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		<title>Marie Curie on Ada Lovelace  Day</title>
		<link>http://www.trevorowens.org/2009/03/marie-curie-on-ada-lovelace-day/</link>
		<comments>http://www.trevorowens.org/2009/03/marie-curie-on-ada-lovelace-day/#comments</comments>
		<pubDate>Tue, 24 Mar 2009 19:59:40 +0000</pubDate>
		<dc:creator>Trevor</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[History]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[AdaLovelaceDay09]]></category>
		<category><![CDATA[children's books]]></category>
		<category><![CDATA[Children's Literature]]></category>
		<category><![CDATA[Curie]]></category>
		<category><![CDATA[Gender]]></category>
		<category><![CDATA[Science]]></category>

		<guid isPermaLink="false">http://www.trevorowens.org/?p=430</guid>
		<description><![CDATA[Today is Ada Lovelace Day,  an international day of blogging to draw attention to women excelling in technology. From their website, &#8216;Women’s contributions often go unacknowledged, their innovations seldom mentioned, their faces rarely recognized. We want you to tell the world about these unsung heroines.&#8221; I think the day is a great idea, and it [...]]]></description>
			<content:encoded><![CDATA[<p class="western">Today is <a href="http://www.pledgebank.com/AdaLovelaceDay" onclick="pageTracker._trackPageview('/outgoing/www.pledgebank.com/AdaLovelaceDay?referer=');">Ada Lovelace Day</a>,  an international day of blogging to draw attention to women excelling in technology. From their website, &#8216;Women’s contributions often go unacknowledged, their innovations seldom mentioned, their faces rarely recognized. We want you to tell the world about these unsung heroines.&#8221; I think the day is a great idea, and it offers another opportunity . Not only is it crucial to highlight the accomplishments of these tech heroines, it&#8217;s also important to make sure that memory of these women is not distorted through gendered lenses.</p>
<p class="western">I wrote my undergraduate thesis on Marie Curie, one of the worlds most famous scientists. Her life story is by all accounts an amazing story of a woman&#8217;s success in the face of seemingly insurmountable odds. While Curie may seem like a strange choice for a day celebrating unsung heroines, the way in which stories of her youth are generally distorted underscores a need to check up on stories to make sure they do not distort the accomplishments of women through gendered lenses. Consider the difference between different stories about Curie in children&#8217;s books.</p>
<h2>Curie Cries</h2>
<p>While Marie Curie is one of the most well known scientists when we tell her story to children it is generally through a deeply gendered lens. Practically every children&#8217;s book about Curie focuses on following story. In this story Manya Skłodowska (Curie&#8217;s childhood name) was the youngest and smartest student in her class. The occupying Russian forces forbid teaching children in Polish and teaching Polish history. Instead, schools were required to have children memorize Russian history and learn the Russian language. The school that Manya attended disobeyed these rules. When Russian school inspectors came to check on the school a look-out in the hallway would warn the class and the class would hide their Polish books. Once the inspector came in, the teacher would call on Manya to answer his questions. In the story, Manya succeeds by answering all of the Russian inspector’s questions in Russian to his liking. After he leaves, apparently exhausted, she cries and is comforted by her teacher.</p>
<p><a href="http://www.trevorowens.org/wp-content/uploads/2009/03/inspector.jpg"><img class="alignnone size-full wp-image-432" title="inspector" src="http://www.trevorowens.org/wp-content/uploads/2009/03/inspector.jpg" alt="" width="286" height="407" /> </a><a href="http://www.trevorowens.org/wp-content/uploads/2009/03/manyacries.jpg"><img class="alignnone size-full wp-image-433" title="manyacries" src="http://www.trevorowens.org/wp-content/uploads/2009/03/manyacries.jpg" alt="" width="279" height="407" /></a></p>
<p><img alt="" /></p>
<p class="western">In this story it becomes apparent that while Manya is very smart and strong she still has a kind of frailty. In this situation readers see that Manya’s knowledge gives her a kind of importance. She is called on in class because of her impressive memory, and saves the class from the inspector. While there is a clash with the authority of the inspector the story places Manya in a much more traditional relationship with the authority of her teacher, who comforts her once the inspector leaves. While the stories of Einstein were marked by an exaggeration that stressed his clashes with authority, the story of the Russian inspector is usually treated in a way that is much more consistent with the authoritative texts.</p>
<h2 class="western">Curie The Rebel</h2>
<p class="western">A very different picture of Curie emerges in the other stories from Curie&#8217;s youth. These selections come from the second chapter of Eleanor Doorly’s 1939 book, The Radium Women: Madame Curie book, appropriately entitled “Rebels.”</p>
<p class="western">In the Russian-run high school Manya and her friend Kazia “took delight in inventing witticisms against their Russian professors, their German master, and especially against Miss Mayer who detested Manya only a little less than Manya detested her.” Their teacher Miss Mayer stated, “It’s no more use speaking to that Sklodovska girl than throwing green peas at a wall!” On one occasion Doorly tells us of a time in which Manya was openly disrespectful, and witty. “I won’t have you look at me like that!’ Miss Mayer would shout. ‘You have no right to look down on me!’ ‘I can’t help it,’ said Manya truthfully, for she was a head taller that Miss Mayer. No doubt she was glad that words sometimes have two meanings” (1939, pp. 21-22).</p>
<p>In all of these other school stories the young Manya is openly disrespectful of her teachers. While the story of her encounter with the Russian inspector is interesting it should be just one of several stories about Manya’s school experience. Importantly, it is the only story that puts her in a position of weakness against the authority of both the teacher and the inspector. Other stories show the potential of portraying a Manya who is similar to the exaggerated Einstein, openly disrespectful of a rather hostile teacher.</p>
<h2>Curie&#8217;s Curls</h2>
<p>To highlight the extent to which current portrayals in children’s books have departed from Doorly’s 1939 children’s biography of Curie and Eva Curie’s depiction of her mother, consider the following two discussions of Manya’s curls. According to Keith Brandit’s 1983 picture book about Marie Curie,</p>
<blockquote><p>Manya was the picture of the perfect pupil. She stood straight, her face calm and serious. Her hair was neatly braided and tied with a dark ribbon. She wore the school uniform: a navy-blue wool dress with steel buttons and a starched white collar. On her feet were dark stockings and polished, black, high laced shoes (1983, p. 35).</p></blockquote>
<p>Here, not only is she the perfectly upright pupil, she is also the picture of the perfect student. Compare this with Doorly’s 1939 Manya.</p>
<blockquote><p>Look at your ridiculous, frizzy, disorderly head, Manya Sklodovska! How often have you been told to confine your curls? Come here and let me brush them down and make you look like a decent school girl.” “Like a German Gretchen!” thought Manya, but she said nothing. So with the brush that brushed everybody’s hair, she set on Manya’s head with good hard blows. But however hard she brushed, the curls were rebels, still those light, capricious, exquisite curls that framed Manya’s round rebellious face (p. 25).</p></blockquote>
<p>Putting these two texts in parallel it is hard to see them as discussions of the same individual. In the 1939 piece from Doorly, we see a witty and rebellious student far more exciting than Brandit’s 1984 “picture of the perfect pupil.” Both the story of the inspector and the other stories originate in Eva Curie’s biography of her mother. However the only story included in practically all books after 1939 depicts Manya’s power as something subject to the authority of the teacher. The Curie books ignore parts of her story to emphasize just the opposite point. All of the incidents between Curie and her teachers at the Russian school are ignored and young readers are left with only the incident with the Russian inspector. While Curie does exercise a kind of power in the incident with the inspector, it is subdued.</p>
<h2>Recognition Is A Good First Start, But It&#8217;s Not The End</h2>
<p>Women in science and technology are often enough uncredited, and it is important that we make sure their accomplishments are recognized. But even when they are, like in the case of Marie Curie, it is not enough. Not only is it crucial that women are recognized its also crucial that recognition is scrutinized to be sure that it is not simply recycling the gendered stereotypes.</p>
<h3>References:</h3>
<div style="line-height: 1.1em; margin-left: 0.5in; text-indent: -0.5in;">
<p style="margin: 0pt;">Brandt, Keith. <span style="font-style: italic;">Marie Curie, Brave Scientist</span>. Mahwah, N.J: Troll Associates, 1983.  <span class="Z3988" title="url_ver=Z39.88-2004&amp;ctx_ver=Z39.88-2004&amp;rft_id=urn%3Aisbn%3A0893758558&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=book&amp;rft.btitle=Marie%20Curie%2C%20Brave%20Scientist&amp;rft.place=Mahwah%2C%20N.J&amp;rft.publisher=Troll%20Associates&amp;rft.aufirst=Keith&amp;rft.aulast=Brandt&amp;rft.au=Keith%20Brandt&amp;rft.au=Karen%20Dugan&amp;rft.date=1983&amp;rft.pages=48&amp;rft.isbn=0893758558"><br />
</span></p>
<p style="margin: 0pt;">Doorly, Eleanor. <span style="font-style: italic;">The Radium Woman, a Life of Marie Curie; and Woodcuts</span>. New York: Roy Publishers, 1939.  <span class="Z3988" title="url_ver=Z39.88-2004&amp;ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=book&amp;rft.btitle=The%20Radium%20Woman%2C%20a%20Life%20of%20Marie%20Curie%3B%20and%20Woodcuts&amp;rft.place=New%20York&amp;rft.publisher=Roy%20Publishers&amp;rft.aufirst=Eleanor&amp;rft.aulast=Doorly&amp;rft.au=Eleanor%20Doorly&amp;rft.date=1939&amp;rft.pages=181"><br />
</span></p>
</div>
<p>This post draws on information from a larger study, published in the journal <a href="http://dx.doi.org/10.1007/s11422-009-9177-6" onclick="pageTracker._trackPageview('/outgoing/dx.doi.org/10.1007/s11422-009-9177-6?referer=');">Cultural Studies of Science Education</a>.</p>
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		<title>Strategy and Scope: Readings In Digital Humanities Project Management</title>
		<link>http://www.trevorowens.org/2009/03/strategy-and-scope-readings-in-digital-humanities-project-management/</link>
		<comments>http://www.trevorowens.org/2009/03/strategy-and-scope-readings-in-digital-humanities-project-management/#comments</comments>
		<pubDate>Sat, 07 Mar 2009 14:15:16 +0000</pubDate>
		<dc:creator>Trevor</dc:creator>
				<category><![CDATA[Clio2]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[History]]></category>

		<guid isPermaLink="false">http://www.trevorowens.org/?p=408</guid>
		<description><![CDATA[One of the first steps in constructing a digital humanities project is to define your strategy and project scope. This week in our creating history and new media class we had a great discussion about a topic most of the class had not really considered, what I would call project management in the digital humanities. [...]]]></description>
			<content:encoded><![CDATA[<p>One of the first steps in constructing a digital humanities project is to define your strategy and project scope. This week in our creating history and new media class we had a great discussion about a topic most of the class had not really considered, what I would call project management in the digital humanities. Our discussion centered on two books, <a href="http://www.communicatingdesign.com/" onclick="pageTracker._trackPageview('/outgoing/www.communicatingdesign.com/?referer=');">Communicating Design: Developing Web Site Documentation for Design and Planning</a> and <a href="http://www.jjg.net/elements/" onclick="pageTracker._trackPageview('/outgoing/www.jjg.net/elements/?referer=');">The Elements of User Experience: User-Centered Design for the Web</a>. Both books tell roughly the same sort of story, Communicating Design focusing more on working as part of a team and Elements focusing more on the conceptual layers involved in a digital project. Both proved to be invaluable assets to our conversation.</p>
<i>[Invalid template or template number. Correct the template, or enter a template number of 1, 2 or 3. If this does not work, click 'Reset to installation values' in Settings.]</i> 
<p>The books hit home two central points for digital humanists. First, although both books are effectively about making websites the first two thirds of each book has nothing to do with (what I sense most folks think web design is about) laying out content on pages. This brings us to the second crucial point in both the books. That part of the books that isn&#8217;t about laying out content is all about users, your hypothetical users; What do they need/want? Why would they come to you instead of some other project? And a slew of other fundamental questions.</p>
<p>The class assignment for this week dovetails quite nicely with this set of readings. Each group&#8217;s goal was to set out their projects strategy and scope, a document fundamentally grounded in the first two thirds of these books. I have posted our groups scope and timeline below. Jim Safley and I drafted it through a Google doc. I posted some language left over from a grant application I had worked on last semester and edited it down a bit to something I thought would better fit our time constraints (little) and our funding (none). Over the last week or two Jim and went back and forth editing the doc and the timeline to refnie our conception of the project.</p>
<h2>Strategy and Scope: Playing History</h2>
<p>A flurry of interest has arisen around the potential of digital games, simulations and interactives to promote humanities learning, spurred in part by a growing body of research on the value of educational games. Foundations and universities have invested millions of dollars into developing these games, yet many are built, tested, and promptly shelved, played by only a handful of students during the pilot testing phase.</p>
<p>There is no comprehensive directory to connect teachers with these resources. If high quality educational games, grounded in current academic knowledge and at the forefront of the digital technologies, are to reach teachers and their students, there is a clear need to build a collaborative directory for sharing information.</p>
<p>Playing History offers a chance for the humanities to take the lead in integrating educational games in the classroom. The project team will aggregate information on approximately 30 games that are currently available online. We will make these resources available to teachers and students through Omeka, a standards based, open-source web publishing platform.</p>
<p>The resulting website will allow teachers to search by time period and historical keywords, helping them to integrate the games into their lesson plans. Together, these efforts will lay the foundation for a communal directory, offering teachers a place to review games, attach lesson ideas, and eventually add additional games.</p>
<p>Through development of this collaborative directory the project will begin to shed light on the best approaches for developing future education web community projects as well as insight into the state of historical games and simulations available to educators.</p>
<p>It is unfortunate that so much money is invested toward developing educational games but they are largely unknown to the teachers who could put them directly into use. With a comparatively small investment in Playing History, we can create a single place for teachers, historians, and educational researchers to find, evaluate, and use the highest quality games.</p>
<h2>Playing History Work Plan</h2>
<p>2/09, Create &#8220;game&#8221; data schema (see Appendix)<br />
3/02, Install and modify omeka, map schema to Dublin Core, create &#8220;game&#8221; item type<br />
3/11, 10 game sample set added<br />
3/23, Sitemap and wireframes<br />
4/06, Design rationale<br />
4/20, XHTML/CSS mockups<br />
4/27, GuestLogin plugin and RateReview plugin<br />
5/03, Additional 20 games added to repository<br />
5/04, Final Project</p>
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		<title>A Few More Site Ideas For Playing History: This Time From Mega Man</title>
		<link>http://www.trevorowens.org/2009/02/a-few-more-site-ideas-for-playing-history-this-time-from-mega-man/</link>
		<comments>http://www.trevorowens.org/2009/02/a-few-more-site-ideas-for-playing-history-this-time-from-mega-man/#comments</comments>
		<pubDate>Tue, 24 Feb 2009 01:57:39 +0000</pubDate>
		<dc:creator>Trevor</dc:creator>
				<category><![CDATA[Clio2]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[History]]></category>
		<category><![CDATA[mega man]]></category>
		<category><![CDATA[mockup]]></category>
		<category><![CDATA[Playing History]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://www.trevorowens.org/?p=392</guid>
		<description><![CDATA[One more round of site theme ideas. I think I might really like this round. Do folks like these more or less then the last batch? I did not fill in all the content for these, just a few boxes and headings to give a sense of the concept. Each of them would take a [...]]]></description>
			<content:encoded><![CDATA[<p>One more round of site theme ideas. I think I might really like this round. Do folks like these more or less then the last batch? I did not fill in all the content for these, just a few boxes and headings to give a sense of the concept. Each of them would take a bit more work. These are generated out of cut up shots from mega man, so I would be mushing and chewing on those original images a bit, but I thought I would share these.<br />
<a href="http://www.trevorowens.org/wp-content/uploads/2009/02/picture-171.png"><img class="alignnone size-full wp-image-395" title="picture-171" src="http://www.trevorowens.org/wp-content/uploads/2009/02/picture-171.png" alt="" width="500" height="506" /></a></p>
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<p><a href="http://www.trevorowens.org/wp-content/uploads/2009/02/picture-16.png"><img class="alignnone size-full wp-image-394" title="picture-16" src="http://www.trevorowens.org/wp-content/uploads/2009/02/picture-16.png" alt="" width="500" height="374" /></a></p>
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<p><a href="http://www.trevorowens.org/wp-content/uploads/2009/02/picture-15.png"><img class="alignnone size-full wp-image-393" title="picture-15" src="http://www.trevorowens.org/wp-content/uploads/2009/02/picture-15.png" alt="" width="500" height="421" /></a></p>
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		<title>Darwin, History, and Visualizations</title>
		<link>http://www.trevorowens.org/2009/02/darwin-history-and-visualizations/</link>
		<comments>http://www.trevorowens.org/2009/02/darwin-history-and-visualizations/#comments</comments>
		<pubDate>Wed, 18 Feb 2009 21:57:22 +0000</pubDate>
		<dc:creator>Trevor</dc:creator>
				<category><![CDATA[Clio2]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[History]]></category>
		<category><![CDATA[childen's literature]]></category>
		<category><![CDATA[Comics]]></category>
		<category><![CDATA[darwin]]></category>
		<category><![CDATA[History of Science]]></category>
		<category><![CDATA[visualization]]></category>

		<guid isPermaLink="false">http://www.trevorowens.org/?p=376</guid>
		<description><![CDATA[Two weeks ago our Creating History in New Media class had a great chance to chat with historian David Staley about his book Computers Visualization and History and Scott McCloud&#8216;s book Understanding Comics. New media provides some exciting places to take conversations about visualizations in history, but one of my other take-a-ways from the conversation [...]]]></description>
			<content:encoded><![CDATA[<p>Two weeks ago our Creating History in New Media class had a great chance to chat with historian <a href="http://history.osu.edu/people/person.cfm?ID=1692" onclick="pageTracker._trackPageview('/outgoing/history.osu.edu/people/person.cfm?ID=1692&amp;referer=');">David Staley</a> about his book <a href="http://www.google.com/url?sa=t&amp;source=web&amp;ct=res&amp;cd=4&amp;url=http%3A%2F%2Fbooks.google.com%2Fbooks%3Fid%3D8Ctq0GOh0icC%26dq%3DComputers%2BVisualization%2Band%2BHistory%26printsec%3Dfrontcover%26source%3Dbn%26hl%3Den%26ei%3DS4GcSafIOaKBtwe_juHjBA%26sa%3DX%26oi%3Dbook_result%26resnum%3D4%26ct%3Dresult&amp;ei=S4GcSafIOaKBtwe_juHjBA&amp;usg=AFQjCNFasaQHjj3ZCP_cW2xMUbn7WopboQ&amp;sig2=gBjzHZ1VFX5-BtokNo-i-w" onclick="pageTracker._trackPageview('/outgoing/www.google.com/url?sa=t_amp_source=web_amp_ct=res_amp_cd=4_amp_url=http_3A_2F_2Fbooks.google.com_2Fbooks_3Fid_3D8Ctq0GOh0icC_26dq_3DComputers_2BVisualization_2Band_2BHistory_26printsec_3Dfrontcover_26source_3Dbn_26hl_3Den_26ei_3DS4GcSafIOaKBtwe_juHjBA_26sa_3DX_26oi_3Dbook_result_26resnum_3D4_26ct_3Dresult_amp_ei=S4GcSafIOaKBtwe_juHjBA_amp_usg=AFQjCNFasaQHjj3ZCP_cW2xMUbn7WopboQ_amp_sig2=gBjzHZ1VFX5-BtokNo-i-w&amp;referer=');"><em>Computers Visualization and History</em> </a>and <a href="http://www.scottmccloud.com/" onclick="pageTracker._trackPageview('/outgoing/www.scottmccloud.com/?referer=');">Scott McCloud</a>&#8216;s book <a href="http://www.scottmccloud.com/store/books/uc.html" onclick="pageTracker._trackPageview('/outgoing/www.scottmccloud.com/store/books/uc.html?referer=');"><em>Understanding Comics</em></a>. New media provides some exciting places to take conversations about visualizations in history, but one of my other take-a-ways from the conversation was that there are a lot of places to talk about historical visualizations in old media.</p>
<p>I know that I said it&#8217;s not about pictures, but for those of you interested in pictures there are some neat projects that you can look to. To (quite literally) illustrate the point, here are a few examples of some of some dead tree picture based visualizations.</p>
<h2>Children&#8217;s Picture Books</h2>
<p>Below is a shot from Peter Sis&#8217;<a href="http://openlibrary.org/b/OL7423826M" onclick="pageTracker._trackPageview('/outgoing/openlibrary.org/b/OL7423826M?referer=');"><em> The Tree of Life: Charles Darwin</em></a>. Each page of the book places the primary content of the story in the center circle and frames. The picture below isn&#8217;t the best example but it does a good job demonstrating the way the side stories leaf into the center image to express different parts of a related story. Over the last thirty years or so critics and artists have developed <a href="http://openlibrary.org/b/OL20141728M" onclick="pageTracker._trackPageview('/outgoing/openlibrary.org/b/OL20141728M?referer=');">several</a> different <a href="http://openlibrary.org/b/OL7599069M" onclick="pageTracker._trackPageview('/outgoing/openlibrary.org/b/OL7599069M?referer=');">works</a> that explore how picture books work. Folks interested visually communicating history might do well to borrow from their work.</p>
<p><a href="http://www.trevorowens.org/wp-content/uploads/2009/02/picture-17.png"><img class="alignnone size-full wp-image-377" title="Tree of Life" src="http://www.trevorowens.org/wp-content/uploads/2009/02/picture-17.png" alt="" width="500" height="502" /></a></p>
<h2>Science Comics</h2>
<p><em><a href="http://openlibrary.org/b/OL8557533M" onclick="pageTracker._trackPageview('/outgoing/openlibrary.org/b/OL8557533M?referer=');">The Sandwalk Adventures</a></em></p>
<p>As I mentioned, alongside Computers Visualization and History our class also read Understanding Comics. It is worth mentioning that comics themselves are becoming a compelling medium for visually communicating history. In my own area of interest, the History of Science, <a href="http://en.wikipedia.org/wiki/Jim_Ottaviani" onclick="pageTracker._trackPageview('/outgoing/en.wikipedia.org/wiki/Jim_Ottaviani?referer=');">Jim Ottaviani</a> and <a href="http://en.wikipedia.org/wiki/Jay_Hosler" onclick="pageTracker._trackPageview('/outgoing/en.wikipedia.org/wiki/Jay_Hosler?referer=');">Jay Hosler</a> have developed some fantastic examples of what you can do with comics. Below is a page from a great book about Darwin&#8217;s ear ticks by Hosler.  <cite><br />
</cite></p>
<p><a href="http://www.trevorowens.org/wp-content/uploads/2009/02/picture-18.png"><img class="alignnone size-full wp-image-378" title="Image from sandwalk adventures" src="http://www.trevorowens.org/wp-content/uploads/2009/02/picture-18.png" alt="" width="455" height="679" /></a></p>
<h2>Photos of Legos With Currency</h2>
<p>Ok it doesn&#8217;t really fit, but it&#8217;s awesome-ness outweighed its misfit-ness, so here it is.</p>
<p><a href="http://flickr.com/photos/kaptainkobold/187420724/" onclick="pageTracker._trackPageview('/outgoing/flickr.com/photos/kaptainkobold/187420724/?referer=');"><img class="alignnone" title="Darwin meet Darwin" src="http://farm1.static.flickr.com/75/187420724_2303d49e90.jpg?v=1152639315" alt="" width="500" height="414" /></a></p>
<p>So, why have I pulled together these images? To demonstrate that there are already communities of comic and picture book artists interested in presenting historical information to young and old alike, many of who are doing a bang up job. There is enough material out there to just focus in on a single figure like darwin and see different examples from these fields. If historians want to think more about developing picture based visualizations they would do well to try folding in insights form these different communities.</p>
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