Bio

I am the community lead for the Zotero project at the Center for History and New Media and a doctoral student in the Graduate School of Education at George Mason University. I am interested in open source platforms for learning and research, games and learning, and the history of science education. Before coming to the CHNM I worked for the Games, Learning, and Society Conference.

Photos

The new fridge We met a mantis Great day for a walk to the farmers market Words from our former fridge Col. Boggs flexing for Dolly Playing glassware Jim proved us wrong Bowser can't believe Herodotus Zelda round the office

A Few More Site Ideas For Playing History: This Time From Mega Man

Monday, February 23rd, 2009

One more round of site theme ideas. I think I might really like this round. Do folks like these more or less then the last batch? I did not fill in all the content for these, just a few boxes and headings to give a sense of the concept. Each of them would take a [...]

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Working With Colors And Style For playinghistory.org

Thursday, February 19th, 2009

I realize I am getting a bit ahead of myself but I get excited about playing with the visual style of the project. Which do you think are the best? Or should I just scrap it and do something completely different?

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Darwin, History, and Visualizations

Wednesday, February 18th, 2009

Two weeks ago our Creating History in New Media class had a great chance to chat with historian David Staley about his book Computers Visualization and History and Scott McCloud‘s book Understanding Comics. New media provides some exciting places to take conversations about visualizations in history, but one of my other take-a-ways from the conversation [...]

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Science Grows On Trees: The History of Science and Technology Acording to Video Games

Tuesday, February 10th, 2009

I think historians and sociologists of science might be surprised to learn that video game designers spend a considerable amount of time and energy building playable models of the history of science and technology. In game design circles these systems are commonly referred to as “Technology Trees“. Below is an example of one of these [...]

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Visualization and History: Hint, It’s Not About Pictures

Sunday, February 1st, 2009

If your into history and computers, and looking for a mildly trippy read, break open a bottle of wine and spend three of four hours reading through David Staley’s Computers Visualization and History. Staley’s central, somewhat provocative, contention is that there is nothing natural or automatic about historians choice to communicate through writing. Like some [...]

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