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	<title>Comments on: Read My Article On Civ Modders in the Journal Simulation &amp; Gaming</title>
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	<link>http://www.trevorowens.org/2010/05/read-my-article-on-civ-modders-published-in-the-journal-simulation-gaming/</link>
	<description>User Centered Digital History</description>
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		<title>By: Shawn</title>
		<link>http://www.trevorowens.org/2010/05/read-my-article-on-civ-modders-published-in-the-journal-simulation-gaming/#comment-320</link>
		<dc:creator>Shawn</dc:creator>
		<pubDate>Tue, 22 Jun 2010 08:20:48 +0000</pubDate>
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		<description>Thanks for the tip. The time issue is the thing, isn&#039;t it... part of the problem I think is that students are already playing a &quot;game&quot; where they already know all the rules and forms (essays, discussion forum posts in the LMS, etc), so changing the rules on them results in a lot of passive-aggressiveness. Maybe distance/online was not the best forum for a first try. </description>
		<content:encoded><![CDATA[<p>Thanks for the tip. The time issue is the thing, isn&#039;t it&#8230; part of the problem I think is that students are already playing a &quot;game&quot; where they already know all the rules and forms (essays, discussion forum posts in the LMS, etc), so changing the rules on them results in a lot of passive-aggressiveness. Maybe distance/online was not the best forum for a first try.</p>
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		<title>By: Trevor</title>
		<link>http://www.trevorowens.org/2010/05/read-my-article-on-civ-modders-published-in-the-journal-simulation-gaming/#comment-319</link>
		<dc:creator>Trevor</dc:creator>
		<pubDate>Tue, 22 Jun 2010 07:34:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.trevorowens.org/?p=710#comment-319</guid>
		<description>Glad you liked the article Shawn. I read your paper and Rob&#039;s comments, and it looks like you are up to some cool stuff. 
 
As far as your difficulty with the Mod as a classroom assignment, I think the big issue there is time. Students can jam out a 5 page essay in an afternoon. Downloading, installing, playing and thinking through a Civ mod is a much larger endeavor. I think if you really want to do something with Civ as part of a course you would need to build in a significant amount of time. 
 
If you want to go further with the analysis of the community interactions I would encourage you to read Kurt Suqire&#039;s paper on apolyton university. The citation is in my paper. He had some neat ideas about how to document practices in the community. </description>
		<content:encoded><![CDATA[<p>Glad you liked the article Shawn. I read your paper and Rob&#039;s comments, and it looks like you are up to some cool stuff. </p>
<p>As far as your difficulty with the Mod as a classroom assignment, I think the big issue there is time. Students can jam out a 5 page essay in an afternoon. Downloading, installing, playing and thinking through a Civ mod is a much larger endeavor. I think if you really want to do something with Civ as part of a course you would need to build in a significant amount of time. </p>
<p>If you want to go further with the analysis of the community interactions I would encourage you to read Kurt Suqire&#039;s paper on apolyton university. The citation is in my paper. He had some neat ideas about how to document practices in the community.</p>
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		<title>By: Shawn</title>
		<link>http://www.trevorowens.org/2010/05/read-my-article-on-civ-modders-published-in-the-journal-simulation-gaming/#comment-318</link>
		<dc:creator>Shawn</dc:creator>
		<pubDate>Mon, 21 Jun 2010 06:25:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.trevorowens.org/?p=710#comment-318</guid>
		<description>Hi Tevor! I greatly enjoyed your article. I&#039;ve been approaching the mod boards from a similar angle, but focused more towards the learning/engagement side of things. I presented this work at Playing with Technology in History &lt;a href=&quot;http://www.playingwithhistory.com/&quot; rel=&quot;nofollow&quot;&gt;http://www.playingwithhistory.com/&lt;/a&gt; recently; my (flawed) first draft can be downloaded there. I&#039;d be interested in your feedback on it! 
thanks, 
shawn </description>
		<content:encoded><![CDATA[<p>Hi Tevor! I greatly enjoyed your article. I&#039;ve been approaching the mod boards from a similar angle, but focused more towards the learning/engagement side of things. I presented this work at Playing with Technology in History <a href="http://www.playingwithhistory.com/" rel="nofollow">http://www.playingwithhistory.com/</a> recently; my (flawed) first draft can be downloaded there. I&#039;d be interested in your feedback on it!<br />
thanks,<br />
shawn</p>
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		<title>By: tjowens</title>
		<link>http://www.trevorowens.org/2010/05/read-my-article-on-civ-modders-published-in-the-journal-simulation-gaming/#comment-317</link>
		<dc:creator>tjowens</dc:creator>
		<pubDate>Thu, 27 May 2010 06:59:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.trevorowens.org/?p=710#comment-317</guid>
		<description>My article &#8220;Modding the History of Science&#8221; is up as OnlineFirst in the Journal Simulation &amp; Gaming &lt;a href=&quot;http://bit.ly/bs37Bk&quot; rel=&quot;nofollow&quot;&gt;http://bit.ly/bs37Bk&lt;/a&gt; 
&lt;i&gt;This comment was originally posted on &lt;a href=&quot;http://twitter.com/tjowens/statuses/14836203387&quot; rel=&quot;nofollow&quot;&gt;Twitter&lt;/a&gt;&lt;/i&gt; </description>
		<content:encoded><![CDATA[<p>My article &#8220;Modding the History of Science&#8221; is up as OnlineFirst in the Journal Simulation &#038; Gaming <a href="http://bit.ly/bs37Bk" rel="nofollow">http://bit.ly/bs37Bk</a><br />
<i>This comment was originally posted on <a href="http://twitter.com/tjowens/statuses/14836203387" rel="nofollow">Twitter</a></i></p>
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