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	<title>Comments on: Science Grows On Trees: The History of Science and Technology Acording to Video Games</title>
	<atom:link href="http://www.trevorowens.org/2009/02/science-grows-on-trees-the-history-of-science-and-technology-acording-to-video-games/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.trevorowens.org/2009/02/science-grows-on-trees-the-history-of-science-and-technology-acording-to-video-games/</link>
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		<title>By: Some reflections of others &#171; U-R-Versity</title>
		<link>http://www.trevorowens.org/2009/02/science-grows-on-trees-the-history-of-science-and-technology-acording-to-video-games/#comment-243</link>
		<dc:creator>Some reflections of others &#171; U-R-Versity</dc:creator>
		<pubDate>Sun, 30 May 2010 13:36:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.trevorowens.org/?p=361#comment-243</guid>
		<description>[...] of that tree  Trevor Owens Blog about games, online learning and digital history, with his post: Science grows on trees (what a nice picture &#8211; even if (strictly speakin) civilizations tech tree is no tree but a [...]</description>
		<content:encoded><![CDATA[<p>[...] of that tree  Trevor Owens Blog about games, online learning and digital history, with his post: Science grows on trees (what a nice picture &#8211; even if (strictly speakin) civilizations tech tree is no tree but a [...]</p>
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		<title>By: Teaching History with Video Games &#171; Document</title>
		<link>http://www.trevorowens.org/2009/02/science-grows-on-trees-the-history-of-science-and-technology-acording-to-video-games/#comment-242</link>
		<dc:creator>Teaching History with Video Games &#171; Document</dc:creator>
		<pubDate>Fri, 20 Mar 2009 18:40:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.trevorowens.org/?p=361#comment-242</guid>
		<description>[...] title &#8220;Technology Grows on Trees&#8221;, was inspired by a post written by our classmate Trevor Owens, that some of you may remember. Possibly related posts: [...]</description>
		<content:encoded><![CDATA[<p>[...] title &#8220;Technology Grows on Trees&#8221;, was inspired by a post written by our classmate Trevor Owens, that some of you may remember. Possibly related posts: [...]</p>
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		<title>By: Trevor</title>
		<link>http://www.trevorowens.org/2009/02/science-grows-on-trees-the-history-of-science-and-technology-acording-to-video-games/#comment-241</link>
		<dc:creator>Trevor</dc:creator>
		<pubDate>Sat, 21 Feb 2009 16:41:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.trevorowens.org/?p=361#comment-241</guid>
		<description>Rob that sounds like a fantastic course! I would be love to hear more about the specifics of your classes ideas. </description>
		<content:encoded><![CDATA[<p>Rob that sounds like a fantastic course! I would be love to hear more about the specifics of your classes ideas.</p>
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		<title>By: Rob MacD</title>
		<link>http://www.trevorowens.org/2009/02/science-grows-on-trees-the-history-of-science-and-technology-acording-to-video-games/#comment-240</link>
		<dc:creator>Rob MacD</dc:creator>
		<pubDate>Sat, 21 Feb 2009 16:32:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.trevorowens.org/?p=361#comment-240</guid>
		<description>Great post, Trevor. I haven&#039;t had a chance to post about it yet, but the most recent assignment in my &lt;a href=&quot;http://www.robmacdougall.org/index.php/2008/05/on-a-planetary-scale/&quot; rel=&quot;nofollow&quot;&gt;Global History of Science and Technology&lt;/a&gt; class was to critique the assumptions of, and propose an alternate model to, the Civ tech tree. We got a great collection of responses: tech spheres, matrices, randomizers... If I&#039;d seen this post earlier I would have included it in the assigned readings! </description>
		<content:encoded><![CDATA[<p>Great post, Trevor. I haven&#039;t had a chance to post about it yet, but the most recent assignment in my <a href="http://www.robmacdougall.org/index.php/2008/05/on-a-planetary-scale/" rel="nofollow">Global History of Science and Technology</a> class was to critique the assumptions of, and propose an alternate model to, the Civ tech tree. We got a great collection of responses: tech spheres, matrices, randomizers&#8230; If I&#039;d seen this post earlier I would have included it in the assigned readings!</p>
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		<title>By: carbonbasedcaveman</title>
		<link>http://www.trevorowens.org/2009/02/science-grows-on-trees-the-history-of-science-and-technology-acording-to-video-games/#comment-239</link>
		<dc:creator>carbonbasedcaveman</dc:creator>
		<pubDate>Thu, 12 Feb 2009 15:26:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.trevorowens.org/?p=361#comment-239</guid>
		<description>Cool stuff. Real cool.  The future of that stuff must be exciting. </description>
		<content:encoded><![CDATA[<p>Cool stuff. Real cool.  The future of that stuff must be exciting.</p>
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		<title>By: Trevor</title>
		<link>http://www.trevorowens.org/2009/02/science-grows-on-trees-the-history-of-science-and-technology-acording-to-video-games/#comment-238</link>
		<dc:creator>Trevor</dc:creator>
		<pubDate>Wed, 11 Feb 2009 06:31:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.trevorowens.org/?p=361#comment-238</guid>
		<description>I think your onto something Jeremy. The systems have changed and evolved a little bit through different iterations of the game, there are also a variety of spin offs and related games that each have slightly different systems and I think there is some richness there to explore to better tease out the possibilities available in these sorts of games. Another avenue to explore is the way users mod the games, and make alterations to the tech trees. 
 
On the second question, my impression is that historians have just about nothing to do with these games. In general this has probably been a good thing. Here is how Sid Meier, the creator of Civilization put it when asked about the kind of research he did for the first version of Civ by &lt;a href=&quot;http://www.gamasutra.com/view/feature/1523/the_history_of_civilization.php?page=7&quot; rel=&quot;nofollow&quot;&gt;Gamasutra&lt;/a&gt;. 
 
&lt;blockquote&gt;Q: When you were creating Civilization, how much research did you put into world history? 
 
Sid: Not a whole lot. I did do a little bit of reading, and it&#039;s kind of where the idea of the city as one of the kind of core elements of the game came from. It just struck immediately: &quot;4000 BC the first city was formed,&quot; and I thought, &quot;Oh, that&#039;s a cool place to start the game.&quot; But basically, I tried to use fairly well‑known concepts, well‑known leaders, and well‑known technologies. I mean, it wasn&#039;t intended to be &quot;bizarre facts about history.&quot; It&#039;s more like, &quot;Here, we all know a little bit about history, but now you get to take control of it, invent gunpowder, and the wheel, electricity, all sorts of cool stuff.&quot; But you don&#039;t have to research to know what it is, you just know.&lt;/blockquote&gt; </description>
		<content:encoded><![CDATA[<p>I think your onto something Jeremy. The systems have changed and evolved a little bit through different iterations of the game, there are also a variety of spin offs and related games that each have slightly different systems and I think there is some richness there to explore to better tease out the possibilities available in these sorts of games. Another avenue to explore is the way users mod the games, and make alterations to the tech trees. </p>
<p>On the second question, my impression is that historians have just about nothing to do with these games. In general this has probably been a good thing. Here is how Sid Meier, the creator of Civilization put it when asked about the kind of research he did for the first version of Civ by <a href="http://www.gamasutra.com/view/feature/1523/the_history_of_civilization.php?page=7" rel="nofollow">Gamasutra</a>. </p>
<blockquote><p>Q: When you were creating Civilization, how much research did you put into world history? </p>
<p>Sid: Not a whole lot. I did do a little bit of reading, and it&#039;s kind of where the idea of the city as one of the kind of core elements of the game came from. It just struck immediately: &quot;4000 BC the first city was formed,&quot; and I thought, &quot;Oh, that&#039;s a cool place to start the game.&quot; But basically, I tried to use fairly well‑known concepts, well‑known leaders, and well‑known technologies. I mean, it wasn&#039;t intended to be &quot;bizarre facts about history.&quot; It&#039;s more like, &quot;Here, we all know a little bit about history, but now you get to take control of it, invent gunpowder, and the wheel, electricity, all sorts of cool stuff.&quot; But you don&#039;t have to research to know what it is, you just know.</p></blockquote>
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		<title>By: Jeremy Boggs</title>
		<link>http://www.trevorowens.org/2009/02/science-grows-on-trees-the-history-of-science-and-technology-acording-to-video-games/#comment-237</link>
		<dc:creator>Jeremy Boggs</dc:creator>
		<pubDate>Tue, 10 Feb 2009 18:03:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.trevorowens.org/?p=361#comment-237</guid>
		<description>This seems pretty interesting. Have you charted any changes or evolution across the history of games as they related to science and technology? That is, has, say, the system for science and technology in Civilization changed with each new version? 
 
Also, what is the word from game companies in general? Do they employ or consult historians when making games? </description>
		<content:encoded><![CDATA[<p>This seems pretty interesting. Have you charted any changes or evolution across the history of games as they related to science and technology? That is, has, say, the system for science and technology in Civilization changed with each new version? </p>
<p>Also, what is the word from game companies in general? Do they employ or consult historians when making games?</p>
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