Design Rationale: Playing History

Monday, April 6th, 2009

This week in Clio Wired: Creating History With New Media each of my classmatees has been diligently working on composing a design rationale for each of our projects. Below is my rationalization. You can also view it as this PDF.
Design Rationale Playing History
Related to this I thought folks might be interested in the slides for [...]

Keep Reading » 4

Re-mixing The Tech Tree: Build Your Own History Of Science

Wednesday, April 1st, 2009

A few weeks back Rob Macdougall posted a great essay about using the game Civilization’s approach to the history of science and technology as a point of entry into conversations about models for representing the history of science and technology more broadly. Rob’s students picked apart the way the game allows players to develop science [...]

Keep Reading » 1